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AgeCommit message (Expand)Author
2021-10-17Still z_buffer issues, what is happeningtslil clingman
2021-10-17Well, it's not quite right, but this is the general directiontslil clingman
2021-10-17Texture scalingtslil clingman
2021-10-15Well, there's no reason not to do this ... Multiple polygon layers!tslil clingman
2021-10-15Minor tweaktslil clingman
2021-10-14Texture mapping!tslil clingman
2021-10-13Polygonal walls!tslil clingman
2021-10-12It almost works, but for some reason everything only has 3 sides...?tslil clingman
2021-10-12Merge branch 'main' into polygon_wallstslil clingman
2021-10-12More texture bugs, hoorahHEADmaintslil clingman
2021-10-12No need to recalculate the index inside each looptslil clingman
2021-10-11Fix many texture bugs, access memory in increasing order everywheretslil clingman
2021-10-10Untested first mock up of polygon intersection in squaretslil clingman
2021-10-10Refactor: extract rendering code from Player struct into Renderertslil clingman
2021-10-10Off by ones!tslil clingman
2021-10-08Fixed some artefacts for walls with both lower and upper partstslil clingman
2021-10-07Variable height ceilings!tslil clingman
2021-09-29Better descriptiontslil clingman
2021-09-26remap controlstslil clingman
2021-09-26Of course i didn't need i32 ...tslil clingman
2021-09-22There was really no reason to use a BoundedArray instead of an arraytslil clingman
2021-09-22Switch to more accurate versiontslil clingman
2021-09-22Colour blendingtslil clingman
2021-09-20Render objects by writing pixelstslil clingman
2021-09-20Corrected rendering bugtslil clingman
2021-09-20Render walls by pixels, instead of using hard. accel. spritestslil clingman
2021-09-16Corrected movementtslil clingman
2021-09-12Walk bob and collision detectiontslil clingman
2021-09-12Rendering bugtslil clingman
2021-09-12More efficient surface rendering!tslil clingman
2021-09-11Render tops of low walls!tslil clingman
2021-09-10Re-organised code, moved all rendering into raycast.zigtslil clingman
2021-09-10Textures repeat rather than scale?tslil clingman
2021-09-09Don't override the skycylinder!tslil clingman
2021-09-09Added ceilings and pos_z to sprites (they can now be on the ceiling)tslil clingman
2021-09-06Only attempt to render cells with h > 0tslil clingman
2021-09-05In response to issue #9629, correct usingnamespace usagetslil clingman
2021-09-05Changed map scaling, texture indexing, finished object rendering!tslil clingman
2021-09-05I don't understand this, but it works ...tslil clingman
2021-09-05Sprite rendering skeleton!tslil clingman
2021-09-04*linear* interpolation on direction vectors seems fine!?tslil clingman
2021-09-04Working on floor casting, but it's not quite righttslil clingman
2021-09-01Scale the projection plane to the screen correctlytslil clingman
2021-09-01Variable height walls!tslil clingman
2021-09-01Licensing stufftslil clingman
2021-09-01Inittslil clingman