From b1086c978996e522f133b4c6bdc59c95016eec0a Mon Sep 17 00:00:00 2001 From: tslil clingman <> Date: Sun, 5 Sep 2021 11:43:38 -0400 Subject: Sprite rendering skeleton! Except that i'm not satisfied. It would appear that we're computing various distances more-or-less exactly in the sprite rendering process, but this is at odds with the walls and floors which -- by virtue of the linear interpolation garbage -- don't agree about where things are. The net result is that there are at least two fudge factors: - to account to for the incorrect height of the floors i shift the sprites up by 0.2 - to account for the incorrect wall distances i add 1 to the z_buffer comparison These fudges are ugly and empirical. Still to do: for more than one object we have to sort by distance first! --- walls.png | Bin 1050 -> 581 bytes 1 file changed, 0 insertions(+), 0 deletions(-) (limited to 'walls.png') diff --git a/walls.png b/walls.png index b12a4ad..b8d0a72 100644 Binary files a/walls.png and b/walls.png differ -- cgit v1.3.1