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-rw-r--r--src/player.zig6
-rw-r--r--src/sfml/LICENCE18
-rw-r--r--src/sfml/audio/Music.zig111
-rw-r--r--src/sfml/audio/Sound.zig107
-rw-r--r--src/sfml/audio/SoundBuffer.zig79
-rw-r--r--src/sfml/graphics/BlendMode.zig92
-rw-r--r--src/sfml/graphics/CircleShape.zig175
-rw-r--r--src/sfml/graphics/Font.zig51
-rw-r--r--src/sfml/graphics/Image.zig103
-rw-r--r--src/sfml/graphics/RectangleShape.zig177
-rw-r--r--src/sfml/graphics/RenderStates.zig20
-rw-r--r--src/sfml/graphics/RenderTexture.zig177
-rw-r--r--src/sfml/graphics/RenderWindow.zig206
-rw-r--r--src/sfml/graphics/Shader.zig96
-rw-r--r--src/sfml/graphics/Sprite.zig156
-rw-r--r--src/sfml/graphics/Text.zig209
-rw-r--r--src/sfml/graphics/VertexArray.zig36
-rw-r--r--src/sfml/graphics/View.zig104
-rw-r--r--src/sfml/graphics/color.zig185
-rw-r--r--src/sfml/graphics/glsl.zig16
-rw-r--r--src/sfml/graphics/primitive_type.zig9
-rw-r--r--src/sfml/graphics/rect.zig161
-rw-r--r--src/sfml/graphics/texture.zig265
-rw-r--r--src/sfml/graphics/vertex.zig9
-rw-r--r--src/sfml/sfml.zig77
-rw-r--r--src/sfml/sfml_errors.zig3
-rw-r--r--src/sfml/sfml_import.zig8
-rw-r--r--src/sfml/sfml_tests.zig11
-rw-r--r--src/sfml/system/Clock.zig59
-rw-r--r--src/sfml/system/Time.zig114
-rw-r--r--src/sfml/system/vector.zig141
-rw-r--r--src/sfml/window/Style.zig5
-rw-r--r--src/sfml/window/context_settings.zig28
-rw-r--r--src/sfml/window/event.zig162
-rw-r--r--src/sfml/window/keyboard.zig11
-rw-r--r--src/sfml/window/mouse.zig26
m---------src/zig-sfml-wrapper0
37 files changed, 0 insertions, 3213 deletions
diff --git a/src/player.zig b/src/player.zig
index eef41a7..44488c5 100644
--- a/src/player.zig
+++ b/src/player.zig
@@ -17,12 +17,6 @@
const std = @import("std");
-const RenderWindow = @import("sfml").graphics.RenderWindow;
-const Sprite = @import("sfml").graphics.Sprite;
-const Texture = @import("sfml").graphics.Texture;
-const Image = @import("sfml").graphics.Image;
-const Colour = @import("sfml").graphics.Color;
-
const level = @import("level.zig");
const constants = @import("constants.zig");
diff --git a/src/sfml/LICENCE b/src/sfml/LICENCE
deleted file mode 100644
index d6c7f74..0000000
--- a/src/sfml/LICENCE
+++ /dev/null
@@ -1,18 +0,0 @@
-Copyright (C) 2021 Guigui220D <gderex8@orange.fr>
-
-Permission to use, copy, modify, and/or distribute this software for any
-purpose with or without fee is hereby granted, provided that the above
-copyright notice and this permission notice appear in all copies.
-
-THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
-WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
-MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
-ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
-WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION
-OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
-CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
-
-This project does not contain the sources of CSFML. The licence of CSFML can be found in CSFML-LICENSE
-
-nice_music.ogg from https://www.bensound.com/
-cute_image.png from https://github.com/ziglang/logo \ No newline at end of file
diff --git a/src/sfml/audio/Music.zig b/src/sfml/audio/Music.zig
deleted file mode 100644
index d55a718..0000000
--- a/src/sfml/audio/Music.zig
+++ /dev/null
@@ -1,111 +0,0 @@
-//! Streamed music played from an audio file.
-
-const sf = @import("../sfml.zig");
-
-const Music = @This();
-
-// Constructor/destructor
-
-/// Loads music from a file
-pub fn createFromFile(path: [:0]const u8) !Music {
- var music = sf.c.sfMusic_createFromFile(path);
- if (music == null)
- return sf.Error.resourceLoadingError;
- return Music{ ._ptr = music.? };
-}
-
-pub const initFromMemory = @compileError("Function is not implemented yet.");
-pub const initFromStream = @compileError("Function is not implemented yet.");
-
-/// Destroys this music object
-pub fn destroy(self: *Music) void {
- sf.c.sfMusic_destroy(self._ptr);
-}
-
-// Music control functions
-
-/// Plays the music
-pub fn play(self: *Music) void {
- sf.c.sfMusic_play(self._ptr);
-}
-/// Pauses the music
-pub fn pause(self: *Music) void {
- sf.c.sfMusic_pause(self._ptr);
-}
-/// Stops the music and resets the player position
-pub fn stop(self: *Music) void {
- sf.c.sfMusic_stop(self._ptr);
-}
-
-// Getters / Setters
-
-/// Gets the total duration of the music
-pub fn getDuration(self: Music) sf.Time {
- return sf.Time._fromCSFML(sf.c.sfMusic_getDuration(self._ptr));
-}
-
-/// Gets the current stream position of the music
-pub fn getPlayingOffset(self: Music) sf.Time {
- return sf.Time._fromCSFML(sf.c.sfMusic_getPlayingOffset(self._ptr));
-}
-/// Sets the current stream position of the music
-pub fn setPlayingOffset(self: *Music, offset: sf.Time) void {
- sf.c.sfMusic_setPlayingOffset(self._ptr, offset._toCSFML());
-}
-
-/// Gets the loop points of the music
-pub fn getLoopPoints(self: Music) sf.TimeSpan {
- return sf.TimeSpan._fromCSFML(sf.c.sfMusic_getLoopPoints(self._ptr));
-}
-/// Gets the loop points of the music
-pub fn setLoopPoints(self: *Music, span: sf.TimeSpan) void {
- sf.c.sfMusic_setLoopPoints(self._ptr, span._toCSFML());
-}
-
-/// Tells whether or not this stream is in loop mode
-pub fn getLoop(self: Music) bool {
- return sf.c.sfMusic_getLoop(self._ptr) != 0;
-}
-/// Enable or disable auto loop
-pub fn setLoop(self: *Music, loop: bool) void {
- sf.c.sfMusic_setLoop(self._ptr, @boolToInt(loop));
-}
-
-/// Sets the pitch of the music
-pub fn getPitch(self: Music) f32 {
- return sf.c.sfMusic_getPitch(self._ptr);
-}
-/// Gets the pitch of the music
-pub fn setPitch(self: *Music, pitch: f32) void {
- sf.c.sfMusic_setPitch(self._ptr, pitch);
-}
-
-/// Sets the volume of the music
-pub fn getVolume(self: Music) f32 {
- return sf.c.sfMusic_getVolume(self._ptr);
-}
-/// Gets the volume of the music
-pub fn setVolume(self: *Music, volume: f32) void {
- sf.c.sfMusic_setVolume(self._ptr, volume);
-}
-
-/// Gets the sample rate of this music
-pub fn getSampleRate(self: Music) usize {
- return @intCast(usize, sf.c.sfMusic_getSampleRate(self._ptr));
-}
-
-/// Gets the channel count of the music
-pub fn getChannelCount(self: Music) usize {
- return @intCast(usize, sf.c.sfMusic_getChannelCount(self._ptr));
-}
-
-pub const getStatus = @compileError("Function is not implemented yet.");
-pub const setRelativeToListener = @compileError("Function is not implemented yet.");
-pub const isRelativeToListener = @compileError("Function is not implemented yet.");
-pub const setMinDistance = @compileError("Function is not implemented yet.");
-pub const setAttenuation = @compileError("Function is not implemented yet.");
-pub const getMinDistance = @compileError("Function is not implemented yet.");
-pub const getAttenuation = @compileError("Function is not implemented yet.");
-
-/// Pointer to the csfml music
-_ptr: *sf.c.sfMusic,
diff --git a/src/sfml/audio/Sound.zig b/src/sfml/audio/Sound.zig
deleted file mode 100644
index 92acb46..0000000
--- a/src/sfml/audio/Sound.zig
+++ /dev/null
@@ -1,107 +0,0 @@
-//! Regular sound that can be played in the audio environment.
-
-const sf = struct {
- pub usingnamespace @import("../sfml.zig");
- pub usingnamespace sf.audio;
-};
-
-const Sound = @This();
-
-// Constructor/destructor
-
-/// Inits an empty sound
-pub fn create() !Sound {
- var sound = sf.c.sfSound_create();
- if (sound == null)
- return sf.Error.nullptrUnknownReason;
- return Sound{ ._ptr = sound.? };
-}
-
-/// Inits a sound with a SoundBuffer object
-pub fn createFromBuffer(buffer: sf.SoundBuffer) !Sound {
- var sound = try Sound.create();
- sound.setBuffer(buffer);
- return sound;
-}
-
-/// Destroys this sound object
-pub fn destroy(self: *Sound) void {
- sf.c.sfSound_destroy(self._ptr);
-}
-
-// Sound control functions
-
-/// Plays the sound
-pub fn play(self: *Sound) void {
- sf.c.sfSound_play(self._ptr);
-}
-/// Pauses the sound
-pub fn pause(self: *Sound) void {
- sf.c.sfSound_pause(self._ptr);
-}
-/// Stops the sound and resets the player position
-pub fn stop(self: *Sound) void {
- sf.c.sfSound_stop(self._ptr);
-}
-
-// Getters / Setters
-
-/// Gets the buffer this sound is attached to
-pub fn getBuffer(self: Sound) ?sf.SoundBuffer {
- var buf = sf.c.sfSound_getBuffer(self._ptr);
- if (buf) |buffer| {
- return .{ ._ptr = buffer };
- } else return null;
-}
-
-/// Sets the buffer this sound will play
-pub fn setBuffer(self: *Sound, buffer: sf.SoundBuffer) void {
- sf.c.sfSound_setBuffer(self._ptr, buffer._ptr);
-}
-
-/// Gets the current playing offset of the sound
-pub fn getPlayingOffset(self: Sound) sf.Time {
- return sf.Time._fromCSFML(sf.c.sfSound_getPlayingOffset(self._ptr));
-}
-/// Sets the current playing offset of the sound
-pub fn setPlayingOffset(self: *Sound, offset: sf.Time) void {
- sf.c.sfSound_setPlayingOffset(self._ptr, offset._toCSFML());
-}
-
-/// Tells whether or not this sound is in loop mode
-pub fn getLoop(self: Sound) bool {
- return sf.c.sfSound_getLoop(self._ptr) != 0;
-}
-/// Enable or disable auto loop
-pub fn setLoop(self: *Sound, loop: bool) void {
- sf.c.sfSound_setLoop(self._ptr, @boolToInt(loop));
-}
-
-/// Sets the pitch of the sound
-pub fn getPitch(self: Sound) f32 {
- return sf.c.sfSound_getPitch(self._ptr);
-}
-/// Gets the pitch of the sound
-pub fn setPitch(self: *Sound, pitch: f32) void {
- sf.c.sfSound_setPitch(self._ptr, pitch);
-}
-
-/// Sets the volume of the sound
-pub fn getVolume(self: Sound) f32 {
- return sf.c.sfSound_getVolume(self._ptr);
-}
-/// Gets the volume of the sound
-pub fn setVolume(self: *Sound, volume: f32) void {
- sf.c.sfSound_setVolume(self._ptr, volume);
-}
-
-pub const getStatus = @compileError("Function is not implemented yet.");
-pub const setRelativeToListener = @compileError("Function is not implemented yet.");
-pub const isRelativeToListener = @compileError("Function is not implemented yet.");
-pub const setMinDistance = @compileError("Function is not implemented yet.");
-pub const setAttenuation = @compileError("Function is not implemented yet.");
-pub const getMinDistance = @compileError("Function is not implemented yet.");
-pub const getAttenuation = @compileError("Function is not implemented yet.");
-
-/// Pointer to the csfml sound
-_ptr: *sf.c.sfSound,
diff --git a/src/sfml/audio/SoundBuffer.zig b/src/sfml/audio/SoundBuffer.zig
deleted file mode 100644
index 39ed082..0000000
--- a/src/sfml/audio/SoundBuffer.zig
+++ /dev/null
@@ -1,79 +0,0 @@
-//! Storage for audio samples defining a sound.
