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authortslil clingman <tslil@posteo.de>2023-01-15 21:31:00 +0100
committertslil <tslil@posteo.de>2026-08-28 19:37:41 +0100
commit0223a9bec5535fced1a7698b55fd42155d9b0446 (patch)
treee7a980454e65d88b56194eed733cabec29ef51b5 /include/tps.h
parentee216c008a188a9436fedb85c70ee5d1719733b1 (diff)
switch to explicit game state & important bug fix & clang format
Previously the code base assumed that there was a single, global game state which was the implicit target of all actions taken. Looking ahead at architectural improvements, this has now been (almost entirely) made explicit and functions take tak_state_p where necessary (and also where unnecessary). Two important fixes to actions.c were made: - Previously when generating the possible stack moves, stack height overflows (> 15) were not taken into account and this resulted in the tree search corrupting the board state. Now action search does not list all legal actions, rather the subset of these encodeable by the implementation. - The check for crushing on a stack move was incorrect (too strict), and this resulted in many legitimate moves being igonored. Finally, in other changes, weights have also been improved by training all games instead of some subset for chosen players, and clang-format was run on the codebase.
Diffstat (limited to 'include/tps.h')
-rw-r--r--include/tps.h8
1 files changed, 3 insertions, 5 deletions
diff --git a/include/tps.h b/include/tps.h
index 70cf1de..075b3f8 100644
--- a/include/tps.h
+++ b/include/tps.h
@@ -1,11 +1,9 @@
#include <tak.h>
-#include <string.h> // for strnlen, strncmp, and strcpy
#include <stdio.h> // for sprintf (in a single place! grrr)
+#include <string.h> // for strnlen, strncmp, and strcpy
// NOTE: We assume that board_size matches TPS size.
-enum TPS_RESULT
-load_tps(char* in_tps);
+enum TPS_RESULT load_tps(tak_state_p state, char *in_tps);
-void
-generate_tps(char *out_tps);
+void generate_tps(tak_state_p state, char *out_tps);