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/*
This file is part of ct.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with ct. If not, see <https://www.gnu.org/licenses/>.
*/
#include "cnn1986.h"
#include "weights.h"
// ===================================================================
// Implementation of a small convolutional neural network
// ===================================================================
static float cur_board[5*5][KERN_CHAN];
static float flattened[CONV_NUM+2];
static float dense1[DENSE1_NUM];
static float dense2[DENSE2_NUM];
#define RELU(x) ((x) = ((x)<0)?0:(x))
float cnn1986_evaluate_black_win(void) {
/* --------------- *
* Populate input *
* --------------- */
for (unsigned int y = 0; y < board_size; y++) {
for (unsigned int x = 0; x < board_size; x++) {
const unsigned int loc = x+y*board_size;
const unsigned int count = COUNT_AT(loc);
colour_stack_t colour = colours[loc];
if (count > 0) {
float lookup = 0;
if (STONE_AT(loc) == STONE_STANDING) {
lookup = (colour & 1) ? +0.25 : -0.25;
} else if (STONE_AT(loc) == STONE_CAPSTONE) {
lookup = (colour & 1) ? +1.00 : -1.00;
} else {
lookup = (colour & 1) ? +0.50 : -0.50;
}
cur_board[loc][0] = lookup;
colour>>=1;
for (unsigned int c = 1; c < count && c < KERN_CHAN; c++, colour>>=1) {
cur_board[loc][c] = (colour & 1) ? +0.50 : -0.50;
}
for (unsigned int c = count; c < KERN_CHAN; c++) {
cur_board[loc][c] = 0;
}
} else {
for (unsigned int c = 0; c < KERN_CHAN; c++) {
cur_board[loc][c] = 0;
}
}
}
}
/* ------------------ *
* Convolution layer *
* ------------------ */
// for each kernel
for (unsigned int kern = 0; kern < KERN_NUM; kern++) {
// the stride is 1, march across the board
for (unsigned int bx = 0; bx < KERN_OSIZE; bx++) {
for (unsigned int by = 0; by < KERN_OSIZE; by++) {
flattened[kern+KERN_NUM*(bx+by*KERN_OSIZE)] =
conv2d_biases[kern];
// Compute the convolution for this position
for (unsigned int ky = 0; ky < KERN_SIZE; ky++) {
for (unsigned int kx = 0; kx < KERN_SIZE; kx++) {
for (unsigned int c = 0; c < KERN_CHAN; c++) {
// Where we are on the board
const unsigned int loc = kx+bx+(ky+by)*board_size;
flattened[kern+KERN_NUM*(bx+by*KERN_OSIZE)]
+= cur_board[loc][c]*conv2d_weights[kern][ky][kx][c];
}
}
}
RELU(flattened[kern+KERN_NUM*(bx+by*KERN_OSIZE)]);
}
}
}
// Add input of flat counts
flattened[CONV_NUM] = (float)(white_count & 127)/21.0;
flattened[CONV_NUM+1] = (float)(black_count & 127)/21.0;
/* ------------------ *
* First dense layer *
* ------------------ */
for (unsigned int d1 = 0; d1 < DENSE1_NUM; d1++) {
dense1[d1] = dense1_biases[d1];
for (unsigned int fl = 0; fl < CONV_NUM+2; fl++) {
dense1[d1] += flattened[fl]*dense1_weights[d1][fl];
}
RELU(dense1[d1]);
}
/* ------------------- *
* Second dense layer *
* ------------------- */
for (unsigned int d2 = 0; d2 < DENSE2_NUM; d2++) {
dense2[d2] = dense2_biases[d2];
for (unsigned int d1 = 0; d1 < DENSE1_NUM; d1++) {
dense2[d2] += dense1[d1]*dense2_weights[d2][d1];
}
RELU(dense2[d2]);
}
/* ------------- *
* Output layer *
* ------------- */
float output = output_bias;
for (unsigned int d2 = 0; d2 < DENSE2_NUM; d2++) {
output += dense2[d2]*output_weights[d2];
}
// 2*(clamped Pade approximant of logistic function) - 1
output = (12.0+output+50.0*output/(output*output+10.0))/12.0 - 1.0;
if (output > 1.0) {
return 1.0;
}
else if (output < -1.0) {
return -1.0;
}
return output;
}
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