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-rw-r--r--include/negamax.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/include/negamax.c b/include/negamax.c
index f9a52e6..9c4ddbd 100644
--- a/include/negamax.c
+++ b/include/negamax.c
@@ -164,7 +164,7 @@ static float negamax(tak_state_p state, const uint8_t cur_depth,
// the scratch buffer is per-level so that recursion does not clobber
const uint32_t level = init_depth - cur_depth;
- tt_entry_t *entry = tt_seek(hash);
+ tt_entry_t *entry = tt_seek(hash, evaluate);
// The root never early-returns from the table. Within one game the new
// root was only ever stored at depth D-1, so an early return could not
@@ -283,7 +283,7 @@ static float negamax(tak_state_p state, const uint8_t cur_depth,
else if (best_value <= orig_alpha)
flag = TT_UPPERBOUND;
- entry = tt_store(hash, flag, cur_depth, best_value, best_action);
+ entry = tt_store(hash, evaluate, flag, cur_depth, best_value, best_action);
#ifdef RECORD_PV
if (entry != NULL)
entry->leaf = best_leaf;