| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-10-11 | Fix many texture bugs, access memory in increasing order everywhere | tslil clingman | |
| - switch z_buffer to use screen space coordinates (why does y increase downward!) - extract pointless (re)calculations from inside hot loops, in particular from object drawing but also to the extent allowed by applicable law from floor and ceiling drawing | |||
| 2021-09-12 | More efficient surface rendering! | tslil clingman | |
| Now, outside of sprites, every pixel on the screen is draw at most once. Hoorah. Unfortunately things still seem to be a little slow, perhaps its the z_buffer access or the fact that vertical floor slice drawing is bad? | |||
