| Age | Commit message (Expand) | Author |
|---|---|---|
| 2021-09-12 | More efficient surface rendering! | tslil clingman |
| 2021-09-11 | Render tops of low walls! | tslil clingman |
| 2021-09-10 | Re-organised code, moved all rendering into raycast.zig | tslil clingman |
| 2021-09-10 | Textures repeat rather than scale? | tslil clingman |
| 2021-09-09 | Don't override the skycylinder! | tslil clingman |
| 2021-09-09 | Added ceilings and pos_z to sprites (they can now be on the ceiling) | tslil clingman |
| 2021-09-05 | In response to issue #9629, correct usingnamespace usage | tslil clingman |
| 2021-09-05 | Changed map scaling, texture indexing, finished object rendering! | tslil clingman |
| 2021-09-05 | Sprite rendering skeleton! | tslil clingman |
| 2021-09-04 | Working on floor casting, but it's not quite right | tslil clingman |
| 2021-09-01 | Scale the projection plane to the screen correctly | tslil clingman |
| 2021-09-01 | Variable height walls! | tslil clingman |
| 2021-09-01 | Licensing stuff | tslil clingman |
| 2021-09-01 | Init | tslil clingman |
