| Age | Commit message (Expand) | Author |
| 2021-10-22 | Specialise layers to be either lists of vertices or squares | tslil clingman |
| 2021-10-18 | Working on correct verts then horizs then... ordering and edge cases | tslil clingman |
| 2021-10-17 | Additional bug fix | tslil clingman |
| 2021-10-17 | Still z_buffer issues, what is happening | tslil clingman |
| 2021-10-17 | Well, it's not quite right, but this is the general direction | tslil clingman |
| 2021-10-17 | Texture scaling | tslil clingman |
| 2021-10-15 | Well, there's no reason not to do this ... Multiple polygon layers! | tslil clingman |
| 2021-10-13 | Polygonal walls! | tslil clingman |
| 2021-10-12 | No need to recalculate the index inside each loop | tslil clingman |
| 2021-10-11 | Fix many texture bugs, access memory in increasing order everywhere | tslil clingman |
| 2021-10-10 | Refactor: extract rendering code from Player struct into Renderer | tslil clingman |
| 2021-10-08 | Fixed some artefacts for walls with both lower and upper parts | tslil clingman |
| 2021-10-07 | Variable height ceilings! | tslil clingman |
| 2021-09-26 | remap controls | tslil clingman |
| 2021-09-22 | There was really no reason to use a BoundedArray instead of an array | tslil clingman |
| 2021-09-20 | Render objects by writing pixels | tslil clingman |
| 2021-09-20 | Render walls by pixels, instead of using hard. accel. sprites | tslil clingman |
| 2021-09-16 | Corrected movement | tslil clingman |
| 2021-09-12 | Walk bob and collision detection | tslil clingman |
| 2021-09-12 | More efficient surface rendering! | tslil clingman |
| 2021-09-11 | Render tops of low walls! | tslil clingman |
| 2021-09-10 | Re-organised code, moved all rendering into raycast.zig | tslil clingman |
| 2021-09-10 | Textures repeat rather than scale? | tslil clingman |
| 2021-09-09 | Don't override the skycylinder! | tslil clingman |
| 2021-09-09 | Added ceilings and pos_z to sprites (they can now be on the ceiling) | tslil clingman |
| 2021-09-05 | In response to issue #9629, correct usingnamespace usage | tslil clingman |
| 2021-09-05 | Changed map scaling, texture indexing, finished object rendering! | tslil clingman |
| 2021-09-05 | Sprite rendering skeleton! | tslil clingman |
| 2021-09-04 | Working on floor casting, but it's not quite right | tslil clingman |
| 2021-09-01 | Scale the projection plane to the screen correctly | tslil clingman |
| 2021-09-01 | Variable height walls! | tslil clingman |
| 2021-09-01 | Licensing stuff | tslil clingman |
| 2021-09-01 | Init | tslil clingman |