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path: root/include/negamax.c
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44 hoursTrying to make things fastertslil
44 hoursFix copyright notice in files, and small preemptive optimisationtslil clingman
44 hoursRename ct_k -> ct, IANAL but ...tslil
44 hoursTried some naive iterative deepening. Work on TEI interface nexttslil clingman
44 hoursTry to squeeze out a little more performancetslil clingman
44 hoursAdded license information!tslil clingman
44 hoursPrint progress before recursion rather than aftertslil clingman
44 hoursIt would appear that any function call whatsoever is slower :/tslil clingman
44 hoursI don't have the presence of mind to debug this right nowtslil clingman
44 hoursSmall changes to build ct1986tslil clingman
44 hoursStoring best moves!tslil clingman
44 hoursThis matches alpha-beta!tslil clingman
44 hoursStable negamax-alpha-beta fail-softtslil clingman
44 hoursOnce again, adding TT changes the outcometslil clingman
44 hoursActually it seems before i was mis-countingtslil clingman
44 hoursThere is still a bug, it doesn't appear to be checking enoughtslil clingman
44 hoursStripping debug stufftslil clingman
44 hoursStill bugs...tslil clingman
44 hoursStill some bugs, standing stone becomes flat at depth4 self-play??tslil clingman
44 hoursThere are still some bugs in the undo almost surely...tslil clingman
44 hoursLots of bugfixes, mostly uint vs int. Still weirdness in gametslil clingman
44 hoursThis is the basic idea, there's ≥ 1 bug (generates illegals...)tslil clingman
44 hoursWorking on action lists to refactortslil clingman
44 hoursStill tryingtslil clingman
44 hoursHash collisionstslil clingman
44 hoursFixed some important bugstslil clingman
44 hoursAttempting Zobrist hashingtslil clingman