From 631c1226691505624c08995b6a2ac81e46a9b17e Mon Sep 17 00:00:00 2001
From: tslil clingman <>
Date: Sun, 5 Sep 2021 21:30:31 -0400
Subject: In response to issue #9629, correct usingnamespace usage
---
src/constants.zig | 31 ++++++++++++++++
src/level.zig | 68 ++++++++++++++++++++++++++++++++++
src/main.zig | 62 +++++++++++++++----------------
src/map.zig | 71 ------------------------------------
src/raycast.zig | 31 ++++++++--------
src/renderConstants.zig | 29 ---------------
src/sfml/audio/Sound.zig | 4 +-
src/sfml/graphics/CircleShape.zig | 4 +-
src/sfml/graphics/Image.zig | 4 +-
src/sfml/graphics/RectangleShape.zig | 6 +--
src/sfml/graphics/RenderWindow.zig | 4 +-
src/sfml/graphics/Sprite.zig | 4 +-
src/sfml/graphics/Text.zig | 4 +-
src/sfml/graphics/View.zig | 4 +-
src/sfml/graphics/rect.zig | 2 +-
src/sfml/graphics/texture.zig | 4 +-
src/sfml/system/Clock.zig | 4 +-
src/sfml/window/event.zig | 2 +-
18 files changed, 168 insertions(+), 170 deletions(-)
create mode 100644 src/constants.zig
create mode 100644 src/level.zig
delete mode 100644 src/map.zig
delete mode 100644 src/renderConstants.zig
diff --git a/src/constants.zig b/src/constants.zig
new file mode 100644
index 0000000..5c89b94
--- /dev/null
+++ b/src/constants.zig
@@ -0,0 +1,31 @@
+// This file is part of ZiRC
+//
+// Copyright (C) 2021, tslil clingman
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see .
+pub const ScreenWidth: f32 = 1024;
+pub const ScreenHeight: f32 = 768;
+
+pub const PlaneWidth = 320;
+pub const PlaneHeight = 240;
+
+pub const HFact = ScreenWidth / PlaneWidth;
+pub const VFact = ScreenHeight / PlaneHeight;
+
+pub const BackTextureWidth: f32 = 1280;
+pub const BackTextureHeight: f32 = 240;
+
+pub const TextureDim: f32 = 32.0;
+
+pub const MAX_HEIGHT: f32 = 1;
diff --git a/src/level.zig b/src/level.zig
new file mode 100644
index 0000000..5a63ebb
--- /dev/null
+++ b/src/level.zig
@@ -0,0 +1,68 @@
+// This file is part of ZiRC
+//
+// Copyright (C) 2021, tslil clingman
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see .
+
+const std = @import("std");
+
+pub const Object = struct {
+ height : f32,
+ width : f32,
+ texture : u8,
+ pos_x : f32,
+ pos_y : f32,
+};
+
+pub const Cell = struct {
+ height: f32,
+ wall_texture: u8 = 0,
+ floor_texture: u8 = 0,
+ ceiling_texture: u8 = 0,
+
+ const floor = Cell{ .height = 0 };
+};
+
+pub const Map = struct {
+ width: u32,
+ height: u32,
+ size: f32 = 64,
+ cells: std.ArrayList(Cell),
+ objects: std.ArrayList(Object),
+
+ pub fn deinit(self: Map) void {
+ self.cells.deinit();
+ self.objects.deinit();
+ }
+
+ pub fn new(width: u32, height: u32, alloc: *std.mem.Allocator) !Map {
+ var cells = std.ArrayList(Cell).init(alloc);
+ try cells.ensureTotalCapacity(width * height);
+ try cells.appendNTimes(Cell.floor, width * height);
+
+ var objects = std.ArrayList(Object).init(alloc);
+
+ return Map{ .width = width, .height = height, .cells = cells, .objects = objects };
+ }
+
+ pub fn inBounds(self: Map, x: i32, y: i32) bool {
+ return (x < self.width and x >= 0 and y < self.height and y >= 0);
+ }
+
+ pub fn lookup(self: Map, x: i32, y: i32) Cell {
+ // live dangerously, no bounds check
+ std.debug.assert(x >= 0 and y >= 0); // compiler hint?
