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authortslil <tslil@posteo.de>2026-08-30 19:46:07 +0100
committertslil <tslil@posteo.de>2026-09-02 12:13:01 +0100
commit241156da6f35cb888253e6b8814e7b61a76b4fc7 (patch)
treee562029445b1473cc89590793f32c561540d621c /src/pptdb.c
parent696c3808220ea9d8c604939894a2d509f05cc4c6 (diff)
TD(lambda), and a big rework
NOTE: 6x6 weights are as-yet untrained On the performance side: * switch from linked-list chaining hash table to direct mapping * cache check_win by hash * persist transposition tables across plies (this was a big deal and difficult to puzzle out) * add align directives to the network floats * prepare_nn_input gained a small LUT to avoid branching (i suppose you might call this 1D embedding) * apply mtune=native for the native builds On the correctness side: * Zobrist has now includes the ply parity * the network now predicts something in [-1, 1] using tanh (approximated by polynomials) * the training object is now MSE because we're learning a value estimate * use .clangd instead of compile_commands.json On the training side: * completely forgo human-derived data set * implement td(lambda), self-play, tournaments
Diffstat (limited to 'src/pptdb.c')
-rw-r--r--src/pptdb.c271
1 files changed, 0 insertions, 271 deletions
diff --git a/src/pptdb.c b/src/pptdb.c
deleted file mode 100644
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--- a/src/pptdb.c
+++ /dev/null
@@ -1,271 +0,0 @@
-/*
- pptdb, generate neural network training data from a playtak.com
- database dump
-
- Copyright (C) 2021, tslil clingman
-
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <https://www.gnu.org/licenses/>.
-*/
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-#include <tak.h>
-
-int generate;
-uint64_t heights[16];
-FILE *training_fh = NULL;
-float max_flats;
-uint8_t outcome_black;
-
-tak_state_p state;
-
-static void write_input(const int dx, const int dy, const uint8_t swap) {
- // Two numbers for flats remaining
- fprintf(training_fh, "%d,%.8f,%.8f,", state->ply & 1 ? 1 : -1,
- (float)(state->white_count & 127) / max_flats,
- (float)(state->black_count & 127) / max_flats);
-
- // Write the board layers
- float val;
- int col, row;
- row = (dy > 0) ? -1 : state->board_size;
- for (int i = 0; i < state->board_size; i++) {
- row += dy;
- col = (dx > 0) ? -1 : state->board_size;
- for (int j = 0; j < state->board_size; j++) {
- col += dx;
- const uint8_t k = (swap) ? THE_COORDS(state->board_size, row, col)
- : THE_COORDS(state->board_size, col, row);
- val = 0;
- if (COUNT_AT(state, k) > 0) {
- // Top layer of stacks is handled differently to indicate
- // stone type
- if (STONE_AT(state, k) == STONE_STANDING) {
- val = (state->colours[k] & 1) ? +0.25 : -0.25;
- } else if (STONE_AT(state, k) == STONE_CAPSTONE) {
- val = (state->colours[k] & 1) ? +1.00 : -1.00;
- } else {
- val = (state->colours[k] & 1) ? +0.50 : -0.50;
- }
- }
- fprintf(training_fh, "%.2f,", val);
- }
- }
- fprintf(training_fh, "%d,%d\n", outcome_black ? 1 : 0, outcome_black ? 0 : 1);
-}
-
-// Warning: performs _no_ checks on input whatsoever
-static enum ACT_RESULT parse_line(const char *pt, const ssize_t read) {
- ssize_t idx;
- enum ACT_RESULT r;
- int total_plies = 0;
-
- for (idx = 0; idx < read; idx++) {
- if (pt[idx] == ',')
- total_plies++;
- }
- for (idx = 0;;) {
- if (pt[idx] == 'P') {
- // P [A-F][1-6] [CF]?,
- idx += 2;
- enum STONE_VARIANT stone;
- const uint8_t col = pt[idx] - 'A', row = pt[idx + 1] - '1';
-
- if (idx + 3 < read) {
- switch (pt[idx + 3]) {
- case 'W': {
- stone = STONE_STANDING;
- break;
- }
- case 'C': {
- stone = STONE_CAPSTONE;
- break;
- }
- default: {
- stone = STONE_FLAT;
- break;
- }
- }
- } else {
- stone = STONE_FLAT;
- }
-
- r = try_place(state, THE_COORDS(state->board_size, col, row),
- state->current_colour, stone);
- if (r != ACT_OK)
- return r;
- } else if (pt[idx] == 'M') {
- // M [A-F][1-6] [A-F][1-6]( [1-6])+,
- idx += 2;
- uint8_t drops[state->board_size];
- const uint8_t s_col = pt[idx] - 'A', s_row = pt[idx + 1] - '1',
