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An implementation of Tak and a computer opponent in C
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negamax.c
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Author
2 days
Tried some naive iterative deepening. Work on TEI interface next
tslil clingman
2 days
Try to squeeze out a little more performance
tslil clingman
2 days
Added license information!
tslil clingman
2 days
Print progress before recursion rather than after
tslil clingman
2 days
It would appear that any function call whatsoever is slower :/
tslil clingman
2 days
I don't have the presence of mind to debug this right now
tslil clingman
2 days
Small changes to build ct1986
tslil clingman
2 days
Storing best moves!
tslil clingman
2 days
This matches alpha-beta!
tslil clingman
2 days
Stable negamax-alpha-beta fail-soft
tslil clingman
2 days
Once again, adding TT changes the outcome
tslil clingman
2 days
Actually it seems before i was mis-counting
tslil clingman
2 days
There is still a bug, it doesn't appear to be checking enough
tslil clingman
2 days
Stripping debug stuff
tslil clingman
2 days
Still bugs...
tslil clingman
2 days
Still some bugs, standing stone becomes flat at depth4 self-play??
tslil clingman
2 days
There are still some bugs in the undo almost surely...
tslil clingman
2 days
Lots of bugfixes, mostly uint vs int. Still weirdness in game
tslil clingman
2 days
This is the basic idea, there's ≥ 1 bug (generates illegals...)
tslil clingman
2 days
Working on action lists to refactor
tslil clingman
2 days
Still trying
tslil clingman
2 days
Hash collisions
tslil clingman
2 days
Fixed some important bugs
tslil clingman
2 days
Attempting Zobrist hashing
tslil clingman