+ return self.cells.items[@intCast(u32, y) * self.width + @intCast(u32, x)];
+ }
+};
diff --git a/src/main.zig b/src/main.zig
index cf3839d..2def0e8 100644
--- a/src/main.zig
+++ b/src/main.zig
@@ -16,17 +16,17 @@
// along with this program. If not, see .
const sf = struct {
- pub usingnamespace @import("sfml");
- pub usingnamespace graphics;
- pub usingnamespace window;
+ usingnamespace @import("sfml");
+ usingnamespace sf.graphics;
+ usingnamespace sf.window;
};
const isKeyPressed = sf.window.keyboard.isKeyPressed;
const std = @import("std");
-usingnamespace @import("raycast.zig");
-usingnamespace @import("renderConstants.zig");
-usingnamespace @import("map.zig");
+const constants = @import("constants.zig");
+const raycast = @import("raycast.zig");
+const level = @import("level.zig");
// TODO: is there anyway i can say fn renderSlice : RenderSliceFunction?
fn renderSlice(
@@ -41,17 +41,17 @@ fn renderSlice(
) void {
// we need ceil here so that we draw always to or past the edge of the screen
- const draw_height = @floatToInt(c_int, std.math.ceil(draw_frac * TextureDim));
- const total_length = total_height * VFact;
+ const draw_height = @floatToInt(c_int, std.math.ceil(draw_frac * constants.TextureDim));
+ const total_length = total_height * constants.VFact;
- const xpos = @intToFloat(f32, col) * HFact;
- const ypos = ScreenHeight / 2 + (PlaneHeight / 2 - top) * VFact;
+ const xpos = @intToFloat(f32, col) * constants.HFact;
+ const ypos = constants.ScreenHeight / 2 + (constants.PlaneHeight / 2 - top) * constants.VFact;
- const tind = @as(c_int, texture) * @floatToInt(c_int, TextureDim);
- const left = tind + @floatToInt(c_int, texfrac * TextureDim);
+ const tind = @as(c_int, texture) * @floatToInt(c_int, constants.TextureDim);
+ const left = tind + @floatToInt(c_int, texfrac * constants.TextureDim);
sprite.setPosition(.{ .x = xpos, .y = ypos });
- sprite.setScale(.{ .x = HFact, .y = total_length / TextureDim });
+ sprite.setScale(.{ .x = constants.HFact, .y = total_length / constants.TextureDim });
sprite.setTextureRect(.{ .top = 0, .left = left, .width = 1, .height = draw_height });
window.draw(sprite, null);
}
@@ -62,7 +62,7 @@ pub fn main() !void {
// Setup player and map
//--------------------------------------------------------------------------
- var player = try Player(PlaneWidth, PlaneHeight).new(
+ var player = try raycast.Player(constants.PlaneWidth, constants.PlaneHeight).new(
7, // x coord
1.5, // y coord
PI / 2.0, // angle
@@ -71,27 +71,27 @@ pub fn main() !void {
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
defer _ = gpa.deinit();
- var map = try Map.new(16, 16, &gpa.allocator);
+ var map = try level.Map.new(16, 16, &gpa.allocator);
defer map.deinit();
var y: u32 = 0;
while (y < 16) : (y += 1) {
- map.cells.items[y * 16 + 00] = Cell{ .height = MAX_HEIGHT };
- map.cells.items[y * 16 + 15] = Cell{ .height = MAX_HEIGHT, .wall_texture = 2 };
- map.cells.items[15 * 16 + y] = Cell{ .height = MAX_HEIGHT };
- map.cells.items[00 * 16 + y] = Cell{ .height = MAX_HEIGHT };
+ map.cells.items[y * 16 + 00] = level.Cell{ .height = constants.MAX_HEIGHT };
+ map.cells.items[y * 16 + 15] = level.Cell{ .height = constants.MAX_HEIGHT, .wall_texture = 2 };
+ map.cells.items[15 * 16 + y] = level.Cell{ .height = constants.MAX_HEIGHT };
+ map.cells.items[00 * 16 + y] = level.Cell{ .height = constants.MAX_HEIGHT };
}
- map.cells.items[16 * 7 + 7] = Cell{ .height = MAX_HEIGHT, .wall_texture = 1 };
- map.cells.items[16 * 7 + 6] = Cell{ .height = MAX_HEIGHT / 3, .wall_texture = 1, .floor_texture = 1 };