-
-const sf = @import("../sfml.zig");
-
-const SoundBuffer = @This();
-
-// Constructor/destructor
-/// Loads music from a file
-pub fn createFromFile(path: [:0]const u8) !SoundBuffer {
- var sound = sf.c.sfSoundBuffer_createFromFile(path);
- if (sound == null)
- return sf.Error.resourceLoadingError;
- return SoundBuffer{ ._ptr = sound.? };
-}
-/// Creates a sound buffer from sample data
-pub fn createFromSamples(samples: []const i16, channel_count: usize, sample_rate: usize) !SoundBuffer {
- var sound = sf.c.sfSoundBuffer_createFromSamples(@ptrCast([*c]const c_short, samples.ptr), samples.len, @intCast(c_uint, channel_count), @intCast(c_uint, sample_rate));
- if (sound == null)
- return sf.Error.resourceLoadingError;
- return SoundBuffer{ ._ptr = sound.? };
-}
-
-pub const initFromMemory = @compileError("Function is not implemented yet.");
-pub const initFromStream = @compileError("Function is not implemented yet.");
-
-/// Destroys this music object
-pub fn destroy(self: *SoundBuffer) void {
- sf.c.sfSoundBuffer_destroy(self._ptr);
-}
-
-// Getters / Setters
-
-/// Gets the duration of the sound
-pub fn getDuration(self: SoundBuffer) sf.system.Time {
- return sf.system.Time._fromCSFML(sf.c.sfSoundBuffer_getDuration(self._ptr));
-}
-
-/// Gets the sample count of this sound
-pub fn getSampleCount(self: SoundBuffer) usize {
- return @intCast(usize, sf.c.sfSoundBuffer_getSampleCount(self._ptr));
-}
-
-/// Gets the sample rate of this sound (n° of samples per second, often 44100)
-pub fn getSampleRate(self: SoundBuffer) usize {
- return @intCast(usize, sf.c.sfSoundBuffer_getSampleRate(self._ptr));
-}
-
-/// Gets the channel count (2 is stereo for instance)
-pub fn getChannelCount(self: SoundBuffer) usize {
- return @intCast(usize, sf.c.sfSoundBuffer_getChannelCount(self._ptr));
-}
-
-// Misc
-
-/// Save the sound buffer to an audio file
-pub fn saveToFile(self: SoundBuffer, path: [:0]const u8) !void {
- if (sf.c.sfSoundBuffer_saveToFile(self._ptr, path) != 1)
- return sf.Error.savingInFileFailed;
-}
-
-/// Pointer to the csfml texture
-_ptr: *sf.c.sfSoundBuffer,
-
-test "sound buffer: sane getter and setters" {
- const std = @import("std");
- const tst = std.testing;
- const allocator = std.heap.page_allocator;
-
- var samples = try allocator.alloc(i16, 44100 * 3);
- defer allocator.free(samples);
-
- var buffer = try SoundBuffer.createFromSamples(samples, 1, 44100);
- defer buffer.destroy();
-
- try tst.expectApproxEqAbs(@as(f32, 3), buffer.getDuration().asSeconds(), 0.001);
- try tst.expectEqual(@as(usize, 44100 * 3), buffer.getSampleCount());
- try tst.expectEqual(@as(usize, 44100), buffer.getSampleRate());
- try tst.expectEqual(@as(usize, 1), buffer.getChannelCount());
-}
diff --git a/src/sfml/graphics/BlendMode.zig b/src/sfml/graphics/BlendMode.zig
deleted file mode 100644
index d78d60d..0000000
--- a/src/sfml/graphics/BlendMode.zig
+++ /dev/null
@@ -1,92 +0,0 @@
-//! Blending modes for drawing (for render states)
-
-// Enums
-pub const Factor = enum(c_int) {
- zero,
- one,
- srcColor,
- oneMinusSrcColor,
- dstColor,
- oneMinusDstColor,
- srcAlpha,
- oneMinusSrcAlpha,
- dstAlpha,
- oneMinusDstAlpha
-};
-
-pub const Equation = enum(c_int) {
- add,
- subtract,
- reverseSubtract
-};
-
-const BlendMode = @This();
-
-// Preset blend modes
-pub const BlendAlpha = BlendMode{
- .color_src_factor = .srcAlpha,
- .color_dst_factor = .oneMinusSrcAlpha,
- .color_equation = .add,
- .alpha_src_factor = .one,
- .alpha_dst_factor = .oneMinusSrcAlpha,
- .alpha_equation = .add
-};
-
-pub const BlendAdd = BlendMode{
- .color_src_factor = .srcAlpha,
- .color_dst_factor = .one,
- .color_equation = .add,
- .alpha_src_factor = .one,
- .alpha_dst_factor = .one,
- .alpha_equation = .add
-};
-
-pub const BlendMultiply = BlendMode{
- .color_src_factor = .dstColor,
- .color_dst_factor = .zero,
- .color_equation = .add,
- .alpha_src_factor = .dstColor,
- .alpha_dst_factor = .zero,
- .alpha_equation = .add
-};
-
-pub const BlendMin = BlendMode{
- .color_src_factor = .one,
- .color_dst_factor = .one,
- .color_equation = .min,
- .alpha_src_factor = .one,
- .alpha_dst_factor = .one,
- .alpha_equation = .min
-};
-
-pub const BlendMax = BlendMode{
- .color_src_factor = .one,
- .color_dst_factor = .one,
- .color_equation = .max,
- .alpha_src_factor = .one,
- .alpha_dst_factor = .one,
- .alpha_equation = .max
-};
-
-pub const BlendNone = BlendMode{
- .color_src_factor = .one,
- .color_dst_factor = .zero,
- .color_equation = .add,
- .alpha_src_factor = .one,
- .alpha_dst_factor = .zero,
- .alpha_equation = .add
-};
-
-const sfBlendMode = @import("../sfml_import.zig").c.sfBlendMode;
-/// Bitcasts this blendmode to the csfml struct
-/// For inner workings
-pub fn _toCSFML(self: BlendMode) sfBlendMode {
- return @bitCast(sfBlendMode, self);
-}
-
-color_src_factor: Factor,
-color_dst_factor: Factor,
-color_equation: Equation,
-alpha_src_factor: Factor,
-alpha_dst_factor: Factor,
-alpha_equation: Equation \ No newline at end of file
diff --git a/src/sfml/graphics/CircleShape.zig b/src/sfml/graphics/CircleShape.zig
deleted file mode 100644
index ea66dcb..0000000
--- a/src/sfml/graphics/CircleShape.zig
+++ /dev/null
@@ -1,175 +0,0 @@
-//! Specialized shape representing a circle.
-
-const sf = struct {
- pub usingnamespace @import("../sfml.zig");
- pub usingnamespace sf.system;
- pub usingnamespace sf.graphics;
-};
-
-const CircleShape = @This();
-
-// Constructor/destructor
-
-/// Inits a circle shape with a radius. The circle will be white and have 30 points
-pub fn create(radius: f32) !CircleShape {
- var circle = sf.c.sfCircleShape_create();
- if (circle == null)
- return sf.Error.nullptrUnknownReason;
-
- sf.c.sfCircleShape_setFillColor(circle, sf.c.sfWhite);
- sf.c.sfCircleShape_setRadius(circle, radius);
-
- return CircleShape{ ._ptr = circle.? };
-}
-
-/// Destroys a circle shape
-pub fn destroy(self: *CircleShape) void {
- sf.c.sfCircleShape_destroy(self._ptr);
-}
-
-// Draw function
-pub fn sfDraw(self: CircleShape, window: anytype, states: ?*sf.c.sfRenderStates) void {
- switch (@TypeOf(window)) {
- sf.RenderWindow => sf.c.sfRenderWindow_drawCircleShape(window._ptr, self._ptr, states),
- sf.RenderTexture => sf.c.sfRenderTexture_drawCircleShape(window._ptr, self._ptr, states),
- else => @compileError("window must be a render target"),
- }
-}
-
-// Getters/setters
-
-/// Gets the fill color of this circle shape
-pub fn getFillColor(self: CircleShape) sf.Color {
- return sf.Color._fromCSFML(sf.c.sfCircleShape_getFillColor(self._ptr));
-}
-/// Sets the fill color of this circle shape
-pub fn setFillColor(self: *CircleShape, color: sf.Color) void {
- sf.c.sfCircleShape_setFillColor(self._ptr, color._toCSFML());
-}
-
-/// Gets the outline color of this circle shape
-pub fn getOutlineColor(self: CircleShape) sf.Color {
- return sf.Color._fromCSFML(sf.c.sfCircleShape_getOutlineColor(self._ptr));
-}
-/// Sets the outline color of this circle shape
-pub fn setOutlineColor(self: *CircleShape, color: sf.Color) void {
- sf.c.sfCircleShape_setOutlineColor(self._ptr, color._toCSFML());
-}
-
-/// Gets the outline thickness of this circle shape
-pub fn getOutlineThickness(self: CircleShape) f32 {
- return sf.c.sfCircleShape_getOutlineThickness(self._ptr);
-}
-/// Sets the outline thickness of this circle shape
-pub fn setOutlineThickness(self: *CircleShape, thickness: f32) void {
- sf.c.sfCircleShape_setOutlineThickness(self._ptr, thickness);
-}
-
-/// Gets the radius of this circle shape
-pub fn getRadius(self: CircleShape) f32 {
- return sf.c.sfCircleShape_getRadius(self._ptr);
-}
-/// Sets the radius of this circle shape
-pub fn setRadius(self: *CircleShape, radius: f32) void {
- sf.c.sfCircleShape_setRadius(self._ptr, radius);
-}
-
-/// Gets the position of this circle shape
-pub fn getPosition(self: CircleShape) sf.Vector2f {
- return sf.Vector2f._fromCSFML(sf.c.sfCircleShape_getPosition(self._ptr));
-}
-/// Sets the position of this circle shape
-pub fn setPosition(self: *CircleShape, pos: sf.Vector2f) void {
- sf.c.sfCircleShape_setPosition(self._ptr, pos._toCSFML());
-}
-/// Adds the offset to this shape's position
-pub fn move(self: *CircleShape, offset: sf.Vector2f) void {
- sf.c.sfCircleShape_move(self._ptr, offset._toCSFML());
-}
-
-/// Gets the origin of this circle shape
-pub fn getOrigin(self: CircleShape) sf.Vector2f {
- return sf.Vector2f._fromCSFML(sf.c.sfCircleShape_getOrigin(self._ptr));
-}
-/// Sets the origin of this circle shape
-pub fn setOrigin(self: *CircleShape, origin: sf.Vector2f) void {
- sf.c.sfCircleShape_setOrigin(self._ptr, origin._toCSFML());
-}
-
-/// Gets the rotation of this circle shape
-pub fn getRotation(self: CircleShape) f32 {
- return sf.c.sfCircleShape_getRotation(self._ptr);
-}
-/// Sets the rotation of this circle shape
-pub fn setRotation(self: *CircleShape, angle: f32) void {
- sf.c.sfCircleShape_setRotation(self._ptr, angle);
-}
-/// Rotates this shape by a given amount
-pub fn rotate(self: *CircleShape, angle: f32) void {
- sf.c.sfCircleShape_rotate(self._ptr, angle);
-}
-
-/// Gets the texture of this shape
-pub fn getTexture(self: CircleShape) ?sf.Texture {
- const t = sf.c.sfCircleShape_getTexture(self._ptr);
- if (t) |tex| {
- return sf.Texture{ ._const_ptr = tex };
- } else return null;
-}
-/// Sets the texture of this shape
-pub fn setTexture(self: *CircleShape, texture: ?sf.Texture) void {
- var tex = if (texture) |t| t._get() else null;
- sf.c.sfCircleShape_setTexture(self._ptr, tex, 0);
-}
-/// Gets the sub-rectangle of the texture that the shape will display
-pub fn getTextureRect(self: CircleShape) sf.FloatRect {
- return sf.FloatRect._fromCSFML(sf.c.sfCircleShape_getTextureRect(self._ptr));
-}
-/// Sets the sub-rectangle of the texture that the shape will display
-pub fn setTextureRect(self: *CircleShape, rect: sf.FloatRect) void {
- sf.c.sfCircleShape_getCircleRect(self._ptr, rect._toCSFML());
-}
-
-/// Gets the bounds in the local coordinates system
-pub fn getLocalBounds(self: CircleShape) sf.FloatRect {
- return sf.FloatRect._fromCSFML(sf.c.sfCircleShape_getLocalBounds(self._ptr));
-}
-
-/// Gets the bounds in the global coordinates
-pub fn getGlobalBounds(self: CircleShape) sf.FloatRect {
- return sf.FloatRect._fromCSFML(sf.c.sfCircleShape_getGlobalBounds(self._ptr));
-}
-
-/// Pointer to the csfml structure
-_ptr: *sf.c.sfCircleShape,
-
-test "circle shape: sane getters and setters" {
- const tst = @import("std").testing;
-
- var circle = try CircleShape.create(30);
- defer circle.destroy();
-
- circle.setFillColor(sf.Color.Yellow);
- circle.setOutlineColor(sf.Color.Red);
- circle.setOutlineThickness(3);
- circle.setRadius(50);
- circle.setRotation(15);
- circle.setPosition(.{ .x = 1, .y = 2 });
- circle.setOrigin(.{ .x = 20, .y = 25 });
- circle.setTexture(null);
-
- try tst.expectEqual(sf.Color.Yellow, circle.getFillColor());
- try tst.expectEqual(sf.Color.Red, circle.getOutlineColor());
- try tst.expectEqual(@as(f32, 3), circle.getOutlineThickness());
- try tst.expectEqual(@as(f32, 50), circle.getRadius());
- try tst.expectEqual(@as(f32, 15), circle.getRotation());
- try tst.expectEqual(sf.Vector2f{ .x = 1, .y = 2 }, circle.getPosition());
- try tst.expectEqual(sf.Vector2f{ .x = 20, .y = 25 }, circle.getOrigin());
- try tst.expectEqual(@as(?sf.Texture, null), circle.getTexture());
-
- circle.rotate(5);
- circle.move(.{ .x = -5, .y = 5 });
-
- try tst.expectEqual(@as(f32, 20), circle.getRotation());
- try tst.expectEqual(sf.Vector2f{ .x = -4, .y = 7 }, circle.getPosition());
-}
diff --git a/src/sfml/graphics/Font.zig b/src/sfml/graphics/Font.zig
deleted file mode 100644
index ecc1a56..0000000
--- a/src/sfml/graphics/Font.zig
+++ /dev/null
@@ -1,51 +0,0 @@
-//! Class for loading and manipulating character fonts.
