| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-12-28 | Allocgatepolygon_walls | tslil clingman | |
| 2021-10-22 | Specialise layers to be either lists of vertices or squares | tslil clingman | |
| 2021-10-17 | Texture scaling | tslil clingman | |
| 2021-10-15 | Well, there's no reason not to do this ... Multiple polygon layers! | tslil clingman | |
| 2021-10-13 | Polygonal walls! | tslil clingman | |
| It was essentially working before, just some indexing bug. | |||
| 2021-10-12 | It almost works, but for some reason everything only has 3 sides...? | tslil clingman | |
| 2021-10-10 | Untested first mock up of polygon intersection in square | tslil clingman | |
| 2021-10-07 | Variable height ceilings! | tslil clingman | |
| Plus bonus graphical artefacts around the edges of such! In the end the majority of this code was rather easy: take the upwards floor drawing code and reflect it. However, there were many edge-cases and plenty of off-by-one pixels and rounding issues that didn't quite work the same way going down as they do going up. Also the object drawing code used to take advantage of the fact that the z-buffer was painted bottom-up only, so that required change too. | |||
| 2021-09-12 | Walk bob and collision detection | tslil clingman | |
| 2021-09-09 | Added ceilings and pos_z to sprites (they can now be on the ceiling) | tslil clingman | |
| 2021-09-05 | In response to issue #9629, correct usingnamespace usage | tslil clingman | |
