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path: root/include/negamax.c
AgeCommit message (Expand)Author
47 hoursChange transposition table lookup policytslil clingman
47 hoursswitch to explicit game state & important bug fix & clang formattslil clingman
47 hoursnew neural network arch (faster + better) & minor changes + fixestslil clingman
47 hoursTrying to make things fastertslil
47 hoursFix copyright notice in files, and small preemptive optimisationtslil clingman
47 hoursRename ct_k -> ct, IANAL but ...tslil
47 hoursTried some naive iterative deepening. Work on TEI interface nexttslil clingman
47 hoursTry to squeeze out a little more performancetslil clingman
47 hoursAdded license information!tslil clingman
47 hoursPrint progress before recursion rather than aftertslil clingman
47 hoursIt would appear that any function call whatsoever is slower :/tslil clingman
47 hoursI don't have the presence of mind to debug this right nowtslil clingman
47 hoursSmall changes to build ct1986tslil clingman
47 hoursStoring best moves!tslil clingman
47 hoursThis matches alpha-beta!tslil clingman
47 hoursStable negamax-alpha-beta fail-softtslil clingman
47 hoursOnce again, adding TT changes the outcometslil clingman
47 hoursActually it seems before i was mis-countingtslil clingman
47 hoursThere is still a bug, it doesn't appear to be checking enoughtslil clingman
47 hoursStripping debug stufftslil clingman
47 hoursStill bugs...tslil clingman
47 hoursStill some bugs, standing stone becomes flat at depth4 self-play??tslil clingman
47 hoursThere are still some bugs in the undo almost surely...tslil clingman
47 hoursLots of bugfixes, mostly uint vs int. Still weirdness in gametslil clingman
47 hoursThis is the basic idea, there's ≥ 1 bug (generates illegals...)tslil clingman
47 hoursWorking on action lists to refactortslil clingman
47 hoursStill tryingtslil clingman
47 hoursHash collisionstslil clingman
47 hoursFixed some important bugstslil clingman
47 hoursAttempting Zobrist hashingtslil clingman