//! Defines settings for drawing things on a target const sf = struct { pub usingnamespace @import("../sfml.zig"); pub usingnamespace sf.graphics; }; blend_mode: sf.BlendMode = sf.BlendMode.BlendAlpha, //transform: null, // TODO: implement transforms (#25) texture: ?sf.Texture = null, shader: ?sf.Shader = null, pub fn _toCSFML(self: @This()) sf.c.sfRenderStates { return .{ .blendMode = self.blend_mode._toCSFML(), .transform = .{ .matrix = .{ 1, 0, 0, 0, 1, 0, 0, 0, 1} }, .texture = if (self.texture) |t| t._get() else null, .shader = if (self.shader) |s| s._ptr else null }; }