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39 hoursPlaying around with huge nn's, poorly trained.sixestslil
39 hoursRename ct_k -> ct, IANAL but ...tslil
39 hoursTried some naive iterative deepening. Work on TEI interface nexttslil clingman
39 hoursTry to squeeze out a little more performancetslil clingman
39 hoursAdded license information!tslil clingman
39 hoursPrint progress before recursion rather than aftertslil clingman
39 hoursIt would appear that any function call whatsoever is slower :/tslil clingman
39 hoursI don't have the presence of mind to debug this right nowtslil clingman
39 hoursSmall changes to build ct1986tslil clingman
39 hoursStoring best moves!tslil clingman
39 hoursThis matches alpha-beta!tslil clingman
39 hoursStable negamax-alpha-beta fail-softtslil clingman
39 hoursOnce again, adding TT changes the outcometslil clingman
39 hoursActually it seems before i was mis-countingtslil clingman
39 hoursThere is still a bug, it doesn't appear to be checking enoughtslil clingman
39 hoursStripping debug stufftslil clingman
39 hoursStill bugs...tslil clingman
39 hoursStill some bugs, standing stone becomes flat at depth4 self-play??tslil clingman
39 hoursThere are still some bugs in the undo almost surely...tslil clingman
39 hoursLots of bugfixes, mostly uint vs int. Still weirdness in gametslil clingman
39 hoursThis is the basic idea, there's ≥ 1 bug (generates illegals...)tslil clingman
39 hoursWorking on action lists to refactortslil clingman
39 hoursStill tryingtslil clingman
39 hoursHash collisionstslil clingman
39 hoursFixed some important bugstslil clingman
39 hoursAttempting Zobrist hashingtslil clingman