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authortslil <tslil@posteo.de>2026-08-30 19:46:07 +0100
committertslil <tslil@posteo.de>2026-09-02 12:13:01 +0100
commit241156da6f35cb888253e6b8814e7b61a76b4fc7 (patch)
treee562029445b1473cc89590793f32c561540d621c /include/actions.h
parent696c3808220ea9d8c604939894a2d509f05cc4c6 (diff)
TD(lambda), and a big rework
NOTE: 6x6 weights are as-yet untrained On the performance side: * switch from linked-list chaining hash table to direct mapping * cache check_win by hash * persist transposition tables across plies (this was a big deal and difficult to puzzle out) * add align directives to the network floats * prepare_nn_input gained a small LUT to avoid branching (i suppose you might call this 1D embedding) * apply mtune=native for the native builds On the correctness side: * Zobrist has now includes the ply parity * the network now predicts something in [-1, 1] using tanh (approximated by polynomials) * the training object is now MSE because we're learning a value estimate * use .clangd instead of compile_commands.json On the training side: * completely forgo human-derived data set * implement td(lambda), self-play, tournaments
Diffstat (limited to 'include/actions.h')
-rw-r--r--include/actions.h22
1 files changed, 17 insertions, 5 deletions
diff --git a/include/actions.h b/include/actions.h
index 0127119..913a8cb 100644
--- a/include/actions.h
+++ b/include/actions.h
@@ -1,5 +1,5 @@
/*
- This file is part of ct.
+ This file is part of ctak.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -12,7 +12,7 @@
General Public License for more details.
You should have received a copy of the GNU General Public License
- along with ct. If not, see <https://www.gnu.org/licenses/>.
+ along with ctak. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef ACTIONS_H
@@ -55,13 +55,25 @@ extern int8_t move_deltas[4];
// ===================================================================
void actions_init(const uint8_t board_size);
-void actions_free(action_t *actions);
+
+/*
+ * Generate the legal actions. The move list is drawn from a static
+ * per-search-level scratch buffer: one buffer per recursion level,
+ * so nested generate calls at different levels do not clobber each
+ * other. `level' is the recursion depth within the current search
+ * (0 at the root). The returned pointer is valid until the next
+ * generate call at the same level.
+ */
+action_t *actions_generate_at(tak_state_p state, uint32_t *num_actions,
+ const uint32_t level);
action_t *actions_generate(tak_state_p state, uint32_t *num_actions);
char action_in_list(action_t action, action_t *actions,
const uint32_t num_actions);
-void action_move_to_front(action_t action, action_t *actions,
- const uint32_t num_actions);
+// Move `action' to the front of the list. Returns EXIT_FAILURE (and
+// leaves the list untouched) if the action is not in the list.
+int action_move_to_front(action_t action, action_t *actions,
+ const uint32_t num_actions);
void action_take(tak_state_p state, const action_t action);
void action_undo(tak_state_p state, const action_t action);