+ map.cells.items[16 * 7 + 7] = level.Cell{ .height = constants.MAX_HEIGHT, .wall_texture = 1 };
+ map.cells.items[16 * 7 + 6] = level.Cell{ .height = constants.MAX_HEIGHT / 3, .wall_texture = 1, .floor_texture = 1 };
- try map.objects.append(Object{.pos_x = 6.5, .pos_y = 8.5, .texture = 0, .height = 1, .width = 1});
- try map.objects.append(Object{.pos_x = 4, .pos_y = 8.5, .texture = 1, .height = 1, .width = 1});
+ try map.objects.append(level.Object{ .pos_x = 6.5, .pos_y = 8.5, .texture = 0, .height = 1, .width = 1 });
+ try map.objects.append(level.Object{ .pos_x = 4, .pos_y = 8.5, .texture = 1, .height = 1, .width = 1 });
// Initialise SFML
//--------------------------------------------------------------------------
- var window = try sf.RenderWindow.create(.{ .x = ScreenWidth, .y = ScreenHeight }, 32, "zirc", sf.window.Style.none);
+ var window = try sf.RenderWindow.create(.{ .x = constants.ScreenWidth, .y = constants.ScreenHeight }, 32, "zirc", sf.window.Style.none);
defer window.destroy();
window.setFramerateLimit(60);
@@ -110,7 +110,7 @@ pub fn main() !void {
var back_sprite = try sf.Sprite.createFromTexture(back_texture);
defer back_sprite.destroy();
- back_sprite.setScale(.{ .x = 4.0 * ScreenWidth / BackTextureWidth, .y = ScreenHeight / (2 * BackTextureHeight) });
+ back_sprite.setScale(.{ .x = 4.0 * constants.ScreenWidth / constants.BackTextureWidth, .y = constants.ScreenHeight / (2 * constants.BackTextureHeight) });
// Load wall textures
var wall_textures = try sf.Texture.createFromFile("walls.png");
@@ -132,15 +132,15 @@ pub fn main() !void {
var floors_image = try sf.Image.createFromFile("floors.png");
defer floors_image.destroy();
- var rendered_floors_texture = try sf.Texture.create(.{ .x = PlaneWidth, .y = PlaneHeight / 2 });
+ var rendered_floors_texture = try sf.Texture.create(.{ .x = constants.PlaneWidth, .y = constants.PlaneHeight / 2 });
defer rendered_floors_texture.destroy();
rendered_floors_texture.setSmooth(false);
var rendered_floors_sprite = try sf.Sprite.createFromTexture(rendered_floors_texture);
defer rendered_floors_sprite.destroy();
- rendered_floors_sprite.setPosition(.{ .x = 0, .y = ScreenHeight / 2 });
- rendered_floors_sprite.setScale(.{ .x = HFact, .y = VFact });
+ rendered_floors_sprite.setPosition(.{ .x = 0, .y = constants.ScreenHeight / 2 });
+ rendered_floors_sprite.setScale(.{ .x = constants.HFact, .y = constants.VFact });
// Start your engines!
//--------------------------------------------------------------------------
@@ -182,14 +182,14 @@ pub fn main() !void {
window.clear(sf.Color.fromRGB(100, 100, 100));
// First the background
- const back_scroll = @floatToInt(i32, -BackTextureWidth * player.ang / (2 * PI));
+ const back_scroll = @floatToInt(i32, -constants.BackTextureWidth * player.ang / (2 * PI));
back_sprite.setTextureRect(sf.IntRect{
.left = back_scroll, // fix location of texture in the sky
.top = 0,
// scaling ensures that the next two dimensions paint it across the
// width of the Screen, and for half the height of the screen
- .width = BackTextureWidth / 4.0, // 1/4 of texture per screen
- .height = BackTextureHeight, // full height of texture visible
+ .width = constants.BackTextureWidth / 4.0, // 1/4 of texture per screen
+ .height = constants.BackTextureHeight, // full height of texture visible
});
window.draw(back_sprite, null);
diff --git a/src/map.zig b/src/map.zig
deleted file mode 100644
index b73fd36..0000000
--- a/src/map.zig
+++ /dev/null
@@ -1,71 +0,0 @@
-// This file is part of ZiRC
-//
-// Copyright (C) 2021, tslil clingman
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program. If not, see .
