//! Specialized shape representing a rectangle. const sf = struct { pub usingnamespace @import("../sfml.zig"); pub usingnamespace system; pub usingnamespace graphics; }; const RectangleShape = @This(); // Constructor/destructor /// Creates a rectangle shape with a size. The rectangle will be white pub fn create(size: sf.Vector2f) !RectangleShape { var rect = sf.c.sfRectangleShape_create(); if (rect == null) return sf.Error.nullptrUnknownReason; sf.c.sfRectangleShape_setFillColor(rect, sf.c.sfWhite); sf.c.sfRectangleShape_setSize(rect, size.toCSFML()); return RectangleShape{ .ptr = rect.? }; } /// Destroys a rectangle shape pub fn destroy(self: RectangleShape) void { sf.c.sfRectangleShape_destroy(self.ptr); } // Draw function pub fn sfDraw(self: RectangleShape, window: sf.RenderWindow, states: ?*sf.c.sfRenderStates) void { sf.c.sfRenderWindow_drawRectangleShape(window.ptr, self.ptr, states); } // Getters/setters /// Gets the fill color of this rectangle shape pub fn getFillColor(self: RectangleShape) sf.Color { return sf.Color.fromCSFML(sf.c.sfRectangleShape_getFillColor(self.ptr)); } /// Sets the fill color of this rectangle shape pub fn setFillColor(self: RectangleShape, color: sf.Color) void { sf.c.sfRectangleShape_setFillColor(self.ptr, color.toCSFML()); } /// Gets the size of this rectangle shape pub fn getSize(self: RectangleShape) sf.Vector2f { return sf.Vector2f.fromCSFML(sf.c.sfRectangleShape_getSize(self.ptr)); } /// Sets the size of this rectangle shape pub fn setSize(self: RectangleShape, size: sf.Vector2f) void { sf.c.sfRectangleShape_setSize(self.ptr, size.toCSFML()); } /// Gets the position of this rectangle shape pub fn getPosition(self: RectangleShape) sf.Vector2f { return sf.Vector2f.fromCSFML(sf.c.sfRectangleShape_getPosition(self.ptr)); } /// Sets the position of this rectangle shape pub fn setPosition(self: RectangleShape, pos: sf.Vector2f) void { sf.c.sfRectangleShape_setPosition(self.ptr, pos.toCSFML()); } /// Adds the offset to this shape's position pub fn move(self: RectangleShape, offset: sf.Vector2f) void { sf.c.sfRectangleShape_move(self.ptr, offset.toCSFML()); } /// Gets the origin of this rectangle shape pub fn getOrigin(self: RectangleShape) sf.Vector2f { return sf.Vector2f.fromCSFML(sf.c.sfRectangleShape_getOrigin(self.ptr)); } /// Sets the origin of this rectangle shape pub fn setOrigin(self: RectangleShape, origin: sf.Vector2f) void { sf.c.sfRectangleShape_setOrigin(self.ptr, origin.toCSFML()); } /// Gets the rotation of this rectangle shape pub fn getRotation(self: RectangleShape) f32 { return sf.c.sfRectangleShape_getRotation(self.ptr); } /// Sets the rotation of this rectangle shape pub fn setRotation(self: RectangleShape, angle: f32) void { sf.c.sfRectangleShape_setRotation(self.ptr, angle); } /// Rotates this shape by a given amount pub fn rotate(self: RectangleShape, angle: f32) void { sf.c.sfRectangleShape_rotate(self.ptr, angle); } /// Gets the texture of this shape pub fn getTexture(self: RectangleShape) ?sf.Texture { const t = sf.c.sfRectangleShape_getTexture(self.ptr); if (t) |tex| { return sf.Texture{ .const_ptr = tex }; } else return null; } /// Sets the texture of this shape pub fn setTexture(self: RectangleShape, texture: ?sf.Texture) void { var tex = if (texture) |t| t.get() else null; sf.c.sfRectangleShape_setTexture(self.ptr, tex, 0); } /// Gets the sub-rectangle of the texture that the shape will display pub fn getTextureRect(self: RectangleShape) sf.FloatRect { return sf.FloatRect.fromCSFML(sf.c.sfRectangleShape_getTextureRect(self.ptr)); } /// Sets the sub-rectangle of the texture that the shape will display pub fn setTextureRect(self: RectangleShape, rect: sf.FloatRect) void { sf.c.sfRectangleShape_getTextureRect(self.ptr, rect.toCSFML()); } /// Gets the bounds in the local coordinates system pub fn getLocalBounds(self: RectangleShape) sf.FloatRect { return sf.FloatRect.fromCSFML(sf.c.sfRectangleShape_getLocalBounds(self.ptr)); } /// Gets the bounds in the global coordinates pub fn getGlobalBounds(self: RectangleShape) sf.FloatRect { return sf.FloatRect.fromCSFML(sf.c.sfRectangleShape_getGlobalBounds(self.ptr)); } /// Pointer to the csfml structure ptr: *sf.c.sfRectangleShape, test "rectangle shape: sane getters and setters" { const tst = @import("std").testing; var rect = try RectangleShape.create(sf.Vector2f{ .x = 30, .y = 50 }); defer rect.destroy(); try tst.expectEqual(sf.Vector2f{ .x = 30, .y = 50 }, rect.getSize()); rect.setFillColor(sf.Color.Yellow); rect.setSize(.{ .x = 15, .y = 510 }); rect.setRotation(15); rect.setPosition(.{ .x = 1, .y = 2 }); rect.setOrigin(.{ .x = 20, .y = 25 }); rect.setTexture(null); //Weirdly, getTexture if texture wasn't set gives a wrong pointer try tst.expectEqual(sf.Color.Yellow, rect.getFillColor()); try tst.expectEqual(sf.Vector2f{ .x = 15, .y = 510 }, rect.getSize()); try tst.expectEqual(@as(f32, 15), rect.getRotation()); try tst.expectEqual(sf.Vector2f{ .x = 1, .y = 2 }, rect.getPosition()); try tst.expectEqual(sf.Vector2f{ .x = 20, .y = 25 }, rect.getOrigin()); try tst.expectEqual(@as(?sf.Texture, null), rect.getTexture()); rect.rotate(5); rect.move(.{ .x = -5, .y = 5 }); try tst.expectEqual(@as(f32, 20), rect.getRotation()); try tst.expectEqual(sf.Vector2f{ .x = -4, .y = 7 }, rect.getPosition()); }