-
-const sf = @import("../sfml.zig");
-
-const Font = @This();
-
-// Constructor/destructor
-
-/// Loads a font from a file
-pub fn createFromFile(path: [:0]const u8) !Font {
- var font = sf.c.sfFont_createFromFile(path);
- if (font == null)
- return sf.Error.resourceLoadingError;
- return Font{ ._ptr = font.? };
-}
-/// Destroys a font
-pub fn destroy(self: *Font) void {
- sf.c.sfFont_destroy(self._ptr);
-}
-
-/// Gets the family name of this font
-/// Normally, this is done through getInfo, but as info only contains this data, this makes more sense
-pub fn getFamily(self: Font) [*:0]const u8 {
- return sf.c.sfFont_getInfo(self._ptr).family;
-}
-
-/// Gets the kerning offset of two glyphs
-pub fn getKerning(self: Font, first: u32, second: u32, character_size: usize) f32 {
- return sf.c.sfFont_getKerning(self._ptr, first, second, @intCast(c_uint, character_size));
-}
-
-/// Gets the default spacing between two lines
-pub fn getLineSpacing(self: Font, character_size: usize) f32 {
- return sf.c.sfFont_getLineSpacing(self._ptr, @intCast(c_uint, character_size));
-}
-
-/// Gets the vertical offset of the underline
-pub fn getUnderlinePosition(self: Font, character_size: usize) f32 {
- return sf.c.sfFont_getUnderlinePosition(self._ptr, @intCast(c_uint, character_size));
-}
-/// Gets the underline thickness
-pub fn getUnderlineThickness(self: Font, character_size: usize) f32 {
- return sf.c.sfFont_getUnderlineThickness(self._ptr, @intCast(c_uint, character_size));
-}
-
-pub const getGlyph = @compileError("Function is not implemented yet.");
-pub const initFromMemory = @compileError("Function is not implemented yet.");
-pub const initFromStream = @compileError("Function is not implemented yet.");
-
-/// Pointer to the csfml font
-_ptr: *sf.c.sfFont,
diff --git a/src/sfml/graphics/Image.zig b/src/sfml/graphics/Image.zig
deleted file mode 100644
index 61dd027..0000000
--- a/src/sfml/graphics/Image.zig
+++ /dev/null
@@ -1,103 +0,0 @@
-//! Class for loading, manipulating and saving images.
-
-const sf = struct {
- pub usingnamespace @import("../sfml.zig");
- pub usingnamespace sf.system;
- pub usingnamespace sf.graphics;
-};
-
-const std = @import("std");
-const assert = std.debug.assert;
-
-const Image = @This();
-
-// Constructor/destructor
-
-/// Creates a new image
-pub fn create(size: sf.Vector2u, color: sf.Color) !Image {
- var img = sf.c.sfImage_createFromColor(size.x, size.y, color._toCSFML());
- if (img == null)
- return sf.Error.nullptrUnknownReason;
- return Image{ ._ptr = img.? };
-}
-
-/// Creates an image from a pixel array
-pub fn createFromPixels(size: sf.Vector2u, pixels: []const sf.Color) !Image {
- // Check if there is enough data
- if (pixels.len < size.x * size.y)
- return sf.Error.notEnoughData;
-
- var img = sf.c.sfImage_createFromPixels(size.x, size.y, @ptrCast([*]const u8, pixels.ptr));
-
- if (img == null)
- return sf.Error.nullptrUnknownReason;
- return Image{ ._ptr = img.? };
-}
-
-/// Loads an image from a file
-pub fn createFromFile(path: [:0]const u8) !Image {
- var img = sf.c.sfImage_createFromFile(path);
- if (img == null)
- return sf.Error.resourceLoadingError;
- return Image{ ._ptr = img.? };
-}
-
-/// Destroys an image
-pub fn destroy(self: *Image) void {
- sf.c.sfImage_destroy(self._ptr);
-}
-
-// Save an image to a file
-pub fn saveToFile(self: Image, path: [:0]const u8) !void {
- if (sf.c.sfImage_saveToFile(self._ptr, path) != 1)
- return sf.Error.savingInFileFailed;
-}
-
-// Getters/setters
-
-/// Gets a pixel from this image (bounds are only checked in an assertion)
-pub fn getPixel(self: Image, pixel_pos: sf.Vector2u) sf.Color {
- const size = self.getSize();
- assert(pixel_pos.x < size.x and pixel_pos.y < size.y);
-
- return sf.Color._fromCSFML(sf.c.sfImage_getPixel(self._ptr, pixel_pos.x, pixel_pos.y));
-}
-/// Sets a pixel on this image (bounds are only checked in an assertion)
-pub fn setPixel(self: *Image, pixel_pos: sf.Vector2u, color: sf.Color) void {
- const size = self.getSize();
- assert(pixel_pos.x < size.x and pixel_pos.y < size.y);
-
- sf.c.sfImage_setPixel(self._ptr, pixel_pos.x, pixel_pos.y, color._toCSFML());
-}
-
-/// Gets the size of this image
-pub fn getSize(self: Image) sf.Vector2u {
- const size = sf.c.sfImage_getSize(self._ptr);
- return sf.Vector2u{ .x = size.x, .y = size.y };
-}
-
-/// Pointer to the csfml texture
-_ptr: *sf.c.sfImage,
-
-test "image: sane getters and setters" {
- const tst = std.testing;
- const allocator = std.heap.page_allocator;
-
- var pixel_data = try allocator.alloc(sf.Color, 30);
- defer allocator.free(pixel_data);
-
- for (pixel_data) |*c, i| {
- c.* = sf.Color.fromHSVA(@intToFloat(f32, i) / 30 * 360, 100, 100, 1);
- }
-
- var img = try Image.createFromPixels(.{ .x = 5, .y = 6 }, pixel_data);
- defer img.destroy();
-
- try tst.expectEqual(sf.Vector2u{ .x = 5, .y = 6 }, img.getSize());
-
- img.setPixel(.{ .x = 1, .y = 2 }, sf.Color.Cyan);
- try tst.expectEqual(sf.Color.Cyan, img.getPixel(.{ .x = 1, .y = 2 }));
-
- var tex = try sf.Texture.createFromImage(img, null);
- defer tex.destroy();
-}
diff --git a/src/sfml/graphics/RectangleShape.zig b/src/sfml/graphics/RectangleShape.zig
deleted file mode 100644
index 324199e..0000000
--- a/src/sfml/graphics/RectangleShape.zig
+++ /dev/null
@@ -1,177 +0,0 @@
-//! Specialized shape representing a rectangle.
-
-const sf = struct {
- pub usingnamespace @import("../sfml.zig");
- pub usingnamespace sf.system;
- pub usingnamespace sf.graphics;
-};
-
-const RectangleShape = @This();
-
-// Constructor/destructor
-
-/// Creates a rectangle shape with a size. The rectangle will be white
-pub fn create(size: sf.Vector2f) !RectangleShape {
- var rect = sf.c.sfRectangleShape_create();
- if (rect == null)
- return sf.Error.nullptrUnknownReason;
-
- sf.c.sfRectangleShape_setFillColor(rect, sf.c.sfWhite);
- sf.c.sfRectangleShape_setSize(rect, size._toCSFML());
-
- return RectangleShape{ ._ptr = rect.? };
-}
-
-/// Destroys a rectangle shape
-pub fn destroy(self: *RectangleShape) void {
- sf.c.sfRectangleShape_destroy(self._ptr);
-}
-
-// Draw function
-pub fn sfDraw(self: RectangleShape, window: anytype, states: ?*sf.c.sfRenderStates) void {
- switch (@TypeOf(window)) {
- sf.RenderWindow => sf.c.sfRenderWindow_drawRectangleShape(window._ptr, self._ptr, states),
- sf.RenderTexture => sf.c.sfRenderTexture_drawRectangleShape(window._ptr, self._ptr, states),
- else => @compileError("window must be a render target"),
- }
-}
-
-// Getters/setters
-
-/// Gets the fill color of this rectangle shape
-pub fn getFillColor(self: RectangleShape) sf.Color {
- return sf.Color._fromCSFML(sf.c.sfRectangleShape_getFillColor(self._ptr));
-}
-/// Sets the fill color of this rectangle shape
-pub fn setFillColor(self: *RectangleShape, color: sf.Color) void {
- sf.c.sfRectangleShape_setFillColor(self._ptr, color._toCSFML());
-}
-
-/// Gets the outline color of this rectangle shape
-pub fn getOutlineColor(self: RectangleShape) sf.Color {
- return sf.Color._fromCSFML(sf.c.sfRectangleShape_getOutlineColor(self._ptr));
-}
-/// Sets the outline color of this rectangle shape
-pub fn setOutlineColor(self: *RectangleShape, color: sf.Color) void {
- sf.c.sfRectangleShape_setOutlineColor(self._ptr, color._toCSFML());
-}
-
-/// Gets the outline thickness of this rectangle shape
-pub fn getOutlineThickness(self: RectangleShape) f32 {
- return sf.c.sfRectangleShape_getOutlineThickness(self._ptr);
-}
-/// Sets the outline thickness of this rectangle shape
-pub fn setOutlineThickness(self: *RectangleShape, thickness: f32) void {
- sf.c.sfRectangleShape_setOutlineThickness(self._ptr, thickness);
-}
-
-/// Gets the size of this rectangle shape
-pub fn getSize(self: RectangleShape) sf.Vector2f {
- return sf.Vector2f._fromCSFML(sf.c.sfRectangleShape_getSize(self._ptr));
-}
-/// Sets the size of this rectangle shape
-pub fn setSize(self: *RectangleShape, size: sf.Vector2f) void {
- sf.c.sfRectangleShape_setSize(self._ptr, size._toCSFML());
-}
-
-/// Gets the position of this rectangle shape
-pub fn getPosition(self: RectangleShape) sf.Vector2f {
- return sf.Vector2f._fromCSFML(sf.c.sfRectangleShape_getPosition(self._ptr));
-}
-/// Sets the position of this rectangle shape
-pub fn setPosition(self: *RectangleShape, pos: sf.Vector2f) void {
- sf.c.sfRectangleShape_setPosition(self._ptr, pos._toCSFML());
-}
-/// Adds the offset to this shape's position
-pub fn move(self: *RectangleShape, offset: sf.Vector2f) void {
- sf.c.sfRectangleShape_move(self._ptr, offset._toCSFML());
-}
-
-/// Gets the origin of this rectangle shape
-pub fn getOrigin(self: RectangleShape) sf.Vector2f {
- return sf.Vector2f._fromCSFML(sf.c.sfRectangleShape_getOrigin(self._ptr));
-}
-/// Sets the origin of this rectangle shape
-pub fn setOrigin(self: *RectangleShape, origin: sf.Vector2f) void {
- sf.c.sfRectangleShape_setOrigin(self._ptr, origin._toCSFML());
-}
-
-/// Gets the rotation of this rectangle shape
-pub fn getRotation(self: RectangleShape) f32 {
- return sf.c.sfRectangleShape_getRotation(self._ptr);
-}
-/// Sets the rotation of this rectangle shape
-pub fn setRotation(self: *RectangleShape, angle: f32) void {
- sf.c.sfRectangleShape_setRotation(self._ptr, angle);
-}
-/// Rotates this shape by a given amount
-pub fn rotate(self: *RectangleShape, angle: f32) void {
- sf.c.sfRectangleShape_rotate(self._ptr, angle);
-}
-
-/// Gets the texture of this shape
-pub fn getTexture(self: RectangleShape) ?sf.Texture {
- const t = sf.c.sfRectangleShape_getTexture(self._ptr);
- if (t) |tex| {
- return sf.Texture{ ._const_ptr = tex };
- } else return null;
-}
-/// Sets the texture of this shape
-pub fn setTexture(self: *RectangleShape, texture: ?sf.Texture) void {
- var tex = if (texture) |t| t._get() else null;
- sf.c.sfRectangleShape_setTexture(self._ptr, tex, 0);
-}
-/// Gets the sub-rectangle of the texture that the shape will display
-pub fn getTextureRect(self: RectangleShape) sf.FloatRect {
- return sf.FloatRect._fromCSFML(sf.c.sfRectangleShape_getTextureRect(self._ptr));
-}
-/// Sets the sub-rectangle of the texture that the shape will display
-pub fn setTextureRect(self: *RectangleShape, rect: sf.FloatRect) void {
- sf.c.sfRectangleShape_getTextureRect(self._ptr, rect._toCSFML());
-}
-
-/// Gets the bounds in the local coordinates system
-pub fn getLocalBounds(self: RectangleShape) sf.FloatRect {
- return sf.FloatRect._fromCSFML(sf.c.sfRectangleShape_getLocalBounds(self._ptr));
-}
-
-/// Gets the bounds in the global coordinates
-pub fn getGlobalBounds(self: RectangleShape) sf.FloatRect {
- return sf.FloatRect._fromCSFML(sf.c.sfRectangleShape_getGlobalBounds(self._ptr));
-}
-
-/// Pointer to the csfml structure
-_ptr: *sf.c.sfRectangleShape,
-
-test "rectangle shape: sane getters and setters" {
- const tst = @import("std").testing;
-
- var rect = try RectangleShape.create(sf.Vector2f{ .x = 30, .y = 50 });
- defer rect.destroy();
-
- try tst.expectEqual(sf.Vector2f{ .x = 30, .y = 50 }, rect.getSize());
-
- rect.setFillColor(sf.Color.Yellow);
- rect.setOutlineColor(sf.Color.Red);
- rect.setOutlineThickness(3);
- rect.setSize(.{ .x = 15, .y = 510 });
- rect.setRotation(15);
- rect.setPosition(.{ .x = 1, .y = 2 });
- rect.setOrigin(.{ .x = 20, .y = 25 });
- rect.setTexture(null); //Weirdly, getTexture if texture wasn't set gives a wrong pointer
-
- try tst.expectEqual(sf.Color.Yellow, rect.getFillColor());
- try tst.expectEqual(sf.Color.Red, rect.getOutlineColor());
- try tst.expectEqual(@as(f32, 3), rect.getOutlineThickness());
- try tst.expectEqual(sf.Vector2f{ .x = 15, .y = 510 }, rect.getSize());
- try tst.expectEqual(@as(f32, 15), rect.getRotation());
- try tst.expectEqual(sf.Vector2f{ .x = 1, .y = 2 }, rect.getPosition());
- try tst.expectEqual(sf.Vector2f{ .x = 20, .y = 25 }, rect.getOrigin());
- try tst.expectEqual(@as(?sf.Texture, null), rect.getTexture());
-
- rect.rotate(5);
- rect.move(.{ .x = -5, .y = 5 });
-
- try tst.expectEqual(@as(f32, 20), rect.getRotation());
- try tst.expectEqual(sf.Vector2f{ .x = -4, .y = 7 }, rect.getPosition());
-}
diff --git a/src/sfml/graphics/RenderStates.zig b/src/sfml/graphics/RenderStates.zig
deleted file mode 100644
index e7234ae..0000000
--- a/src/sfml/graphics/RenderStates.zig
+++ /dev/null
@@ -1,20 +0,0 @@
-//! Defines settings for drawing things on a target
-
-const sf = struct {
- pub usingnamespace @import("../sfml.zig");
- pub usingnamespace sf.graphics;
-};
-
-blend_mode: sf.BlendMode = sf.BlendMode.BlendAlpha,
-//transform: null, // TODO: implement transforms (#25)
-texture: ?sf.Texture = null,
-shader: ?sf.Shader = null,
-
-pub fn _toCSFML(self: @This()) sf.c.sfRenderStates {
- return .{
- .blendMode = self.blend_mode._toCSFML(),
- .transform = .{ .matrix = .{ 1, 0, 0, 0, 1, 0, 0, 0, 1} },
- .texture = if (self.texture) |t| t._get() else null,
- .shader = if (self.shader) |s| s._ptr else null
- };
-} \ No newline at end of file
diff --git a/src/sfml/graphics/RenderTexture.zig b/src/sfml/graphics/RenderTexture.zig
deleted file mode 100644
index 70b93ba..0000000
--- a/src/sfml/graphics/RenderTexture.zig
+++ /dev/null
@@ -1,177 +0,0 @@
-//! Target for off-screen 2D rendering into a texture.