-
-const std = @import("std");
-
-// Let's pretend that our units are meters
-pub const MAX_HEIGHT: f32 = 1;
-
-pub const Object = struct {
- height : f32,
- width : f32,
- texture : u8,
- pos_x : f32,
- pos_y : f32,
-};
-
-pub const Cell = struct {
- height: f32,
- wall_texture: u8 = 0,
- floor_texture: u8 = 0,
- ceiling_texture: u8 = 0,
-
- const floor = Cell{ .height = 0 };
-};
-
-pub const Map = struct {
- width: u32,
- height: u32,
- size: f32 = 64,
- cells: std.ArrayList(Cell),
- objects: std.ArrayList(Object),
-
- pub fn deinit(self: Map) void {
- self.cells.deinit();
- self.objects.deinit();
- }
-
- pub fn new(width: u32, height: u32, alloc: *std.mem.Allocator) !Map {
- var cells = std.ArrayList(Cell).init(alloc);
- try cells.ensureTotalCapacity(width * height);
- try cells.appendNTimes(Cell.floor, width * height);
-
- var objects = std.ArrayList(Object).init(alloc);
-
- return Map{ .width = width, .height = height, .cells = cells, .objects = objects };
- }
-
- pub fn inBounds(self: Map, x: i32, y: i32) bool {
- return (x < self.width and x >= 0 and y < self.height and y >= 0);
- }
-
- pub fn lookup(self: Map, x: i32, y: i32) Cell {
- // live dangerously, no bounds check
- std.debug.assert(x >= 0 and y >= 0); // compiler hint?
- return self.cells.items[@intCast(u32, y) * self.width + @intCast(u32, x)];
- }
-};
diff --git a/src/raycast.zig b/src/raycast.zig
index 41458c7..e1bfce0 100644
--- a/src/raycast.zig
+++ b/src/raycast.zig
@@ -23,8 +23,8 @@ const Texture = @import("sfml").graphics.Texture;
const Image = @import("sfml").graphics.Image;
const Colour = @import("sfml").graphics.Color;
-usingnamespace @import("map.zig");
-usingnamespace @import("renderConstants.zig");
+const level = @import("level.zig");
+const constants = @import("constants.zig");
pub const RenderSliceFunction: type = fn (
window: RenderWindow,
@@ -92,7 +92,7 @@ pub fn Player(PlaneWidth: f32, PlaneHeight: f32) type {
walls_sprite: Sprite,
objects_sprite: Sprite,
renderSlice: RenderSliceFunction,
- map: Map,
+ map: level.Map,
) void {
// reset the z_buffer
var i: usize = 0;
@@ -107,7 +107,7 @@ pub fn Player(PlaneWidth: f32, PlaneHeight: f32) type {
self.renderObjects(window, objects_sprite, renderSlice, map);
}
- fn playerDistComp(pos : [2]f32, lhs: Object, rhs: Object) bool {
+ fn playerDistComp(pos: [2]f32, lhs: level.Object, rhs: level.Object) bool {
const lx = lhs.pos_x - pos[0];
const ly = lhs.pos_y - pos[1];
const rx = rhs.pos_x - pos[0];
@@ -121,13 +121,12 @@ pub fn Player(PlaneWidth: f32, PlaneHeight: f32) type {
window: RenderWindow,
objects_sprite: Sprite,
renderSlice: RenderSliceFunction,
- map: Map,
+ map: level.Map,
) void {
- std.sort.sort(Object, map.objects.items,
- // Wow, context with an arbitrary type! No macros, just
- // Zig all the way down!
- [2]f32{self.pos_x, self.pos_y},
- playerDistComp);
+ std.sort.sort(level.Object, map.objects.items,
+ // Wow, context with an arbitrary type! No macros, just
+ // Zig all the way down!
