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ctak
action_array
action_list_caching
gtk
hybrid_rootstrap
lazy_queue
main
mcu
sixes
stats
td-leaf
An implementation of Tak and a computer opponent in C
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ct1986.c
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2021-01-18
First steps towards character LCD
tslil clingman
2021-01-18
Finally fixed move generation
tslil clingman
2021-01-18
Finally fixed memory order of weights!
tslil clingman
2021-01-17
Opps, wrong stone
tslil clingman
2021-01-17
Inlined placements, should be faster
tslil clingman
2021-01-17
Memory oob fix
tslil clingman
2021-01-17
Revert "Starting work on MCU port"
tslil clingman
2021-01-17
Leftover from another branch
tslil clingman
2021-01-17
Starting work on MCU port
tslil clingman
2021-01-16
Beginning to work on probabilistic depth now that MCU is out
tslil clingman
2021-01-16
Quick sketch of non-determinism
tslil
2021-01-15
Dragon is not separate, fixed concession, allowing playing as b/w
tslil
2021-01-15
Changed function back to macro
tslil
2021-01-15
There was a bug in the minimax!
tslil
2021-01-14
Better trained weights, an important oversight in minimax (steps <=)
tslil
2021-01-14
So after a small tweak, it actually plays well!
tslil
2021-01-14
Trying alpha-beta pruning. There's a bug somewhere ...
tslil
2021-01-13
Fixed minimax (!), fixed bugs in tak.c
tslil
2021-01-13
Trying minimax
tslil