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An implementation of Tak and a computer opponent in C
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negamax.c
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48 hours
Tried some naive iterative deepening. Work on TEI interface next
tslil clingman
48 hours
Try to squeeze out a little more performance
tslil clingman
48 hours
Added license information!
tslil clingman
48 hours
Print progress before recursion rather than after
tslil clingman
48 hours
It would appear that any function call whatsoever is slower :/
tslil clingman
48 hours
I don't have the presence of mind to debug this right now
tslil clingman
48 hours
Small changes to build ct1986
tslil clingman
48 hours
Storing best moves!
tslil clingman
48 hours
This matches alpha-beta!
tslil clingman
48 hours
Stable negamax-alpha-beta fail-soft
tslil clingman
48 hours
Once again, adding TT changes the outcome
tslil clingman
48 hours
Actually it seems before i was mis-counting
tslil clingman
48 hours
There is still a bug, it doesn't appear to be checking enough
tslil clingman
48 hours
Stripping debug stuff
tslil clingman
48 hours
Still bugs...
tslil clingman
48 hours
Still some bugs, standing stone becomes flat at depth4 self-play??
tslil clingman
48 hours
There are still some bugs in the undo almost surely...
tslil clingman
48 hours
Lots of bugfixes, mostly uint vs int. Still weirdness in game
tslil clingman
48 hours
This is the basic idea, there's ≥ 1 bug (generates illegals...)
tslil clingman
48 hours
Working on action lists to refactor
tslil clingman
48 hours
Still trying
tslil clingman
48 hours
Hash collisions
tslil clingman
48 hours
Fixed some important bugs
tslil clingman
48 hours
Attempting Zobrist hashing
tslil clingman