From e4baa0810748bd3de93d1eaf216288ad67a86295 Mon Sep 17 00:00:00 2001 From: tslil clingman <> Date: Fri, 3 Sep 2021 21:09:07 -0400 Subject: Working on floor casting, but it's not quite right The way floors are currently rendered the textures will always appear ``under'' the walls. This is not intended for shorter walls, the floor should be atop them. I might be able to fix this by switching to vertical scan-line rendering of floors -- although i understand that that is less efficient -- and doing this at the same time as wall rendering. --- floors.png | Bin 0 -> 980 bytes 1 file changed, 0 insertions(+), 0 deletions(-) create mode 100644 floors.png (limited to 'floors.png') diff --git a/floors.png b/floors.png new file mode 100644 index 0000000..cf3892a Binary files /dev/null and b/floors.png differ -- cgit v1.3.1