-
-const sf = struct {
- pub usingnamespace @import("../sfml.zig");
- pub usingnamespace sf.system;
- pub usingnamespace sf.graphics;
-};
-
-const RenderTexture = @This();
-
-// Constructor/destructor
-
-/// Inits a render texture with a size (use createWithDepthBuffer if you want a depth buffer)
-pub fn create(size: sf.Vector2u) !RenderTexture {
- var rtex = sf.c.sfRenderTexture_create(size.x, size.y, 0); //0 means no depth buffer
-
- if (rtex) |t| {
- return RenderTexture{ ._ptr = t };
- } else return sf.Error.nullptrUnknownReason;
-}
-/// Inits a render texture with a size, it will have a depth buffer
-pub fn createWithDepthBuffer(size: sf.Vector2u) !RenderTexture {
- var rtex = sf.c.sfRenderTexture_create(size.x, size.y, 1);
-
- if (rtex) |t| {
- return .{ ._ptr = t };
- } else return sf.Error.nullptrUnknownReason;
-}
-
-/// Destroys this render texture
-pub fn destroy(self: *RenderTexture) void {
- sf.c.sfRenderTexture_destroy(self._ptr);
-}
-
-// Drawing functions
-
-/// Clears the drawing target with a color
-pub fn clear(self: *RenderTexture, color: sf.Color) void {
- sf.c.sfRenderTexture_clear(self._ptr, color._toCSFML());
-}
-
-/// Updates the texture with what has been drawn on the render area
-pub fn display(self: *RenderTexture) void {
- sf.c.sfRenderTexture_display(self._ptr);
-}
-
-/// Draw something on the texture (won't be visible until display is called)
-/// Object must have a sfDraw function (look at CircleShape for reference)
-/// You can pass a render state or null for default
-pub fn draw(self: *RenderTexture, to_draw: anytype, states: ?sf.RenderStates) void {
- const T = @TypeOf(to_draw);
- if (comptime @import("std").meta.trait.hasFn("sfDraw")(T)) {
- // Inline call of object's draw function
- if (states) |s| {
- var cstates = s._toCSFML();
- @call(.{ .modifier = .always_inline }, T.sfDraw, .{ to_draw, self.*, &cstates });
- } else
- @call(.{ .modifier = .always_inline }, T.sfDraw, .{ to_draw, self.*, null });
- // to_draw.sfDraw(self, states);
- } else @compileError("You must provide a drawable object (struct with \"sfDraw\" method).");
-}
-
-/// Gets a const reference to the target texture (the reference doesn't change)
-pub fn getTexture(self: RenderTexture) sf.Texture {
- const tex = sf.c.sfRenderTexture_getTexture(self._ptr);
- return sf.Texture{ ._const_ptr = tex.? };
-}
-
-// Texture related stuff
-
-/// Generates a mipmap for the current texture data, returns true if the operation succeeded
-pub fn generateMipmap(self: *RenderTexture) bool {
- return sf.c.sfRenderTexture_generateMipmap(self._ptr) != 0;
-}
-
-/// Tells whether or not the texture is to be smoothed
-pub fn isSmooth(self: RenderTexture) bool {
- return sf.c.sfRenderTexture_isSmooth(self._ptr) != 0;
-}
-/// Enables or disables texture smoothing
-pub fn setSmooth(self: *RenderTexture, smooth: bool) void {
- sf.c.sfRenderTexture_setSmooth(self._ptr, @boolToInt(smooth));
-}
-
-/// Tells whether or not the texture should repeat when rendering outside its bounds
-pub fn isRepeated(self: RenderTexture) bool {
- return sf.c.sfRenderTexture_isRepeated(self._ptr) != 0;
-}
-/// Enables or disables texture repeating
-pub fn setRepeated(self: *RenderTexture, repeated: bool) void {
- sf.c.sfRenderTexture_setRepeated(self._ptr, @boolToInt(repeated));
-}
-
-/// Gets the size of this window
-pub fn getSize(self: RenderTexture) sf.Vector2u {
- return sf.Vector2u._fromCSFML(sf.c.sfRenderTexture_getSize(self._ptr));
-}
-
-// Target related stuff
-
-/// Gets the current view of the target
-/// Unlike in SFML, you don't get a const pointer but a copy
-pub fn getView(self: RenderTexture) sf.View {
- return sf.View._fromCSFML(sf.c.sfRenderTexture_getView(self._ptr).?);
-}
-/// Gets the default view of this target
-/// Unlike in SFML, you don't get a const pointer but a copy
-pub fn getDefaultView(self: RenderTexture) sf.View {
- return sf.View._fromCSFML(sf.c.sfRenderTexture_getDefaultView(self._ptr).?);
-}
-/// Sets the view of this target
-pub fn setView(self: *RenderTexture, view: sf.View) void {
- var cview = view._toCSFML();
- defer sf.c.sfView_destroy(cview);
- sf.c.sfRenderTexture_setView(self._ptr, cview);
-}
-/// Gets the viewport of this target
-pub fn getViewport(self: RenderTexture, view: sf.View) sf.IntRect {
- return sf.IntRect._fromCSFML(sf.c.sfRenderTexture_getViewPort(self._ptr, view._ptr));
-}
-
-/// Convert a point from target coordinates to world coordinates, using the current view (or the specified view)
-pub fn mapPixelToCoords(self: RenderTexture, pixel: sf.Vector2i, view: ?sf.View) sf.Vector2f {
- if (view) |v| {
- var cview = v._toCSFML();
- defer sf.c.sfView_destroy(cview);
- return sf.Vector2f._fromCSFML(sf.c.sfRenderTexture_mapPixelToCoords(self._ptr, pixel._toCSFML(), cview));
- } else return sf.Vector2f._fromCSFML(sf.c.sfRenderTexture_mapPixelToCoords(self._ptr, pixel._toCSFML(), null));
-}
-/// Convert a point from world coordinates to target coordinates, using the current view (or the specified view)
-pub fn mapCoordsToPixel(self: RenderTexture, coords: sf.Vector2f, view: ?sf.View) sf.Vector2i {
- if (view) |v| {
- var cview = v._toCSFML();
- defer sf.c.sfView_destroy(cview);
- return sf.Vector2i._fromCSFML(sf.c.sfRenderTexture_mapCoordsToPixel(self._ptr, coords._toCSFML(), cview));
- } else return sf.Vector2i._fromCSFML(sf.c.sfRenderTexture_mapCoordsToPixel(self._ptr, coords._toCSFML(), null));
-}
-
-/// Pointer to the csfml structure
-_ptr: *sf.c.sfRenderTexture,
-
-test "rendertexture tests" {
- const tst = @import("std").testing;
-
- var rentex = try RenderTexture.create(.{ .x = 10, .y = 10 });
- defer rentex.destroy();
-
- rentex.setRepeated(true);
- rentex.setSmooth(true);
-
- rentex.clear(sf.Color.Red);
- {
- var rect = try sf.RectangleShape.create(.{ .x = 5, .y = 5 });
- defer rect.destroy();
-
- rect.setFillColor(sf.Color.Blue);
-
- rentex.draw(rect, null);
- }
- rentex.display();
-
- _ = rentex.generateMipmap();
-
- try tst.expect(rentex.isRepeated());
- try tst.expect(rentex.isSmooth());
-
- const tex = rentex.getTexture();
-
- try tst.expectEqual(sf.Vector2u{ .x = 10, .y = 10 }, tex.getSize());
- try tst.expectEqual(sf.Vector2u{ .x = 10, .y = 10 }, rentex.getSize());
-
- var img = tex.copyToImage();
- defer img.destroy();
-
- try tst.expectEqual(sf.Color.Blue, img.getPixel(.{ .x = 1, .y = 1 }));
- try tst.expectEqual(sf.Color.Red, img.getPixel(.{ .x = 6, .y = 3 }));
-}
diff --git a/src/sfml/graphics/RenderWindow.zig b/src/sfml/graphics/RenderWindow.zig
deleted file mode 100644
index a88adbf..0000000
--- a/src/sfml/graphics/RenderWindow.zig
+++ /dev/null
@@ -1,206 +0,0 @@
-//! Window that can serve as a target for 2D drawing.
-
-const sf = struct {
- pub usingnamespace @import("../sfml.zig");
- pub usingnamespace sf.system;
- pub usingnamespace sf.graphics;
- pub usingnamespace sf.window;
-};
-
-const RenderWindow = @This();
-
-// Constructor/destructor
-
-/// Inits a render window with a size, a bits per pixel (most put 32), a title and a style
-/// The window will have the default style
-pub fn create(size: sf.Vector2u, bpp: usize, title: [:0]const u8, style: u32, settings: ?sf.ContextSettings) !RenderWindow {
- var ret: RenderWindow = undefined;
-
- var mode: sf.c.sfVideoMode = .{
- .width = @intCast(c_uint, size.x),
- .height = @intCast(c_uint, size.y),
- .bitsPerPixel = @intCast(c_uint, bpp),
- };
-
- const c_settings = if (settings) |s| s._toCSFML() else null;
- var window = sf.c.sfRenderWindow_create(mode, @ptrCast([*c]const u8, title), style, if (c_settings) |s| &s else null);
-
- if (window) |w| {
- ret._ptr = w;
- } else return sf.Error.windowCreationFailed;
-
- return ret;
-}
-/// Inits a render window with a size and a title
-/// The window will have the default style
-pub fn createDefault(size: sf.Vector2u, title: [:0]const u8) !RenderWindow {
- var ret: RenderWindow = undefined;
-
- var mode: sf.c.sfVideoMode = .{
- .width = @intCast(c_uint, size.x),
- .height = @intCast(c_uint, size.y),
- .bitsPerPixel = 32,
- };
-
- var window = sf.c.sfRenderWindow_create(mode, @ptrCast([*c]const u8, title), sf.window.Style.defaultStyle, null);
-
- if (window) |w| {
- ret._ptr = w;
- } else return sf.Error.windowCreationFailed;
-
- return ret;
-}
-/// Inits a rendering plane from a window handle. The handle can actually be to any drawing surface.
