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path: root/include/negamax.c
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40 hoursTrying to make things fastertslil
40 hoursFix copyright notice in files, and small preemptive optimisationtslil clingman
40 hoursRename ct_k -> ct, IANAL but ...tslil
40 hoursTried some naive iterative deepening. Work on TEI interface nexttslil clingman
40 hoursTry to squeeze out a little more performancetslil clingman
40 hoursAdded license information!tslil clingman
40 hoursPrint progress before recursion rather than aftertslil clingman
40 hoursIt would appear that any function call whatsoever is slower :/tslil clingman
40 hoursI don't have the presence of mind to debug this right nowtslil clingman
40 hoursSmall changes to build ct1986tslil clingman
40 hoursStoring best moves!tslil clingman
40 hoursThis matches alpha-beta!tslil clingman
40 hoursStable negamax-alpha-beta fail-softtslil clingman
40 hoursOnce again, adding TT changes the outcometslil clingman
40 hoursActually it seems before i was mis-countingtslil clingman
40 hoursThere is still a bug, it doesn't appear to be checking enoughtslil clingman
40 hoursStripping debug stufftslil clingman
40 hoursStill bugs...tslil clingman
40 hoursStill some bugs, standing stone becomes flat at depth4 self-play??tslil clingman
40 hoursThere are still some bugs in the undo almost surely...tslil clingman
40 hoursLots of bugfixes, mostly uint vs int. Still weirdness in gametslil clingman
40 hoursThis is the basic idea, there's ≥ 1 bug (generates illegals...)tslil clingman
40 hoursWorking on action lists to refactortslil clingman
40 hoursStill tryingtslil clingman
40 hoursHash collisionstslil clingman
40 hoursFixed some important bugstslil clingman
40 hoursAttempting Zobrist hashingtslil clingman