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41 hoursStarting work on LCD librarytslil clingman
41 hoursFinally (?) fixed winning avoidancetslil clingman
41 hoursRenamingtslil clingman
41 hoursMany fixes, i think this is actually correcttslil clingman
41 hoursExperimentingtslil clingman
41 hoursMerge branch 'pi'tslil clingman
41 hoursCompiler warningtslil clingman
41 hoursFinally fixed move generationtslil clingman
41 hoursCan't stop half-way through turntslil clingman
41 hoursIn-lined as much as a i daretslil clingman
41 hoursFinally fixed memory order of weights!tslil clingman
41 hoursOpps, wrong stonetslil clingman
41 hoursInlined placements, should be fastertslil clingman
41 hoursMemory oob fixtslil clingman
41 hoursRevert "Starting work on MCU port"tslil clingman
This reverts commit 43eec01361eb6174142180c29afef960e041514e.
41 hoursFirst steps towards character LCDtslil clingman
41 hoursLeftover from another branchtslil clingman
41 hoursStarting work on MCU porttslil clingman
41 hoursNew weights from a wider trainingtslil clingman
41 hoursBeginning to work on probabilistic depth now that MCU is outtslil clingman
41 hoursWent back up to 1986 weightstslil
41 hoursQuick sketch of non-determinismtslil
41 hoursAnother road bugtslil
41 hoursDragon is not separate, fixed concession, allowing playing as b/wtslil
41 hoursChanged function back to macrotslil
41 hoursThere was a bug in the minimax!tslil
41 hoursBetter trained weights, an important oversight in minimax (steps <=)tslil
I still can't tell whether if ((ply & 1) == 0) this = this - 1.0; is correct.
41 hoursSo after a small tweak, it actually plays well!tslil
41 hoursSeems tolerable, but not great. Still wont win or lose ???tslil
41 hoursTrying alpha-beta pruning. There's a bug somewhere ...tslil
41 hoursFixed minimax (!), fixed bugs in tak.ctslil
With minimax of depth 1 the evaluation function seems alright with the current method of training and generating weights
41 hoursTrying minimaxtslil
41 hoursCrass errortslil
41 hoursWeights?tslil
41 hoursWider?tslil
41 hoursTrying various things to teach titslil
41 hoursHave to account for CPStslil
41 hoursWell it works, and it's bad. Many bugs fixed in interimtslil
41 hoursClosing in!tslil
41 hoursAuto-generating weightstslil
41 hoursNew weightstslil
41 hoursone output (of course), Pade approximant of logistic for activationtslil
41 hoursTrain on data that is close to the end of the game onlytslil
41 hoursThis finally works!tslil
41 hoursClose in principle, but there;s a bug in ct1997 &/ pptdb!tslil
41 hoursThis is the general idea, but i'm sure order is incorrect somewheretslil
41 hoursStarting on importing network!tslil
41 hoursFixed a small bug in PTN parsing, other stufftslil
41 hoursCheck for road wins before flat winstslil
41 hoursTabs for indentation, spaces for alignmenttslil