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authortslil clingman <tslil@posteo.de>2023-01-15 21:31:00 +0100
committertslil <tslil@posteo.de>2026-08-28 19:37:41 +0100
commit0223a9bec5535fced1a7698b55fd42155d9b0446 (patch)
treee7a980454e65d88b56194eed733cabec29ef51b5 /include/negamax.h
parentee216c008a188a9436fedb85c70ee5d1719733b1 (diff)
switch to explicit game state & important bug fix & clang format
Previously the code base assumed that there was a single, global game state which was the implicit target of all actions taken. Looking ahead at architectural improvements, this has now been (almost entirely) made explicit and functions take tak_state_p where necessary (and also where unnecessary). Two important fixes to actions.c were made: - Previously when generating the possible stack moves, stack height overflows (> 15) were not taken into account and this resulted in the tree search corrupting the board state. Now action search does not list all legal actions, rather the subset of these encodeable by the implementation. - The check for crushing on a stack move was incorrect (too strict), and this resulted in many legitimate moves being igonored. Finally, in other changes, weights have also been improved by training all games instead of some subset for chosen players, and clang-format was run on the codebase.
Diffstat (limited to 'include/negamax.h')
-rw-r--r--include/negamax.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/include/negamax.h b/include/negamax.h
index e491baa..eedb7dd 100644
--- a/include/negamax.h
+++ b/include/negamax.h
@@ -15,12 +15,12 @@
along with ct. If not, see <https://www.gnu.org/licenses/>.
*/
-#include <stdint.h>
#include <math.h>
+#include <stdint.h>
-#include <tak.h>
#include <actions.h>
#include <nn1986.h>
+#include <tak.h>
#include <tt_llcht.h>
#include <zobrist.h>
@@ -33,8 +33,8 @@ extern char negamax_ptn[9];
extern uint8_t negamax_search_depth;
extern void negamax_display_progress(const uint8_t cur_depth,
- const uint8_t init_depth,
- const uint32_t length);
+ const uint8_t init_depth,
+ const uint32_t length);
// ===================================================================
// Methods
@@ -50,4 +50,4 @@ void negamax_free(void);
* `negamax_ptn', and return its value. The `negamax_display_progress'
* function is called on every new square at the top level.
*/
-float negamax_generate(void);
+float negamax_generate(tak_state_p state);