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43 hoursRename ct_k -> ct, IANAL but ...tslil
43 hoursTried some naive iterative deepening. Work on TEI interface nexttslil clingman
43 hoursTry to squeeze out a little more performancetslil clingman
43 hoursAdded license information!tslil clingman
43 hoursPrint progress before recursion rather than aftertslil clingman
43 hoursIt would appear that any function call whatsoever is slower :/tslil clingman
43 hoursI don't have the presence of mind to debug this right nowtslil clingman
43 hoursSmall changes to build ct1986tslil clingman
43 hoursStoring best moves!tslil clingman
43 hoursThis matches alpha-beta!tslil clingman
43 hoursStable negamax-alpha-beta fail-softtslil clingman
43 hoursOnce again, adding TT changes the outcometslil clingman
43 hoursActually it seems before i was mis-countingtslil clingman
43 hoursThere is still a bug, it doesn't appear to be checking enoughtslil clingman
43 hoursStripping debug stufftslil clingman
43 hoursStill bugs...tslil clingman
43 hoursStill some bugs, standing stone becomes flat at depth4 self-play??tslil clingman
43 hoursThere are still some bugs in the undo almost surely...tslil clingman
43 hoursLots of bugfixes, mostly uint vs int. Still weirdness in gametslil clingman
43 hoursThis is the basic idea, there's ≥ 1 bug (generates illegals...)tslil clingman
43 hoursWorking on action lists to refactortslil clingman
43 hoursStill tryingtslil clingman
43 hoursHash collisionstslil clingman
43 hoursFixed some important bugstslil clingman
43 hoursAttempting Zobrist hashingtslil clingman