-pub fn createFromHandle(handle: sf.WindowHandle, settings: ?sf.ContextSettings) !RenderWindow {
- const c_settings = if (settings) |s| s._toCSFML() else null;
- const window = sf.c.sfRenderWindow_createFromHandle(handle, if (c_settings) |s| &s else null);
-
- if (window) |w| {
- return .{ ._ptr = w };
- } else return sf.Error.windowCreationFailed;
-}
-
-/// Destroys this window object
-pub fn destroy(self: *RenderWindow) void {
- sf.c.sfRenderWindow_destroy(self._ptr);
-}
-
-// Event related
-
-/// Returns true if this window is still open
-pub fn isOpen(self: RenderWindow) bool {
- return sf.c.sfRenderWindow_isOpen(self._ptr) != 0;
-}
-
-/// Closes this window
-pub fn close(self: *RenderWindow) void {
- sf.c.sfRenderWindow_close(self._ptr);
-}
-
-/// Gets an event from the queue, returns null is theres none
-/// Use while on this to get all the events in your game loop
-pub fn pollEvent(self: *RenderWindow) ?sf.window.Event {
- var event: sf.c.sfEvent = undefined;
- if (sf.c.sfRenderWindow_pollEvent(self._ptr, &event) == 0)
- return null;
-
- // Skip sfEvtMouseWheelMoved to avoid sending mouseWheelScrolled twice
- if (event.type == sf.c.sfEvtMouseWheelMoved) {
- return self.pollEvent();
- }
- return sf.window.Event._fromCSFML(event);
-}
-
-// Drawing functions
-
-/// Clears the drawing screen with a color
-pub fn clear(self: *RenderWindow, color: sf.Color) void {
- sf.c.sfRenderWindow_clear(self._ptr, color._toCSFML());
-}
-
-/// Displays what has been drawn on the render area
-pub fn display(self: *RenderWindow) void {
- sf.c.sfRenderWindow_display(self._ptr);
-}
-
-/// Draw something on the screen (won't be visible until display is called)
-/// Object must have a sfDraw function (look at CircleShape for reference)
-/// You can pass a render state or null for default
-pub fn draw(self: *RenderWindow, to_draw: anytype, states: ?sf.RenderStates) void {
- const T = @TypeOf(to_draw);
- if (comptime @import("std").meta.trait.hasFn("sfDraw")(T)) {
- // Inline call of object's draw function
- if (states) |s| {
- var cstates = s._toCSFML();
- @call(.{ .modifier = .always_inline }, T.sfDraw, .{ to_draw, self.*, &cstates });
- } else
- @call(.{ .modifier = .always_inline }, T.sfDraw, .{ to_draw, self.*, null });
- // to_draw.sfDraw(self, states);
- } else @compileError("You must provide a drawable object (struct with \"sfDraw\" method).");
-}
-
-// Getters/setters
-
-/// Gets the current view of the window
-/// Unlike in SFML, you don't get a const pointer but a copy
-pub fn getView(self: RenderWindow) sf.View {
- return sf.View._fromCSFML(sf.c.sfRenderWindow_getView(self._ptr).?);
-}
-/// Gets the default view of this window
-/// Unlike in SFML, you don't get a const pointer but a copy
-pub fn getDefaultView(self: RenderWindow) sf.View {
- return sf.View._fromCSFML(sf.c.sfRenderWindow_getDefaultView(self._ptr).?);
-}
-/// Sets the view of this window
-pub fn setView(self: *RenderWindow, view: sf.View) void {
- var cview = view._toCSFML();
- defer sf.c.sfView_destroy(cview);
- sf.c.sfRenderWindow_setView(self._ptr, cview);
-}
-/// Gets the viewport of this render target
-pub fn getViewport(self: RenderWindow, view: sf.View) sf.IntRect {
- return sf.IntRect._fromCSFML(sf.c.sfRenderWindow_getViewPort(self._ptr, view._ptr));
-}
-
-/// Set mouse cursor grabbing
-pub fn setMouseCursorGrabbed(self : RenderWindow, grab : bool) void {
- sf.c.sfRenderWindow_setMouseCursorGrabbed(self._ptr, if (grab) 1 else 0);
-}
-
-/// Set mouse cursor visibility
-pub fn setMouseCursorVisible(self : RenderWindow, visible : bool) void {
- sf.c.sfRenderWindow_setMouseCursorVisible(self._ptr, if (visible) 1 else 0);
-}
-
-/// Gets the size of this window
-pub fn getSize(self: RenderWindow) sf.Vector2u {
- return sf.Vector2u._fromCSFML(sf.c.sfRenderWindow_getSize(self._ptr));
-}
-/// Sets the size of this window
-pub fn setSize(self: *RenderWindow, size: sf.Vector2u) void {
- sf.c.sfRenderWindow_setSize(self._ptr, size._toCSFML());
-}
-
-/// Gets the position of this window
-pub fn getPosition(self: RenderWindow) sf.Vector2i {
- return sf.Vector2i._fromCSFML(sf.c.sfRenderWindow_getPosition(self._ptr));
-}
-/// Sets the position of this window
-pub fn setPosition(self: *RenderWindow, pos: sf.Vector2i) void {
- sf.c.sfRenderWindow_setPosition(self._ptr, pos._toCSFML());
-}
-
-// TODO : unicode title?
-/// Sets the title of this window
-pub fn setTitle(self: *RenderWindow, title: [:0]const u8) void {
- sf.c.sfRenderWindow_setTitle(self._ptr, title);
-}
-
-/// Sets the windows's framerate limit
-pub fn setFramerateLimit(self: *RenderWindow, fps: c_uint) void {
- sf.c.sfRenderWindow_setFramerateLimit(self._ptr, fps);
-}
-/// Enables or disables vertical sync
-pub fn setVerticalSyncEnabled(self: *RenderWindow, enabled: bool) void {
- sf.c.sfRenderWindow_setVerticalSyncEnabled(self._ptr, @boolToInt(enabled));
-}
-
-/// Convert a point from target coordinates to world coordinates, using the current view (or the specified view)
-pub fn mapPixelToCoords(self: RenderWindow, pixel: sf.Vector2i, view: ?sf.View) sf.Vector2f {
- if (view) |v| {
- var cview = v._toCSFML();
- defer sf.c.sfView_destroy(cview);
- return sf.Vector2f._fromCSFML(sf.c.sfRenderWindow_mapPixelToCoords(self._ptr, pixel._toCSFML(), cview));
- } else return sf.Vector2f._fromCSFML(sf.c.sfRenderWindow_mapPixelToCoords(self._ptr, pixel._toCSFML(), null));
-}
-/// Convert a point from world coordinates to target coordinates, using the current view (or the specified view)
-pub fn mapCoordsToPixel(self: RenderWindow, coords: sf.Vector2f, view: ?sf.View) sf.Vector2i {
- if (view) |v| {
- var cview = v._toCSFML();
- defer sf.c.sfView_destroy(cview);
- return sf.Vector2i._fromCSFML(sf.c.sfRenderWindow_mapCoordsToPixel(self._ptr, coords._toCSFML(), cview));
- } else return sf.Vector2i._fromCSFML(sf.c.sfRenderWindow_mapCoordsToPixel(self._ptr, coords._toCSFML(), null));
-}
-
-/// Pointer to the csfml structure
-_ptr: *sf.c.sfRenderWindow
diff --git a/src/sfml/graphics/Shader.zig b/src/sfml/graphics/Shader.zig
deleted file mode 100644
index ea5072c..0000000
--- a/src/sfml/graphics/Shader.zig
+++ /dev/null
@@ -1,96 +0,0 @@
-//! Shader class
-
-const sf = @import("../sfml.zig");
-const glsl = sf.graphics.glsl;
-
-const Shader = @This();
-
-// Constructor/destructor
-
-/// Creates a shader object from shader files, you can omit some shader types by passing null
-pub fn createFromFile(
- vertex_shader_path: ?[:0]const u8,
- geometry_shader_path: ?[:0]const u8,
- fragment_shader_path: ?[:0]const u8
-) !Shader {
- const shader = sf.c.sfShader_createFromFile(
- if (vertex_shader_path) |vsp| @ptrCast([*c]const u8, vsp) else null,
- if (geometry_shader_path) |gsp| @ptrCast([*c]const u8, gsp) else null,
- if (fragment_shader_path) |fsp| @ptrCast([*c]const u8, fsp) else null
- );
- if (shader) |s| {
- return Shader{ ._ptr = s };
- } else return sf.Error.nullptrUnknownReason;
-}
-/// Create a shader object from glsl code as string, you can omit some shader types by passing null
-pub fn createFromMemory(
- vertex_shader: ?[:0]const u8,
- geometry_shader: ?[:0]const u8,
- fragment_shader: ?[:0]const u8
-) !Shader {
- const shader = sf.c.sfShader_createFromMemory(
- if (vertex_shader) |vs| @ptrCast([*c]const u8, vs) else null,
- if (geometry_shader) |gs| @ptrCast([*c]const u8, gs) else null,
- if (fragment_shader) |fs| @ptrCast([*c]const u8, fs) else null
- );
- if (shader) |s| {
- return Shader{ ._ptr = s };
- } else return sf.Error.nullptrUnknownReason;
-}
-/// Destroys this shader object
-pub fn destroy(self: *Shader) void {
- sf.c.sfShader_destroy(self._ptr);
-}
-
-// Availability
-
-/// Checks whether or not shaders can be used in the system
-pub fn isAvailable() bool {
- return sf.c.sfShader_isAvailable();
-}
-/// Checks whether or not geometry shaders can be used
-pub fn isGeometryAvailable() bool {
- return sf.c.sfShader_isAvailable();
-}
-
-const CurrentTextureT = struct{};
-/// Special value to pass to setUniform to have an uniform of the texture used for drawing
-/// which cannot be known in advance
-pub const CurrentTexture: CurrentTextureT = .{};
-
-// Uniform
-
-/// Sets an uniform for the shader
-/// Colors are vectors so if you want to pass a color use .toIVec4() or .toFVec4()
-/// Pass CurrentTexture if you want to have the drawing texture as an uniform, which cannot be known in advance
-pub fn setUniform(self: *Shader, name: [:0]const u8, value: anytype) void {
- const T = @TypeOf(value);
- switch (T) {
- f32 => sf.c.sfShader_setFloatUniform(self._ptr, name, value),
- c_int => sf.c.sfShader_setIntUniform(self._ptr, name, value),
- bool => sf.c.sfShader_setBoolUniform(self._ptr, name, value),
- glsl.FVec2 => sf.c.sfShader_setVec2Uniform(self._ptr, name, value._toCSFML()),
- glsl.FVec3 => sf.c.sfShader_setVec3Uniform(self._ptr, name, value._toCSFML()),
- glsl.FVec4 => sf.c.sfShader_setVec4Uniform(self._ptr, name, @bitCast(sf.c.sfGlslVec4, value)),
- glsl.IVec2 => sf.c.sfShader_setIvec2Uniform(self._ptr, name, value._toCSFML()),
- glsl.IVec3 => sf.c.sfShader_setIvec3Uniform(self._ptr, name, @bitCast(sf.c.sfGlslIvec3, value)),
- glsl.IVec4 => sf.c.sfShader_setIvec4Uniform(self._ptr, name, @bitCast(sf.c.sfGlslIvec4, value)),
- glsl.BVec2 => sf.c.sfShader_setBvec2Uniform(self._ptr, name, @bitCast(sf.c.sfGlslBvec2, value)),
- glsl.BVec3 => sf.c.sfShader_setBvec3Uniform(self._ptr, name, @bitCast(sf.c.sfGlslBvec3, value)),
- glsl.BVec4 => sf.c.sfShader_setBvec4Uniform(self._ptr, name, @bitCast(sf.c.sfGlslBvec4, value)),
- glsl.Mat3 => sf.c.sfShader_setMat3Uniform(self._ptr, name, @ptrCast(*const sf.c.sfGlslMat3, @alignCast(4, &value))),
- glsl.Mat4 => sf.c.sfShader_setMat4Uniform(self._ptr, name, @ptrCast(*const sf.c.sfGlslMat4, @alignCast(4, &value))),
- sf.graphics.Texture => sf.c.sfShader_setTextureUniform(self._ptr, name, value._get()),
- CurrentTextureT => sf.c.sfShader_setCurrentTextureUniform(self._ptr, name),
- []const f32 => sf.c.sfShader_setFloatUniformArray(self._ptr, name, value.ptr, value.len),
- []const glsl.FVec2 => sf.c.sfShader_setVec2UniformArray(self._ptr, name, @ptrCast(*sf.c.sfGlslVec2, value.ptr), value.len),
- []const glsl.FVec3 => sf.c.sfShader_setVec3UniformArray(self._ptr, name, @ptrCast(*sf.c.sfGlslVec3, value.ptr), value.len),
- []const glsl.FVec4 => sf.c.sfShader_setVec4UniformArray(self._ptr, name, @ptrCast(*sf.c.sfGlslVec4, value.ptr), value.len),
- []const glsl.Mat3 => sf.c.sfShader_setMat3UniformArray(self._ptr, name, @ptrCast(*sf.c.sfGlslMat3, value.ptr), value.len),
- []const glsl.Mat4 => sf.c.sfShader_setMat4UniformArray(self._ptr, name, @ptrCast(*sf.c.sfGlslVec4, value.ptr), value.len),
- else => @compileError("Uniform of type \"" ++ @typeName(T) ++ "\" cannot be set inside shader.")
- }
-}
-
-/// Pointer to the CSFML structure
-_ptr: *sf.c.sfShader \ No newline at end of file
diff --git a/src/sfml/graphics/Sprite.zig b/src/sfml/graphics/Sprite.zig
deleted file mode 100644
index 872c980..0000000
--- a/src/sfml/graphics/Sprite.zig
+++ /dev/null
@@ -1,156 +0,0 @@
-//! Drawable representation of a texture, with its own transformations, color, etc.
