const sf = @import("../sfml.zig").system; pub const FVec2 = sf.Vector2(f32); pub const FVec3 = sf.Vector3(f32); pub const FVec4 = sf.Vector4(f32); pub const IVec2 = sf.Vector2(c_int); pub const IVec3 = sf.Vector3(c_int); pub const IVec4 = sf.Vector4(c_int); pub const BVec2 = sf.Vector2(bool); pub const BVec3 = sf.Vector3(bool); pub const BVec4 = sf.Vector4(bool); pub const Mat3 = [3 * 3]f32; pub const Mat4 = [4 * 4]f32;