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41 hoursRename ct_k -> ct, IANAL but ...tslil
41 hoursTried some naive iterative deepening. Work on TEI interface nexttslil clingman
41 hoursTry to squeeze out a little more performancetslil clingman
41 hoursAdded license information!tslil clingman
41 hoursPrint progress before recursion rather than aftertslil clingman
41 hoursIt would appear that any function call whatsoever is slower :/tslil clingman
41 hoursI don't have the presence of mind to debug this right nowtslil clingman
41 hoursSmall changes to build ct1986tslil clingman
41 hoursStoring best moves!tslil clingman
41 hoursThis matches alpha-beta!tslil clingman
41 hoursStable negamax-alpha-beta fail-softtslil clingman
41 hoursOnce again, adding TT changes the outcometslil clingman
41 hoursActually it seems before i was mis-countingtslil clingman
41 hoursThere is still a bug, it doesn't appear to be checking enoughtslil clingman
41 hoursStripping debug stufftslil clingman
41 hoursStill bugs...tslil clingman
41 hoursStill some bugs, standing stone becomes flat at depth4 self-play??tslil clingman
41 hoursThere are still some bugs in the undo almost surely...tslil clingman
41 hoursLots of bugfixes, mostly uint vs int. Still weirdness in gametslil clingman
41 hoursThis is the basic idea, there's ≥ 1 bug (generates illegals...)tslil clingman
41 hoursWorking on action lists to refactortslil clingman
41 hoursStill tryingtslil clingman
41 hoursHash collisionstslil clingman
41 hoursFixed some important bugstslil clingman
41 hoursAttempting Zobrist hashingtslil clingman