-
-const sf = struct {
- pub usingnamespace @import("../sfml.zig");
- pub usingnamespace sf.system;
- pub usingnamespace sf.graphics;
-};
-
-const Sprite = @This();
-
-// Constructor/destructor
-
-/// Inits a sprite with no texture
-pub fn create() !Sprite {
- var sprite = sf.c.sfSprite_create();
- if (sprite == null)
- return sf.Error.nullptrUnknownReason;
-
- return Sprite{ ._ptr = sprite.? };
-}
-
-/// Inits a sprite with a texture
-pub fn createFromTexture(texture: sf.Texture) !Sprite {
- var sprite = sf.c.sfSprite_create();
- if (sprite == null)
- return sf.Error.nullptrUnknownReason;
-
- sf.c.sfSprite_setTexture(sprite, texture._get(), 1);
-
- return Sprite{ ._ptr = sprite.? };
-}
-
-/// Destroys this sprite
-pub fn destroy(self: *Sprite) void {
- sf.c.sfSprite_destroy(self._ptr);
-}
-
-// Draw function
-pub fn sfDraw(self: Sprite, window: anytype, states: ?*sf.c.sfRenderStates) void {
- switch (@TypeOf(window)) {
- sf.RenderWindow => sf.c.sfRenderWindow_drawSprite(window._ptr, self._ptr, states),
- sf.RenderTexture => sf.c.sfRenderTexture_drawSprite(window._ptr, self._ptr, states),
- else => @compileError("window must be a render target"),
- }
-}
-
-// Getters/setters
-
-/// Gets the position of this sprite
-pub fn getPosition(self: Sprite) sf.Vector2f {
- return sf.Vector2f._fromCSFML(sf.c.sfSprite_getPosition(self._ptr));
-}
-/// Sets the position of this sprite
-pub fn setPosition(self: *Sprite, pos: sf.Vector2f) void {
- sf.c.sfSprite_setPosition(self._ptr, pos._toCSFML());
-}
-/// Adds the offset to this shape's position
-pub fn move(self: *Sprite, offset: sf.Vector2f) void {
- sf.c.sfSprite_move(self._ptr, offset._toCSFML());
-}
-
-/// Gets the scale of this sprite
-pub fn getScale(self: Sprite) sf.Vector2f {
- return sf.Vector2f._fromCSFML(sf.c.sfSprite_getScale(self._ptr));
-}
-/// Sets the scale of this sprite
-pub fn setScale(self: *Sprite, factor: sf.Vector2f) void {
- sf.c.sfSprite_setScale(self._ptr, factor._toCSFML());
-}
-/// Scales this sprite
-pub fn scale(self: *Sprite, factor: sf.Vector2f) void {
- sf.c.sfSprite_scale(self._ptr, factor._toCSFML());
-}
-
-/// Gets the origin of this sprite
-pub fn getOrigin(self: Sprite) sf.Vector2f {
- return sf.Vector2f._fromCSFML(sf.c.sfSprite_getOrigin(self._ptr));
-}
-/// Sets the origin of this sprite
-pub fn setOrigin(self: *Sprite, origin: sf.Vector2f) void {
- sf.c.sfSprite_setOrigin(self._ptr, origin._toCSFML());
-}
-
-/// Gets the rotation of this sprite
-pub fn getRotation(self: Sprite) f32 {
- return sf.c.sfSprite_getRotation(self._ptr);
-}
-/// Sets the rotation of this sprite
-pub fn setRotation(self: *Sprite, angle: f32) void {
- sf.c.sfSprite_setRotation(self._ptr, angle);
-}
-/// Rotates this shape by a given amount
-pub fn rotate(self: *Sprite, angle: f32) void {
- sf.c.sfSprite_rotate(self._ptr, angle);
-}
-
-/// Gets the color of this sprite
-pub fn getColor(self: Sprite) sf.Color {
- return sf.Color._fromCSFML(sf.c.sfSprite_getColor(self._ptr));
-}
-/// Sets the color of this sprite
-pub fn setColor(self: *Sprite, color: sf.Color) void {
- sf.c.sfSprite_setColor(self._ptr, color._toCSFML());
-}
-
-/// Gets the texture of this shape
-pub fn getTexture(self: Sprite) ?sf.Texture {
- const t = sf.c.sfSprite_getTexture(self._ptr);
- if (t) |tex| {
- return sf.Texture{ ._const_ptr = tex };
- } else return null;
-}
-/// Sets this sprite's texture (the sprite will take the texture's dimensions)
-pub fn setTexture(self: *Sprite, texture: ?sf.Texture) void {
- var tex = if (texture) |t| t._get() else null;
- sf.c.sfSprite_setTexture(self._ptr, tex, 1);
-}
-/// Gets the sub-rectangle of the texture that the sprite will display
-pub fn getTextureRect(self: Sprite) sf.IntRect {
- return sf.IntRect._fromCSFML(sf.c.sfSprite_getTextureRect(self._ptr));
-}
-/// Sets the sub-rectangle of the texture that the sprite will display
-pub fn setTextureRect(self: *Sprite, rect: sf.IntRect) void {
- sf.c.sfSprite_setTextureRect(self._ptr, rect._toCSFML());
-}
-
-/// Pointer to the csfml structure
-_ptr: *sf.c.sfSprite,
-
-test "sprite: sane getters and setters" {
- const tst = @import("std").testing;
-
- var spr = try Sprite.create();
- defer spr.destroy();
-
- spr.setColor(sf.Color.Yellow);
- spr.setRotation(15);
- spr.setPosition(.{ .x = 1, .y = 2 });
- spr.setOrigin(.{ .x = 20, .y = 25 });
- spr.setScale(.{ .x = 2, .y = 2 });
- spr.setTexture(null);
-
- try tst.expectEqual(sf.Color.Yellow, spr.getColor());
- try tst.expectEqual(sf.Vector2f{ .x = 1, .y = 2 }, spr.getPosition());
- try tst.expectEqual(sf.Vector2f{ .x = 20, .y = 25 }, spr.getOrigin());
- try tst.expectEqual(@as(?sf.Texture, null), spr.getTexture());
- try tst.expectEqual(sf.Vector2f{ .x = 2, .y = 2 }, spr.getScale());
-
- spr.rotate(5);
- spr.move(.{ .x = -5, .y = 5 });
- spr.scale(.{ .x = 5, .y = 5 });
-
- try tst.expectEqual(@as(f32, 20), spr.getRotation());
- try tst.expectEqual(sf.Vector2f{ .x = -4, .y = 7 }, spr.getPosition());
- try tst.expectEqual(sf.Vector2f{ .x = 10, .y = 10 }, spr.getScale());
-}
diff --git a/src/sfml/graphics/Text.zig b/src/sfml/graphics/Text.zig
deleted file mode 100644
index b64a2f4..0000000
--- a/src/sfml/graphics/Text.zig
+++ /dev/null
@@ -1,209 +0,0 @@
-//! Graphical text that can be drawn to a render target.
-
-const sf = struct {
- pub usingnamespace @import("../sfml.zig");
- pub usingnamespace sf.system;
- pub usingnamespace sf.graphics;
-};
-
-const Text = @This();
-
-// Constructor/destructor
-
-/// Inits an empty text
-pub fn create() !Text {
- var text = sf.c.sfText_create();
- if (text == null)
- return sf.Error.nullptrUnknownReason;
- return Text{ ._ptr = text.? };
-}
-/// Inits a text with content
-pub fn createWithText(string: [:0]const u8, font: sf.Font, character_size: usize) !Text {
- var text = sf.c.sfText_create();
- if (text == null)
- return sf.Error.nullptrUnknownReason;
- sf.c.sfText_setFont(text, font._ptr);
- sf.c.sfText_setCharacterSize(text, @intCast(c_uint, character_size));
- sf.c.sfText_setString(text, string);
- return Text{ ._ptr = text.? };
-}
-/// Destroys a text
-pub fn destroy(self: *Text) void {
- sf.c.sfText_destroy(self._ptr);
-}
-
-// Draw function
-pub fn sfDraw(self: Text, window: anytype, states: ?*sf.c.sfRenderStates) void {
- switch (@TypeOf(window)) {
- sf.RenderWindow => sf.c.sfRenderWindow_drawText(window._ptr, self._ptr, states),
- sf.RenderTexture => sf.c.sfRenderTexture_drawText(window._ptr, self._ptr, states),
- else => @compileError("window must be a render target"),
- }
-}
-
-// Getters/setters
-
-/// Sets the content of this text
-pub fn setString(self: *Text, string: [:0]const u8) void {
- sf.c.sfText_setString(self._ptr, string);
-}
-
-/// Sets the font of this text
-pub fn setFont(self: *Text, font: sf.Font) void {
- sf.c.sfText_setFont(self._ptr, font._ptr);
-}
-
-/// Gets the character size of this text
-pub fn getCharacterSize(self: Text) usize {
- return @intCast(usize, sf.c.sfText_getCharacterSize(self._ptr));
-}
-/// Sets the character size of this text
-pub fn setCharacterSize(self: *Text, character_size: usize) void {
- sf.c.sfText_setCharacterSize(self._ptr, @intCast(c_uint, character_size));
-}
-
-/// Gets the fill color of this text
-pub fn getFillColor(self: Text) sf.Color {
- return sf.Color._fromCSFML(sf.c.sfText_getFillColor(self._ptr));
-}
-/// Sets the fill color of this text
-pub fn setFillColor(self: *Text, color: sf.Color) void {
- sf.c.sfText_setFillColor(self._ptr, color._toCSFML());
-}
-
-/// Gets the outline color of this text
-pub fn getOutlineColor(self: Text) sf.Color {
- return sf.Color._fromCSFML(sf.c.sfText_getOutlineColor(self._ptr));
-}
-/// Sets the outline color of this text
-pub fn setOutlineColor(self: *Text, color: sf.Color) void {
- sf.c.sfText_setOutlineColor(self._ptr, color._toCSFML());
-}
-
-/// Gets the outline thickness of this text
-pub fn getOutlineThickness(self: Text) f32 {
- return sf.c.sfText_getOutlineThickness(self._ptr);
-}
-/// Sets the outline thickness of this text
-pub fn setOutlineThickness(self: *Text, thickness: f32) void {
- sf.c.sfText_setOutlineThickness(self._ptr, thickness);
-}
-
-/// Gets the position of this text
-pub fn getPosition(self: Text) sf.Vector2f {
- return sf.Vector2f._fromCSFML(sf.c.sfText_getPosition(self._ptr));
-}
-/// Sets the position of this text
-pub fn setPosition(self: *Text, pos: sf.Vector2f) void {
- sf.c.sfText_setPosition(self._ptr, pos._toCSFML());
-}
-/// Adds the offset to this text
-pub fn move(self: *Text, offset: sf.Vector2f) void {
- sf.c.sfText_move(self._ptr, offset._toCSFML());
-}
-
-/// Gets the origin of this text
-pub fn getOrigin(self: Text) sf.Vector2f {
- return sf.Vector2f._fromCSFML(sf.c.sfText_getOrigin(self._ptr));
-}
-/// Sets the origin of this text
-pub fn setOrigin(self: *Text, origin: sf.Vector2f) void {
- sf.c.sfText_setOrigin(self._ptr, origin._toCSFML());
-}
-
-/// Gets the rotation of this text
-pub fn getRotation(self: Text) f32 {
- return sf.c.sfText_getRotation(self._ptr);
-}
-/// Sets the rotation of this text
-pub fn setRotation(self: *Text, angle: f32) void {
- sf.c.sfText_setRotation(self._ptr, angle);
-}
-/// Rotates this text by a given amount
-pub fn rotate(self: *Text, angle: f32) void {
- sf.c.sfText_rotate(self._ptr, angle);
-}
-
-/// Gets the scale of this text
-pub fn getScale(self: Text) sf.Vector2f {
- return sf.Vector2f._fromCSFML(sf.c.sfText_getScale(self._ptr));
-}
-/// Sets the scale of this text
-pub fn setScale(self: *Text, factor: sf.Vector2f) void {
- sf.c.sfText_setScale(self._ptr, factor._toCSFML());
-}
-/// Scales this text
-pub fn scale(self: *Text, factor: sf.Vector2f) void {
- sf.c.sfText_scale(self._ptr, factor._toCSFML());
-}
-
-/// return the position of the index-th character
-pub fn findCharacterPos(self: Text, index: usize) sf.Vector2f {
- return sf.Vector2f._fromCSFML(sf.c.sfText_findCharacterPos(self._ptr, index));
-}
-
-/// Gets the letter spacing factor
-pub fn getLetterSpacing(self: Text) f32 {
- return sf.c.sfText_getLetterSpacing(self._ptr);
-}
-/// Sets the letter spacing factor
-pub fn setLetterSpacing(self: *Text, spacing_factor: f32) void {
- sf.c.sfText_setLetterSpacing(self._ptr, spacing_factor);
-}
-
-/// Gets the line spacing factor
-pub fn getLineSpacing(self: Text) f32 {
- return sf.c.sfText_getLineSpacing(self._ptr);
-}
-/// Sets the line spacing factor
-pub fn setLineSpacing(self: *Text, spacing_factor: f32) void {
- sf.c.sfText_setLineSpacing(self._ptr, spacing_factor);
-}
-
-/// Gets the local bounding rectangle of the text
-pub fn getLocalBounds(self: Text) sf.FloatRect {
- return sf.FloatRect._fromCSFML(sf.c.sfText_getLocalBounds(self._ptr));
-}
-/// Gets the global bounding rectangle of the text
-pub fn getGlobalBounds(self: Text) sf.FloatRect {
- return sf.FloatRect._fromCSFML(sf.c.sfText_getGlobalBounds(self._ptr));
-}
-
-pub const getTransform = @compileError("Function is not implemented yet.");
-pub const getInverseTransform = @compileError("Function is not implemented yet.");
-
-/// Pointer to the csfml font
-_ptr: *sf.c.sfText,
-
-test "text: sane getters and setters" {
- const tst = @import("std").testing;
-
- var text = try Text.create();
- defer text.destroy();
-
- text.setString("hello");
- text.setFillColor(sf.Color.Yellow);
- text.setOutlineColor(sf.Color.Red);
- text.setOutlineThickness(2);
- text.setCharacterSize(10);
- text.setRotation(15);
- text.setPosition(.{ .x = 1, .y = 2 });
- text.setOrigin(.{ .x = 20, .y = 25 });
- text.setScale(.{ .x = 2, .y = 2 });
-
- text.rotate(5);
- text.move(.{ .x = -5, .y = 5 });
- text.scale(.{ .x = 2, .y = 3 });
-
- try tst.expectEqual(sf.Color.Yellow, text.getFillColor());
- try tst.expectEqual(sf.Color.Red, text.getOutlineColor());
- try tst.expectEqual(@as(f32, 2), text.getOutlineThickness());
- try tst.expectEqual(@as(usize, 10), text.getCharacterSize());
- try tst.expectEqual(@as(f32, 20), text.getRotation());
- try tst.expectEqual(sf.Vector2f{ .x = -4, .y = 7 }, text.getPosition());
- try tst.expectEqual(sf.Vector2f{ .x = 20, .y = 25 }, text.getOrigin());
- try tst.expectEqual(sf.Vector2f{ .x = 4, .y = 6 }, text.getScale());
-
- _ = text.getLocalBounds();
- _ = text.getGlobalBounds();
-}
diff --git a/src/sfml/graphics/VertexArray.zig b/src/sfml/graphics/VertexArray.zig
deleted file mode 100644
index d340600..0000000
--- a/src/sfml/graphics/VertexArray.zig
+++ /dev/null
@@ -1,36 +0,0 @@
-//! Define a set of one or more 2D primitives.