+ [2]f32{ self.pos_x, self.pos_y }, playerDistComp);
const self_cos = std.math.cos(self.ang);
const self_sin = std.math.sin(self.ang);
@@ -186,7 +185,7 @@ pub fn Player(PlaneWidth: f32, PlaneHeight: f32) type {
break;
}
}
- const draw_frac = std.math.clamp((top - bottom) / height, 0 , 1);
+ const draw_frac = std.math.clamp((top - bottom) / height, 0, 1);
renderSlice(window, objects_sprite, col, top, height, draw_frac, tex_frac, obj.texture);
}
}
@@ -197,7 +196,7 @@ pub fn Player(PlaneWidth: f32, PlaneHeight: f32) type {
window: RenderWindow,
walls_sprite: Sprite,
renderSlice: RenderSliceFunction,
- map: Map,
+ map: level.Map,
) void {
// This is a TERRIBLE hack: for whatever reason *linearly*
// interpolating on the direction vectors gives
@@ -315,7 +314,7 @@ pub fn Player(PlaneWidth: f32, PlaneHeight: f32) type {
}
}
- pub fn renderFloorsToTexture(self: @This(), floors_image: Image, rendered_floors_texture: Texture, map: Map) !void {
+ pub fn renderFloorsToTexture(self: @This(), floors_image: Image, rendered_floors_texture: Texture, map: level.Map) !void {
var pixels = [_]Colour{Colour.Black} ** (PlaneWidth * PlaneHeight / 2);
// Again, another TERRIBLE hack: we do the same nasty linear
@@ -352,9 +351,9 @@ pub fn Player(PlaneWidth: f32, PlaneHeight: f32) type {
if (map.inBounds(ix, iy)) {
const tex = @as(c_uint, map.lookup(ix, iy).floor_texture);
- const toff = tex * @floatToInt(c_uint, TextureDim);
- const px = @floatToInt(c_uint, TextureDim * std.math.fabs(sx.fpart));
- const py = @floatToInt(c_uint, TextureDim * std.math.fabs(sy.fpart));
+ const toff = tex * @floatToInt(c_uint, constants.TextureDim);
+ const px = @floatToInt(c_uint, constants.TextureDim * std.math.fabs(sx.fpart));
+ const py = @floatToInt(c_uint, constants.TextureDim * std.math.fabs(sy.fpart));
const val = floors_image.getPixel(.{ .x = toff + px, .y = py });
diff --git a/src/renderConstants.zig b/src/renderConstants.zig
deleted file mode 100644
index 7c193a7..0000000
--- a/src/renderConstants.zig
+++ /dev/null
@@ -1,29 +0,0 @@
-// This file is part of ZiRC
-//
-// Copyright (C) 2021, tslil clingman
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program. If not, see .
-pub const ScreenWidth: f32 = 1024;
-pub const ScreenHeight: f32 = 768;
-
-pub const PlaneWidth = 320;
-pub const PlaneHeight = 240;
-
-pub const HFact = ScreenWidth / PlaneWidth;
-pub const VFact = ScreenHeight / PlaneHeight;
-
-pub const BackTextureWidth: f32 = 1280;
-pub const BackTextureHeight: f32 = 240;
-
-pub const TextureDim: f32 = 32.0;
diff --git a/src/sfml/audio/Sound.zig b/src/sfml/audio/Sound.zig
index 4430dcb..073aa5f 100644
--- a/src/sfml/audio/Sound.zig
+++ b/src/sfml/audio/Sound.zig
@@ -1,8 +1,8 @@
-//! Regular sound that can be played in the audio environment.
+//! Regular sound that can be played in the audio environment.
const sf = struct {
pub usingnamespace @import("../sfml.zig");
- pub usingnamespace audio;
+ pub usingnamespace sf.audio;
};
const Sound = @This();
diff --git a/src/sfml/graphics/CircleShape.zig b/src/sfml/graphics/CircleShape.zig
index ce48fa8..b2759e5 100644
--- a/src/sfml/graphics/CircleShape.zig
+++ b/src/sfml/graphics/CircleShape.zig
@@ -2,8 +2,8 @@
const sf = struct {
pub usingnamespace @import("../sfml.zig");
- pub usingnamespace system;
- pub usingnamespace graphics;
+ pub usingnamespace sf.system;
+ pub usingnamespace sf.graphics;
};
const CircleShape = @This();
diff --git a/src/sfml/graphics/Image.zig b/src/sfml/graphics/Image.zig
index 6401a6c..9fc6530 100644
--- a/src/sfml/graphics/Image.zig
+++ b/src/sfml/graphics/Image.zig
@@ -2,8 +2,8 @@
const sf = struct {
pub usingnamespace @import("../sfml.zig");
- pub usingnamespace system;
- pub usingnamespace graphics;
+ pub usingnamespace sf.system;
+ pub usingnamespace sf.graphics;
};
const std = @import("std");
