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authortslil clingman <tslil@posteo.de>2021-01-28 12:01:42 -0500
committertslil <tslil@posteo.de>2026-08-28 19:37:41 +0100
commitb5b337d4044a8e64956b8a2309739353f9ce339e (patch)
tree44c23ad0509357ae5525aa51db37bdc2709ea645 /include/zobrist.c
parent8f15c1131342376ab3de2c6ce50d1ca5f20ec32a (diff)
It would appear that any function call whatsoever is slower :/
For now we'll stay with directly recomputing it at each non-terminal node
Diffstat (limited to 'include/zobrist.c')
-rw-r--r--include/zobrist.c103
1 files changed, 10 insertions, 93 deletions
diff --git a/include/zobrist.c b/include/zobrist.c
index 6208339..feff5fa 100644
--- a/include/zobrist.c
+++ b/include/zobrist.c
@@ -4,7 +4,7 @@
// Globals
// ===================================================================
-static uint64_t *zobrist[15];
+static uint64_t *zobrist;
// ===================================================================
// Helpers
@@ -17,16 +17,12 @@ static uint64_t *zobrist[15];
int
zobrist_init(void) {
- for (int k=0; k<15; k++) {
- if (zobrist[k] != NULL) return EXIT_FAILURE;
- }
+ if (zobrist != NULL) return EXIT_FAILURE;
- for (int j=0; j<15; j++) {
- zobrist[j] = malloc(sizeof(uint64_t)*board_size*board_size*(2*3+1));
- for (int k=0; k<board_size*board_size*(2*3+1); k++) {
- XORSHIFT64;
- zobrist[j][k] = RANDOM64;
- }
+ zobrist = malloc(sizeof(uint64_t)*board_size*board_size*(15*2*3));
+ for (int k=0; k<board_size*board_size*(15*2*3); k++) {
+ XORSHIFT64;
+ zobrist[k] = RANDOM64;
}
return EXIT_SUCCESS;
@@ -34,11 +30,9 @@ zobrist_init(void) {
void
zobrist_free(void) {
- for (int k=0; k<15; k++) {
- if (zobrist[k] != NULL) {
- free(zobrist[k]);
- zobrist[k] = NULL;
- }
+ if (zobrist != NULL) {
+ free(zobrist);
+ zobrist = NULL;
}
}
@@ -50,84 +44,7 @@ zobrist_compute(void) {
const uint8_t count = COUNT_AT(l);
enum STONE_VARIANT s = STONE_AT(l);
for (uint8_t h=0; h<count; h++, c >>= 1)
- hash ^= zobrist[h][l*(2*3+1)+(c&1)*3+s];
- }
- return hash;
-}
-
-uint64_t
-zobrist_apply(const action_t action, uint64_t hash) {
- const enum A_TYPE type = GET_TYPE(action);
- const int8_t loc = GET_LOC(action);
- if (type == A_PLACE) {
- enum COLOUR c = (current_colour == C_BLACK) ? C_WHITE : C_BLACK;
- hash ^= zobrist[0][loc*(2*3+1)
- +c*3
- +GET_DATA0(action)];
- } else {
- const uint8_t gaps = GET_DATA0(action) & 0x7F,
- crush = GET_DATA0(action) & 0x80,
- num = GET_DATA1(action) & 0x0F,
- dir = GET_DATA1(action) >> 4;
- const int8_t delta = move_deltas[dir];
-
- int8_t steps = 1;
- uint8_t gap_bit = 1, num_dropped = 1, total = COUNT_AT(loc);
- for (int8_t d = 1; d < num; d++, num_dropped++, gap_bit <<= 1) {
- if (gaps & gap_bit) {
- const int8_t target = loc+steps*delta, th = COUNT_AT(target);
- // Stash these stones to offset for the height at source
- total += num_dropped;
- // Apply XOR for stones at source and current target
- uint8_t point = 1;
- for (int k = 0, ht = th-1, hs = total-1; k < num_dropped;
- k++, ht--, hs--, point<<=1) {
- hash ^= zobrist[ht][target*(2*3+1)
- +(point & colours[target])*3
- +STONE_FLAT];
- hash ^= zobrist[hs][loc*(2*3+1)
- +(point & colours[target])*3
- +STONE_FLAT];
- }
- // Continue processing gap sequence
- num_dropped = 0;
- steps++;
- }
- }
- total += num_dropped;
- const int8_t target = loc+steps*delta, th = COUNT_AT(target);
- const enum STONE_VARIANT top_stone = STONE_AT(target);
- // Stash these stones to offset for the height at source
- // Apply XOR for stones at source and end target. After this
- // source will be correct, but we must account for crush @ target.
- uint8_t point = 1;
- for (int k = 0, ht = th-1, hs = total-1; k < num_dropped;
- k++, ht--, hs--, point<<=1) {
- if (k == 0) {
- hash ^= zobrist[ht][target*(2*3+1)
- +(point & colours[target])*3
- +top_stone];
- hash ^= zobrist[hs][loc*(2*3+1)
- +(point & colours[target])*3
- +top_stone];
- } else {
- hash ^= zobrist[ht][target*(2*3+1)
- +(point & colours[target])*3
- +STONE_FLAT];
- hash ^= zobrist[hs][loc*(2*3+1)
- +(point & colours[target])*3
- +STONE_FLAT];
- }
- }
- // Correct for crush
- if (crush) {
- hash ^= zobrist[th-1][target*(2*3+1)
- +(colours[target] & 1)*3
- +STONE_FLAT];
- hash ^= zobrist[th-1][target*(2*3+1)
- +(colours[target] & 1)*3
- +STONE_STANDING];
- }
+ hash ^= zobrist[l*(15*2*3)+h*2*3+(c&1)*3+s];
}
return hash;
}