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path: root/include/negamax.c
AgeCommit message (Expand)Author
45 hoursswitch to explicit game state & important bug fix & clang formattslil clingman
45 hoursnew neural network arch (faster + better) & minor changes + fixestslil clingman
45 hoursTrying to make things fastertslil
45 hoursFix copyright notice in files, and small preemptive optimisationtslil clingman
45 hoursRename ct_k -> ct, IANAL but ...tslil
45 hoursTried some naive iterative deepening. Work on TEI interface nexttslil clingman
45 hoursTry to squeeze out a little more performancetslil clingman
45 hoursAdded license information!tslil clingman
45 hoursPrint progress before recursion rather than aftertslil clingman
45 hoursIt would appear that any function call whatsoever is slower :/tslil clingman
45 hoursI don't have the presence of mind to debug this right nowtslil clingman
45 hoursSmall changes to build ct1986tslil clingman
45 hoursStoring best moves!tslil clingman
45 hoursThis matches alpha-beta!tslil clingman
45 hoursStable negamax-alpha-beta fail-softtslil clingman
45 hoursOnce again, adding TT changes the outcometslil clingman
45 hoursActually it seems before i was mis-countingtslil clingman
45 hoursThere is still a bug, it doesn't appear to be checking enoughtslil clingman
45 hoursStripping debug stufftslil clingman
45 hoursStill bugs...tslil clingman
45 hoursStill some bugs, standing stone becomes flat at depth4 self-play??tslil clingman
45 hoursThere are still some bugs in the undo almost surely...tslil clingman
45 hoursLots of bugfixes, mostly uint vs int. Still weirdness in gametslil clingman
45 hoursThis is the basic idea, there's ≥ 1 bug (generates illegals...)tslil clingman
45 hoursWorking on action lists to refactortslil clingman
45 hoursStill tryingtslil clingman
45 hoursHash collisionstslil clingman
45 hoursFixed some important bugstslil clingman
45 hoursAttempting Zobrist hashingtslil clingman