-
-const sf = @import("../sfml.zig");
-
-// CONSTRUCTION ZONE
-
-const VertexArray = @This();
-
-/// Creates a vertex array from a slice of vertices
-pub fn createFromSlice(vertex: []const sf.graphics.Vertex, primitive: sf.graphics.PrimitiveType) !VertexArray {
- var va = sf.c.sfVertexArray_create();
- if (va) |vert| {
- sf.c.sfVertexArray_setPrimitiveType(vert, @enumToInt(primitive));
- sf.c.sfVertexArray_resize(vert, vertex.len);
- for (vertex) |v, i|
- sf.c.sfVertexArray_getVertex(vert, i).* = @bitCast(sf.c.sfVertex, v);
- return VertexArray{ ._ptr = vert };
- } else return sf.Error.nullptrUnknownReason;
-}
-
-/// Destroys a vertex array
-pub fn destroy(self: *VertexArray) void {
- sf.c.sfVertexArray_destroy(self._ptr);
-}
-
-// Draw function
-pub fn sfDraw(self: VertexArray, window: anytype, states: ?*sf.c.sfRenderStates) void {
- switch (@TypeOf(window)) {
- sf.graphics.RenderWindow => sf.c.sfRenderWindow_drawVertexArray(window._ptr, self._ptr, states),
- sf.graphics.RenderTexture => sf.c.sfRenderTexture_drawVertexArray(window._ptr, self._ptr, states),
- else => @compileError("window must be a render target"),
- }
-}
-
-/// Pointer to the csfml structure
-_ptr: *sf.c.sfVertexArray,
diff --git a/src/sfml/graphics/View.zig b/src/sfml/graphics/View.zig
deleted file mode 100644
index 130bb66..0000000
--- a/src/sfml/graphics/View.zig
+++ /dev/null
@@ -1,104 +0,0 @@
-//! 2D camera that defines what region is shown on screen.
-
-const sf = struct {
- pub usingnamespace @import("../sfml.zig");
- pub usingnamespace sf.system;
- pub usingnamespace sf.graphics;
-};
-
-const View = @This();
-
-/// Creates a view from a rectangle
-pub fn fromRect(rect: sf.FloatRect) View {
- var ret: View = undefined;
- ret.center = rect.getCorner();
- ret.size = rect.getSize();
- ret.center = ret.center.add(ret.size.scale(0.5));
- ret.viewport = sf.FloatRect.init(0, 0, 1, 1);
- return ret;
-}
-
-/// Creates a view from a CSFML object
-/// This is mainly for the inner workings of this wrapper
-pub fn _fromCSFML(view: *const sf.c.sfView) View {
- var ret: View = undefined;
- ret.center = sf.Vector2f._fromCSFML(sf.c.sfView_getCenter(view));
- ret.size = sf.Vector2f._fromCSFML(sf.c.sfView_getSize(view));
- ret.viewport = sf.FloatRect._fromCSFML(sf.c.sfView_getViewport(view));
- return ret;
-}
-
-/// Creates a CSFML view from this view
-/// This is mainly for the inner workings of this wrapper
-/// The resulting view must be destroyed!
-pub fn _toCSFML(self: View) *sf.c.sfView {
- var view = sf.c.sfView_create().?;
- sf.c.sfView_setCenter(view, self.center._toCSFML());
- sf.c.sfView_setSize(view, self.size._toCSFML());
- sf.c.sfView_setViewport(view, self.viewport._toCSFML());
- return view;
-}
-
-pub fn getRect(self: View) sf.FloatRect {
- return sf.FloatRect.init(
- self.center.x - self.size.x / 2,
- self.center.y - self.size.y / 2,
- self.size.x,
- self.size.y,
- );
-}
-
-pub fn setSize(self: *View, size: sf.Vector2f) void {
- self.size = size;
-}
-
-pub fn setCenter(self: *View, center: sf.Vector2f) void {
- self.center = center;
-}
-
-pub fn zoom(self: *View, factor: f32) void {
- self.size = .{ .x = self.size.x * factor, .y = self.size.y * factor };
-}
-
-// View variables
-/// Center of the view, what this view "looks" at
-center: sf.Vector2f,
-/// Width and height of the view
-size: sf.Vector2f,
-/// The viewport of this view
-viewport: sf.FloatRect,
-
-test "view: from rect" {
- const tst = @import("std").testing;
-
- // Testing if the view from rect initialization works
- var rect = sf.FloatRect.init(10, -15, 700, 600);
-
- var view = sf.c.sfView_createFromRect(rect._toCSFML());
- defer sf.c.sfView_destroy(view);
-
- var view2 = View.fromRect(rect);
-
- var center = sf.Vector2f._fromCSFML(sf.c.sfView_getCenter(view));
- var size = sf.Vector2f._fromCSFML(sf.c.sfView_getSize(view));
-
- try tst.expectApproxEqAbs(center.x, view2.center.x, 0.00001);
- try tst.expectApproxEqAbs(center.y, view2.center.y, 0.00001);
- try tst.expectApproxEqAbs(size.x, view2.size.x, 0.00001);
- try tst.expectApproxEqAbs(size.y, view2.size.y, 0.00001);
-
- var rect_ret = view2.getRect();
-
- try tst.expectApproxEqAbs(rect.left, rect_ret.left, 0.00001);
- try tst.expectApproxEqAbs(rect.top, rect_ret.top, 0.00001);
- try tst.expectApproxEqAbs(rect.width, rect_ret.width, 0.00001);
- try tst.expectApproxEqAbs(rect.height, rect_ret.height, 0.00001);
-
- view2.setCenter(.{ .x = 400, .y = 300 });
- view2.setSize(.{ .x = 800, .y = 600 });
- rect_ret = view2.getRect();
- try tst.expectApproxEqAbs(@as(f32, 0), rect_ret.left, 0.00001);
- try tst.expectApproxEqAbs(@as(f32, 0), rect_ret.top, 0.00001);
- try tst.expectApproxEqAbs(@as(f32, 800), rect_ret.width, 0.00001);
- try tst.expectApproxEqAbs(@as(f32, 600), rect_ret.height, 0.00001);
-}
diff --git a/src/sfml/graphics/color.zig b/src/sfml/graphics/color.zig
deleted file mode 100644
index bea5666..0000000
--- a/src/sfml/graphics/color.zig
+++ /dev/null
@@ -1,185 +0,0 @@
-//! Utility class for manipulating RGBA colors.
-
-const sf = @import("../sfml_import.zig");
-const math = @import("std").math;
-
-pub const Color = packed struct {
- /// Converts a color from a csfml object
- /// For inner workings
- pub fn _fromCSFML(col: sf.c.sfColor) Color {
- return @bitCast(Color, col);
- }
-
- /// Converts this color to a csfml one
- /// For inner workings
- pub fn _toCSFML(self: Color) sf.c.sfColor {
- return @bitCast(sf.c.sfColor, self);
- }
-
- /// Inits a color with rgb components
- pub fn fromRGB(red: u8, green: u8, blue: u8) Color {
- return Color{
- .r = red,
- .g = green,
- .b = blue,
- .a = 0xff,
- };
- }
-
- /// Inits a color with rgba components
- pub fn fromRGBA(red: u8, green: u8, blue: u8, alpha: u8) Color {
- return Color{
- .r = red,
- .g = green,
- .b = blue,
- .a = alpha,
- };
- }
-
- /// Inits a color from a 32bits value (RGBA in that order)
- pub fn fromInteger(int: u32) Color {
- return Color{
- .r = @truncate(u8, (int & 0xff000000) >> 24),
- .g = @truncate(u8, (int & 0x00ff0000) >> 16),
- .b = @truncate(u8, (int & 0x0000ff00) >> 8),
- .a = @truncate(u8, (int & 0x000000ff) >> 0),
- };
- }
-
- /// Gets a 32 bit integer representing the color
- pub fn toInteger(self: Color) u32 {
- return (@intCast(u32, self.r) << 24) |
- (@intCast(u32, self.g) << 16) |
- (@intCast(u32, self.b) << 8) |
- (@intCast(u32, self.a) << 0);
- }
-
- /// Creates a color with rgba floats from 0 to 1
- fn fromFloats(red: f32, green: f32, blue: f32, alpha: f32) Color {
- return Color{
- .r = @floatToInt(u8, math.clamp(red, 0.0, 1.0) * 255.0),
- .g = @floatToInt(u8, math.clamp(green, 0.0, 1.0) * 255.0),
- .b = @floatToInt(u8, math.clamp(blue, 0.0, 1.0) * 255.0),
- .a = @floatToInt(u8, math.clamp(alpha, 0.0, 1.0) * 255.0),
- };
- }
-
- /// Creates a color from HSV and transparency components (this is not part of the SFML)
- /// hue is in degrees, saturation and value are in percents
- pub fn fromHSVA(hue: f32, saturation: f32, value: f32, alpha: f32) Color {
- const h = hue;
- const s = saturation / 100;
- const v = value / 100;
- const a = alpha;
-
- var hh: f32 = h;
-
- if (v <= 0.0)
- return fromFloats(0, 0, 0, a);
-
- if (hh >= 360.0)
- hh = 0;
- hh /= 60.0;
-
- var ff: f32 = hh - math.floor(hh);
-
- var p: f32 = v * (1.0 - s);
- var q: f32 = v * (1.0 - (s * ff));
- var t: f32 = v * (1.0 - (s * (1.0 - ff)));
-
- return switch (@floatToInt(usize, hh)) {
- 0 => fromFloats(v, t, p, a),
- 1 => fromFloats(q, v, p, a),
- 2 => fromFloats(p, v, t, a),
- 3 => fromFloats(p, q, v, a),
- 4 => fromFloats(t, p, v, a),
- else => fromFloats(v, p, q, a),
- };
- }
-
- /// Get a GLSL float vector for this color (for shaders)
- pub fn toFVec4(self: Color) sf.graphics.glsl.FVec4 {
- return .{
- .x = @intToFloat(f32, self.r) / 255.0,
- .y = @intToFloat(f32, self.g) / 255.0,
- .z = @intToFloat(f32, self.b) / 255.0,
- .w = @intToFloat(f32, self.a) / 255.0
- };
- }
- /// Get a GLSL int vector for this color (for shaders)
- pub fn toIVec4(self: Color) sf.graphcis.glsl.IVec4 {
- return .{
- .x = self.r,
- .y = self.g,
- .z = self.b,
- .w = self.a
- };
- }
-
- // Colors
- /// Black color
- pub const Black = Color.fromRGB(0, 0, 0);
- /// White color
- pub const White = Color.fromRGB(255, 255, 255);
- /// Red color
- pub const Red = Color.fromRGB(255, 0, 0);
- /// Green color
- pub const Green = Color.fromRGB(0, 255, 0);
- /// Blue color
- pub const Blue = Color.fromRGB(0, 0, 255);
- /// Yellow color
- pub const Yellow = Color.fromRGB(255, 255, 0);
- /// Magenta color
- pub const Magenta = Color.fromRGB(255, 0, 255);
- /// Cyan color
- pub const Cyan = Color.fromRGB(0, 255, 255);
- /// Transparent color
- pub const Transparent = Color.fromRGBA(0, 0, 0, 0);
-
- /// Red component
- r: u8,
- /// Green component
- g: u8,
- /// Blue component
- b: u8,
- /// Alpha (opacity) component
- a: u8,
-};
-
-test "color: conversions" {
- const tst = @import("std").testing;
-
- var code: u32 = 0x4BDA9CFF;
- var col = Color.fromInteger(code);
-
- try tst.expectEqual(Color.fromRGB(75, 218, 156), col);
- try tst.expectEqual(code, col.toInteger());
-
- var csfml_col = sf.c.sfColor_fromInteger(@as(c_uint, code));
-
- try tst.expectEqual(Color._fromCSFML(csfml_col), col);
-}
-
-test "color: hsv to rgb" {
- const tst = @import("std").testing;
-
- var col = Color.fromHSVA(10, 20, 100, 255);
-
- try tst.expectEqual(Color.fromRGB(255, 212, 204), col);
-}
-
-test "color: sane from/to CSFML color" {
- const tst = @import("std").testing;
-
- const col = Color.fromRGBA(5, 12, 28, 127);
- const ccol = col._toCSFML();
-
- try tst.expectEqual(col.r, ccol.r);
- try tst.expectEqual(col.g, ccol.g);
- try tst.expectEqual(col.b, ccol.b);
- try tst.expectEqual(col.a, ccol.a);
-
- const col2 = Color._fromCSFML(ccol);
-
- try tst.expectEqual(col, col2);
-}
diff --git a/src/sfml/graphics/glsl.zig b/src/sfml/graphics/glsl.zig
deleted file mode 100644
index aa00ffa..0000000
--- a/src/sfml/graphics/glsl.zig
+++ /dev/null
@@ -1,16 +0,0 @@
-const sf = @import("../sfml.zig").system;
-
-pub const FVec2 = sf.Vector2(f32);
-pub const FVec3 = sf.Vector3(f32);
-pub const FVec4 = sf.Vector4(f32);
-
-pub const IVec2 = sf.Vector2(c_int);
-pub const IVec3 = sf.Vector3(c_int);
-pub const IVec4 = sf.Vector4(c_int);
-
-pub const BVec2 = sf.Vector2(bool);
-pub const BVec3 = sf.Vector3(bool);
-pub const BVec4 = sf.Vector4(bool);
-
-pub const Mat3 = [3 * 3]f32;
-pub const Mat4 = [4 * 4]f32; \ No newline at end of file
diff --git a/src/sfml/graphics/primitive_type.zig b/src/sfml/graphics/primitive_type.zig
deleted file mode 100644
index 9e191a5..0000000
--- a/src/sfml/graphics/primitive_type.zig
+++ /dev/null
@@ -1,9 +0,0 @@
-pub const PrimitiveType = enum(c_uint) {
- Points,
- Lines,
- LineStrip,
- Triangles,
- TriangleStrip,
- TriangleFan,
- Quads,
-};
diff --git a/src/sfml/graphics/rect.zig b/src/sfml/graphics/rect.zig
deleted file mode 100644
index 2d7d0ef..0000000
--- a/src/sfml/graphics/rect.zig
+++ /dev/null
@@ -1,161 +0,0 @@
-//! Utility class for manipulating 2D axis aligned rectangles.