diff --git a/src/sfml/graphics/RectangleShape.zig b/src/sfml/graphics/RectangleShape.zig
index 7c18a82..34bb114 100644
--- a/src/sfml/graphics/RectangleShape.zig
+++ b/src/sfml/graphics/RectangleShape.zig
@@ -2,8 +2,8 @@
const sf = struct {
pub usingnamespace @import("../sfml.zig");
- pub usingnamespace system;
- pub usingnamespace graphics;
+ pub usingnamespace sf.system;
+ pub usingnamespace sf.graphics;
};
const RectangleShape = @This();
@@ -124,7 +124,7 @@ ptr: *sf.c.sfRectangleShape,
test "rectangle shape: sane getters and setters" {
const tst = @import("std").testing;
-
+
var rect = try RectangleShape.create(sf.Vector2f{ .x = 30, .y = 50 });
defer rect.destroy();
diff --git a/src/sfml/graphics/RenderWindow.zig b/src/sfml/graphics/RenderWindow.zig
index fa60ce5..dd6c7e3 100644
--- a/src/sfml/graphics/RenderWindow.zig
+++ b/src/sfml/graphics/RenderWindow.zig
@@ -2,8 +2,8 @@
const sf = struct {
pub usingnamespace @import("../sfml.zig");
- pub usingnamespace system;
- pub usingnamespace graphics;
+ pub usingnamespace sf.system;
+ pub usingnamespace sf.graphics;
};
const RenderWindow = @This();
diff --git a/src/sfml/graphics/Sprite.zig b/src/sfml/graphics/Sprite.zig
index aeb66bf..4f24735 100644
--- a/src/sfml/graphics/Sprite.zig
+++ b/src/sfml/graphics/Sprite.zig
@@ -2,8 +2,8 @@
const sf = struct {
pub usingnamespace @import("../sfml.zig");
- pub usingnamespace system;
- pub usingnamespace graphics;
+ pub usingnamespace sf.system;
+ pub usingnamespace sf.graphics;
};
const Sprite = @This();
diff --git a/src/sfml/graphics/Text.zig b/src/sfml/graphics/Text.zig
index 9208511..caaefa5 100644
--- a/src/sfml/graphics/Text.zig
+++ b/src/sfml/graphics/Text.zig
@@ -2,8 +2,8 @@
const sf = struct {
pub usingnamespace @import("../sfml.zig");
- pub usingnamespace system;
- pub usingnamespace graphics;
+ pub usingnamespace sf.system;
+ pub usingnamespace sf.graphics;
};
const Text = @This();
diff --git a/src/sfml/graphics/View.zig b/src/sfml/graphics/View.zig
index 48882e2..6ce9610 100644
--- a/src/sfml/graphics/View.zig
+++ b/src/sfml/graphics/View.zig
@@ -2,8 +2,8 @@
const sf = struct {
pub usingnamespace @import("../sfml.zig");
- pub usingnamespace system;
- pub usingnamespace graphics;
+ pub usingnamespace sf.system;
+ pub usingnamespace sf.graphics;
};
const View = @This();
diff --git a/src/sfml/graphics/rect.zig b/src/sfml/graphics/rect.zig
index 184799c..ace7397 100644
--- a/src/sfml/graphics/rect.zig
+++ b/src/sfml/graphics/rect.zig
@@ -2,7 +2,7 @@
const sf = struct {
pub usingnamespace @import("../sfml.zig");
- pub usingnamespace system;
+ pub usingnamespace sf.system;
};
const math = @import("std").math;
diff --git a/src/sfml/graphics/texture.zig b/src/sfml/graphics/texture.zig
index 2de3d93..ac4cfbb 100644
--- a/src/sfml/graphics/texture.zig
+++ b/src/sfml/graphics/texture.zig
@@ -2,8 +2,8 @@
const sf = struct {
pub usingnamespace @import("../sfml.zig");
- pub usingnamespace system;
- pub usingnamespace graphics;
+ pub usingnamespace sf.system;
+ pub usingnamespace sf.graphics;
};
const std = @import("std");
diff --git a/src/sfml/system/Clock.zig b/src/sfml/system/Clock.zig
index 17b6e5b..d8b174e 100644
--- a/src/sfml/system/Clock.zig
+++ b/src/sfml/system/Clock.zig
@@ -2,8 +2,8 @@
const sf = struct {
pub usingnamespace @import("../sfml.zig");
- pub usingnamespace system;
- pub usingnamespace graphics;
+ pub usingnamespace sf.system;
+ pub usingnamespace sf.graphics;
};
const Clock = @This();
diff --git a/src/sfml/window/event.zig b/src/sfml/window/event.zig
index d875a1c..c9694f1 100644
--- a/src/sfml/window/event.zig
+++ b/src/sfml/window/event.zig
@@ -2,7 +2,7 @@
const sf = struct {
pub usingnamespace @import("../sfml.zig");
- pub usingnamespace system;
+ pub usingnamespace sf.system;
};
pub const Event = union(Event.Type) {
--
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