- d_col = pt[idx + 3] - 'A', d_row = pt[idx + 4] - '1';
- idx += 4;
-
- enum MOVE_DIRECTION dir = M_RIGHT;
- if (s_col < d_col)
- dir = M_RIGHT;
- else if (s_col > d_col)
- dir = M_LEFT;
- else if (s_row < d_row)
- dir = M_UP;
- else if (s_row > d_row)
- dir = M_DOWN;
-
- uint8_t steps = 0;
- do {
- idx += 2;
- drops[steps++] = pt[idx] - '0';
- } while (idx + 2 < read && pt[idx + 1] != ',');
-
- r = try_move(state, THE_COORDS(state->board_size, s_col, s_row), dir,
- steps, drops);
-
- if (r != ACT_OK)
- return r;
-
- if (generate == 0) {
- // Measure height of stacks exceeding 1
- for (int k = 0; k < state->board_size * state->board_size; k++) {
- if (COUNT_AT(state, k) > 1)
- heights[COUNT_AT(state, k)] += 1;
- }
- }
- }
- // Generate training data, not too early in the game and not at
- // the end, under all eight symmetries of the board
- if (generate && state->ply > 7 && state->ply < total_plies &&
- state->ply + 10 >= total_plies) {
- write_input(+1, +1, 1);
- write_input(+1, +1, 0);
- write_input(+1, -1, 1);
- write_input(+1, -1, 0);
- write_input(-1, +1, 1);
- write_input(-1, +1, 0);
- write_input(-1, -1, 1);
- write_input(-1, -1, 0);
- }
- // Parse next action
- while (idx < read && pt[idx++] != ',')
- ;
- if (idx >= read)
- return ACT_OK;
- next_ply(state);
- }
- return ACT_OK;
-}
-
-const char *license =
- "pptdb, generate neural network training data from a playtak.com database dump\n\
-\n\
-Copyright (C) 2021, tslil clingman\n\
-\n\
-This program comes with ABSOLUTELY NO WARRANTY; and is made available under the terms of the GNU GPL v3 license. This is free software, and you are welcome to redistribute it under certain conditions; see COPYING for details.\n";
-
-int main(int argc, char **argv) {
- (void)(argc);
-
- enum ACT_RESULT r;
- enum WIN_TYPE win;
- uint32_t games = 0, overflow = 0, illegal = 0;
- uint32_t road_wins = 0, flat_wins = 0, road_turns = 0, flat_turns = 0,
- white_wins = 0, black_wins = 0;
-
- for (int k = 0; k < 16; k++)
- heights[k] = 0;
-
- size_t len = 0;
- ssize_t read = 0;
- FILE *playtak_fh = NULL;
- char *line = NULL, td_fn[65];
-
- const uint8_t size = argv[1][0] - '0';
-
- playtak_fh = fopen(argv[2], "r");
- if (playtak_fh == NULL)
- exit(EXIT_FAILURE);
-
- if (argc > 3 && (!strncmp("generate", argv[3], 8))) {
- generate = 1;
- max_flats = (size == 5) ? 21.0 : 30.0;
- snprintf(td_fn, 64, "data/parsed-%d.csv", size);
- training_fh = fopen(td_fn, "w");
- if (training_fh == NULL)
- exit(EXIT_FAILURE);
- } else
- generate = 0;
-
- state = new_tak_state(size);
- while ((read = getline(&line, &len, playtak_fh)) != -1) {
- // Reset everything
- reset_state(state, size);
- // Store the outcome of this game. Black win = 1
- outcome_black = (line[read - 4] == '0');
- // Parse the line
- r = parse_line(line, read - 4);
- // Adjust counts if we're not generating training data
- if (generate == 0) {
- if (r == ACT_ILLEGAL) {
- illegal++;
- printf("Illegal:\n%s", line);
- } else if (r == ACT_OVERFLOW) {
- printf("Overflow:\n%s", line);
- overflow++;
- } else {
- win = check_win(state);
- if (win == WIN_FLAT_BLACK || win == WIN_FLAT_WHITE || win == WIN_DRAW) {
- flat_wins++;
- flat_turns += state->ply / 2 + 1;
- } else {
- road_wins++;
- road_turns += state->ply / 2 + 1;
- }
- if (win == WIN_FLAT_BLACK || win == WIN_ROAD_BLACK)
- black_wins++;
- else if (win == WIN_FLAT_WHITE || win == WIN_ROAD_WHITE)
- white_wins++;
- }
- }
- games++;
- }
-
- fclose(playtak_fh);
- if (generate)
- fclose(training_fh);
- if (line)
- free(line);
-
- if (illegal || overflow)
- putchar('\n');
- printf("Read %d games\n", games);
-
- if (generate == 0) {
- printf("Illegals: %d\nOverflows: %d\n\
-Black wins: %.3f%%\n\
-Road wins: %d\nFlat wins: %d\n\
-Average turns to road win: %.3f\n\
-Average turns to flat win: %.3f\n",
- illegal, overflow,
- (double)black_wins / (double)(black_wins + white_wins) * 100,
- road_wins, flat_wins, (double)(road_turns) / (double)(road_wins),
- (double)(flat_turns) / (double)(flat_wins));
- for (int k = 2; k < 16; k++) {
- printf("Height %2d: %7ld\n", k, heights[k]);
- }
- }
-
- exit(EXIT_SUCCESS);
-}