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Diffstat (limited to 'include/nn1986.c')
| -rw-r--r-- | include/nn1986.c | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/include/nn1986.c b/include/nn1986.c new file mode 100644 index 0000000..b9c551c --- /dev/null +++ b/include/nn1986.c @@ -0,0 +1,81 @@ +/* + This file is part of ct. + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, but + WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + General Public License for more details. + + You should have received a copy of the GNU General Public License + along with ct. If not, see <https://www.gnu.org/licenses/>. +*/ + +#include "nn1986.h" +#include "tak.h" +#include "weights.h" + +// =================================================================== +// Implementation of a small neural network +// =================================================================== + +static float cur_board[INP_NUM]; +static float dense1[DENSE_NUM]; +static float output[2]; + +#define RELU(x) ((x) = ((x) < 0) ? 0 : (x)) +float nn1986_evaluate_black_win(void) { + /* --------------- * + * Populate input * + * --------------- */ + for (unsigned int y = 0; y < board_size; y++) { + for (unsigned int x = 0; x < board_size; x++) { + const unsigned int loc = x + y * board_size; + const unsigned int count = COUNT_AT(loc); + float lookup = 0; + if (count > 0) { + if (STONE_AT(loc) == STONE_STANDING) { + lookup = (colours[loc] & 1) ? +0.25 : -0.25; + } else if (STONE_AT(loc) == STONE_CAPSTONE) { + lookup = (colours[loc] & 1) ? +1.00 : -1.00; + } else { + lookup = (colours[loc] & 1) ? +0.50 : -0.50; + } + } + cur_board[3 + loc] = lookup; + } + } + /* ------------------ * + * Convolution layer * + * ------------------ */ + // Add input of flat counts and ply parity + cur_board[0] = (ply & 1) ? 1 : -1; + cur_board[1] = (float)(white_count & 127) / 21.0; + cur_board[2] = (float)(black_count & 127) / 21.0; + /* ------------------ * + * First dense layer * + * ------------------ */ + for (unsigned int d1 = 0; d1 < DENSE_NUM; d1++) { + dense1[d1] = dense1_biases[d1]; + for (unsigned int fl = 0; fl < 3 + 5 * 5; fl++) { + dense1[d1] += cur_board[fl] * dense1_weights[d1][fl]; + } + RELU(dense1[d1]); + } + /* ------------- * + * Output layer * + * ------------- */ + for (uint8_t k = 0; k < 2; k++) { + output[k] = output_bias[k]; + for (unsigned int d2 = 0; d2 < DENSE_NUM; d2++) { + output[k] += dense1[d2] * output_weights[k][d2]; + } + RELU(output[k]); + } + const float norm = output[0] + output[1]; + return (2 * output[0] / norm) - 1; +} |
