//! Drawable representation of a texture, with its own transformations, color, etc. const sf = struct { pub usingnamespace @import("../sfml.zig"); pub usingnamespace system; pub usingnamespace graphics; }; const Sprite = @This(); // Constructor/destructor /// Inits a sprite with no texture pub fn create() !Sprite { var sprite = sf.c.sfSprite_create(); if (sprite == null) return sf.Error.nullptrUnknownReason; return Sprite{ .ptr = sprite.? }; } /// Inits a sprite with a texture pub fn createFromTexture(texture: sf.Texture) !Sprite { var sprite = sf.c.sfSprite_create(); if (sprite == null) return sf.Error.nullptrUnknownReason; sf.c.sfSprite_setTexture(sprite, texture.get(), 1); return Sprite{ .ptr = sprite.? }; } /// Destroys this sprite pub fn destroy(self: Sprite) void { sf.c.sfSprite_destroy(self.ptr); } // Draw function pub fn sfDraw(self: Sprite, window: sf.RenderWindow, states: ?*sf.c.sfRenderStates) void { sf.c.sfRenderWindow_drawSprite(window.ptr, self.ptr, states); } // Getters/setters /// Gets the position of this sprite pub fn getPosition(self: Sprite) sf.Vector2f { return sf.Vector2f.fromCSFML(sf.c.sfSprite_getPosition(self.ptr)); } /// Sets the position of this sprite pub fn setPosition(self: Sprite, pos: sf.Vector2f) void { sf.c.sfSprite_setPosition(self.ptr, pos.toCSFML()); } /// Adds the offset to this shape's position pub fn move(self: Sprite, offset: sf.Vector2f) void { sf.c.sfSprite_move(self.ptr, offset.toCSFML()); } /// Gets the scale of this sprite pub fn getScale(self: Sprite) sf.Vector2f { return sf.Vector2f.fromCSFML(sf.c.sfSprite_getScale(self.ptr)); } /// Sets the scale of this sprite pub fn setScale(self: Sprite, factor: sf.Vector2f) void { sf.c.sfSprite_setScale(self.ptr, factor.toCSFML()); } /// Scales this sprite pub fn scale(self: Sprite, factor: sf.Vector2f) void { sf.c.sfSprite_scale(self.ptr, factor.toCSFML()); } /// Gets the origin of this sprite pub fn getOrigin(self: Sprite) sf.Vector2f { return sf.Vector2f.fromCSFML(sf.c.sfSprite_getOrigin(self.ptr)); } /// Sets the origin of this sprite pub fn setOrigin(self: Sprite, origin: sf.Vector2f) void { sf.c.sfSprite_setOrigin(self.ptr, origin.toCSFML()); } /// Gets the rotation of this sprite pub fn getRotation(self: Sprite) f32 { return sf.c.sfSprite_getRotation(self.ptr); } /// Sets the rotation of this sprite pub fn setRotation(self: Sprite, angle: f32) void { sf.c.sfSprite_setRotation(self.ptr, angle); } /// Rotates this shape by a given amount pub fn rotate(self: Sprite, angle: f32) void { sf.c.sfSprite_rotate(self.ptr, angle); } /// Gets the color of this sprite pub fn getColor(self: Sprite) sf.Color { return sf.Color.fromCSFML(sf.c.sfSprite_getColor(self.ptr)); } /// Sets the color of this sprite pub fn setColor(self: Sprite, color: sf.Color) void { sf.c.sfSprite_setColor(self.ptr, color.toCSFML()); } /// Gets the texture of this shape pub fn getTexture(self: Sprite) ?sf.Texture { const t = sf.c.sfSprite_getTexture(self.ptr); if (t) |tex| { return sf.Texture{ .const_ptr = tex }; } else return null; } /// Sets this sprite's texture (the sprite will take the texture's dimensions) pub fn setTexture(self: Sprite, texture: ?sf.Texture) void { var tex = if (texture) |t| t.get() else null; sf.c.sfSprite_setTexture(self.ptr, tex, 1); } /// Gets the sub-rectangle of the texture that the sprite will display pub fn getTextureRect(self: Sprite) sf.IntRect { return sf.IntRect.fromCSFML(sf.c.sfSprite_getTextureRect(self.ptr)); } /// Sets the sub-rectangle of the texture that the sprite will display pub fn setTextureRect(self: Sprite, rect: sf.IntRect) void { sf.c.sfSprite_setTextureRect(self.ptr, rect.toCSFML()); } /// Pointer to the csfml structure ptr: *sf.c.sfSprite, test "sprite: sane getters and setters" { const tst = @import("std").testing; var spr = try Sprite.create(); defer spr.destroy(); spr.setColor(sf.Color.Yellow); spr.setRotation(15); spr.setPosition(.{ .x = 1, .y = 2 }); spr.setOrigin(.{ .x = 20, .y = 25 }); spr.setScale(.{ .x = 2, .y = 2 }); spr.setTexture(null); try tst.expectEqual(sf.Color.Yellow, spr.getColor()); try tst.expectEqual(sf.Vector2f{ .x = 1, .y = 2 }, spr.getPosition()); try tst.expectEqual(sf.Vector2f{ .x = 20, .y = 25 }, spr.getOrigin()); try tst.expectEqual(@as(?sf.Texture, null), spr.getTexture()); try tst.expectEqual(sf.Vector2f{ .x = 2, .y = 2 }, spr.getScale()); spr.rotate(5); spr.move(.{ .x = -5, .y = 5 }); spr.scale(.{ .x = 5, .y = 5 }); try tst.expectEqual(@as(f32, 20), spr.getRotation()); try tst.expectEqual(sf.Vector2f{ .x = -4, .y = 7 }, spr.getPosition()); try tst.expectEqual(sf.Vector2f{ .x = 10, .y = 10 }, spr.getScale()); }