-
-const sf = struct {
- pub usingnamespace @import("../sfml.zig");
- pub usingnamespace sf.system;
-};
-const math = @import("std").math;
-
-pub fn Rect(comptime T: type) type {
- return packed struct {
- const Self = @This();
-
- /// The CSFML vector type equivalent
- const CsfmlEquivalent = switch (T) {
- c_int => sf.c.sfIntRect,
- f32 => sf.c.sfFloatRect,
- else => void,
- };
-
- /// Creates a rect (just for convinience)
- pub fn init(left: T, top: T, width: T, height: T) Self {
- return Self{
- .left = left,
- .top = top,
- .width = width,
- .height = height,
- };
- }
-
- /// Makes a CSFML rect with this rect (only if the corresponding type exists)
- /// This is mainly for the inner workings of this wrapper
- pub fn _toCSFML(self: Self) CsfmlEquivalent {
- if (CsfmlEquivalent == void) @compileError("This rectangle type doesn't have a CSFML equivalent.");
- return @bitCast(CsfmlEquivalent, self);
- }
-
- /// Creates a rect from a CSFML one (only if the corresponding type exists)
- /// This is mainly for the inner workings of this wrapper
- pub fn _fromCSFML(rect: CsfmlEquivalent) Self {
- if (CsfmlEquivalent == void) @compileError("This rectangle type doesn't have a CSFML equivalent.");
- return @bitCast(Self, rect);
- }
-
- /// Checks if a point is inside this recangle
- pub fn contains(self: Self, vec: sf.Vector2(T)) bool {
- // Shamelessly stolen
- var min_x: T = math.min(self.left, self.left + self.width);
- var max_x: T = math.max(self.left, self.left + self.width);
- var min_y: T = math.min(self.top, self.top + self.height);
- var max_y: T = math.max(self.top, self.top + self.height);
-
- return (vec.x >= min_x and
- vec.x < max_x and
- vec.y >= min_y and
- vec.y < max_y);
- }
-
- /// Checks if two rectangles have a common intersection, if yes returns that zone, if not returns null
- pub fn intersects(self: Self, other: Self) ?Self {
- // Shamelessly stolen too
- var r1_min_x: T = math.min(self.left, self.left + self.width);
- var r1_max_x: T = math.max(self.left, self.left + self.width);
- var r1_min_y: T = math.min(self.top, self.top + self.height);
- var r1_max_y: T = math.max(self.top, self.top + self.height);
-
- var r2_min_x: T = math.min(other.left, other.left + other.width);
- var r2_max_x: T = math.max(other.left, other.left + other.width);
- var r2_min_y: T = math.min(other.top, other.top + other.height);
- var r2_max_y: T = math.max(other.top, other.top + other.height);
-
- var inter_left: T = math.max(r1_min_x, r2_min_x);
- var inter_top: T = math.max(r1_min_y, r2_min_y);
- var inter_right: T = math.min(r1_max_x, r2_max_x);
- var inter_bottom: T = math.min(r1_max_y, r2_max_y);
-
- if (inter_left < inter_right and inter_top < inter_bottom) {
- return Self.init(inter_left, inter_top, inter_right - inter_left, inter_bottom - inter_top);
- } else {
- return null;
- }
- }
-
- /// Checks if two rectangles are the same
- pub fn equals(self: Self, other: Self) bool {
- return (self.left == other.left and
- self.top == other.top and
- self.width == other.width and
- self.height == other.height);
- }
-
- /// Gets a vector with left and top components inside
- pub fn getCorner(self: Self) sf.Vector2(T) {
- return sf.Vector2(T){ .x = self.left, .y = self.top };
- }
- /// Gets a vector with the bottom right corner coordinates
- pub fn getOtherCorner(self: Self) sf.Vector2(T) {
- return self.getCorner().add(self.getSize());
- }
- /// Gets a vector with width and height components inside
- pub fn getSize(self: Self) sf.Vector2(T) {
- return sf.Vector2(T){ .x = self.width, .y = self.height };
- }
-
- /// x component of the top left corner
- left: T,
- /// x component of the top left corner
- top: T,
- /// width of the rectangle
- width: T,
- /// height of the rectangle
- height: T
- };
-}
-
-test "rect: intersect" {
- const tst = @import("std").testing;
-
- var r1 = Rect(c_int).init(0, 0, 10, 10);
- var r2 = Rect(c_int).init(6, 6, 20, 20);
- var r3 = Rect(c_int).init(-5, -5, 10, 10);
-
- try tst.expectEqual(@as(?Rect(c_int), null), r2.intersects(r3));
-
- var inter1: sf.c.sfIntRect = undefined;
- var inter2: sf.c.sfIntRect = undefined;
-
- try tst.expectEqual(sf.c.sfIntRect_intersects(&r1._toCSFML(), &r2._toCSFML(), &inter1), 1);
- try tst.expectEqual(sf.c.sfIntRect_intersects(&r1._toCSFML(), &r3._toCSFML(), &inter2), 1);
-
- try tst.expectEqual(Rect(c_int)._fromCSFML(inter1), r1.intersects(r2).?);
- try tst.expectEqual(Rect(c_int)._fromCSFML(inter2), r1.intersects(r3).?);
-}
-
-test "rect: contains" {
- const tst = @import("std").testing;
-
- var r1 = Rect(f32).init(0, 0, 10, 10);
-
- try tst.expect(r1.contains(.{ .x = 0, .y = 0 }));
- try tst.expect(r1.contains(.{ .x = 9, .y = 9 }));
- try tst.expect(!r1.contains(.{ .x = 5, .y = -1 }));
- try tst.expect(!r1.contains(.{ .x = 10, .y = 5 }));
-}
-
-test "rect: sane from/to CSFML rect" {
- const tst = @import("std").testing;
-
- inline for ([_]type{ c_int, f32 }) |T| {
- const rect = Rect(T).init(1, 3, 5, 10);
- const crect = rect._toCSFML();
-
- try tst.expectEqual(rect.left, crect.left);
- try tst.expectEqual(rect.top, crect.top);
- try tst.expectEqual(rect.width, crect.width);
- try tst.expectEqual(rect.height, crect.height);
-
- const rect2 = Rect(T)._fromCSFML(crect);
-
- try tst.expectEqual(rect, rect2);
- }
-}
diff --git a/src/sfml/graphics/texture.zig b/src/sfml/graphics/texture.zig
deleted file mode 100644
index 55de1ae..0000000
--- a/src/sfml/graphics/texture.zig
+++ /dev/null
@@ -1,265 +0,0 @@
-//! Image living on the graphics card that can be used for drawing.
-
-const sf = struct {
- pub usingnamespace @import("../sfml.zig");
- pub usingnamespace sf.system;
- pub usingnamespace sf.graphics;
-};
-
-const std = @import("std");
-const assert = std.debug.assert;
-
-const TextureType = enum { _ptr, _const_ptr };
-
-pub const Texture = union(TextureType) {
- // Constructor/destructor
-
- /// Creates a texture from nothing
- pub fn create(size: sf.Vector2u) !Texture {
- const tex = sf.c.sfTexture_create(@intCast(c_uint, size.x), @intCast(c_uint, size.y));
- if (tex == null)
- return sf.Error.nullptrUnknownReason;
- return Texture{ ._ptr = tex.? };
- }
- /// Loads a texture from a file
- pub fn createFromFile(path: [:0]const u8) !Texture {
- const tex = sf.c.sfTexture_createFromFile(path, null);
- if (tex == null)
- return sf.Error.resourceLoadingError;
- return Texture{ ._ptr = tex.? };
- }
- /// Creates an texture from an image
- pub fn createFromImage(image: sf.Image, area: ?sf.IntRect) !Texture {
- const tex = if (area) |a|
- sf.c.sfTexture_createFromImage(image._ptr, &a._toCSFML())
- else
- sf.c.sfTexture_createFromImage(image._ptr, null);
-
- if (tex == null)
- return sf.Error.nullptrUnknownReason;
- return Texture{ ._ptr = tex.? };
- }
-
- /// Destroys a texture
- /// Be careful, you can only destroy non const textures
- pub fn destroy(self: *Texture) void {
- // TODO : is it possible to detect that comptime?
- // Should this panic?
- if (self.* == ._const_ptr)
- @panic("Can't destroy a const texture pointer");
- sf.c.sfTexture_destroy(self._ptr);
- }
-
- // Getters/Setters
-
- /// Gets a const pointer to this texture
- /// For inner workings
- pub fn _get(self: Texture) *const sf.c.sfTexture {
- return switch (self) {
- ._ptr => self._ptr,
- ._const_ptr => self._const_ptr,
- };
- }
-
- /// Clones this texture (the clone won't be const)
- pub fn copy(self: Texture) !Texture {
- const cpy = sf.c.sfTexture_copy(self._get());
- if (cpy == null)
- return sf.Error.nullptrUnknownReason;
- return Texture{ ._ptr = cpy.? };
- }
- /// Copy this texture to an image in ram
- pub fn copyToImage(self: Texture) sf.Image {
- return .{ ._ptr = sf.c.sfTexture_copyToImage(self._get()).? };
- }
-
- /// Makes this texture constant (I don't know why you would do that)
- pub fn makeConst(self: *Texture) void {
- self.* = Texture{ ._const_ptr = self._get() };
- }
-
- /// Gets the size of this image
- pub fn getSize(self: Texture) sf.Vector2u {
- const size = sf.c.sfTexture_getSize(self._get());
- return sf.Vector2u{ .x = size.x, .y = size.y };
- }
- /// Gets the pixel count of this image
- pub fn getPixelCount(self: Texture) usize {
- const dim = self.getSize();
- return dim.x * dim.y;
- }
-
- /// Updates the pixels of the image from an array of pixels (colors)
- pub fn updateFromPixels(self: *Texture, pixels: []const sf.Color, zone: ?sf.Rect(c_uint)) !void {
- if (self.* == ._const_ptr)
- @panic("Can't set pixels on a const texture");
- if (self.isSrgb())
- @panic("Updating an srgb from a pixel array isn't implemented");
-
- var real_zone: sf.Rect(c_uint) = undefined;
- var size = self.getSize();
-
- if (zone) |z| {
- // Check if the given zone is fully inside the image
- var intersection = z.intersects(sf.Rect(c_uint).init(0, 0, size.x, size.y));
-
- if (intersection) |i| {
- if (!i.equals(z))
- return sf.Error.areaDoesNotFit;
- } else return sf.Error.areaDoesNotFit;
-
- real_zone = z;
- } else {
- real_zone.left = 0;
- real_zone.top = 0;
- real_zone.width = size.x;
- real_zone.height = size.y;
- }
- // Check if there is enough data
- if (pixels.len < real_zone.width * real_zone.height)
- return sf.Error.notEnoughData;
-
- sf.c.sfTexture_updateFromPixels(self._ptr, @ptrCast([*]const u8, pixels.ptr), real_zone.width, real_zone.height, real_zone.left, real_zone.top);
- }
- /// Updates the pixels of the image from an other texture
- pub fn updateFromTexture(self: *Texture, other: Texture, copy_pos: ?sf.Vector2u) void {
- if (self == ._const_ptr)
- @panic("Can't set pixels on a const texture");
-
- var pos = if (copy_pos) |a| a else sf.Vector2u{ .x = 0, .y = 0 };
- var max = other.getSize().add(pos);
- var size = self.getSize();
-
- assert(max.x <= size.x and max.y <= size.y);
-
- sf.c.sfTexture_updateFromTexture(self._ptr, other._get(), pos.x, pos.y);
- }
- /// Updates the pixels of the image from an image
- pub fn updateFromImage(self: *Texture, image: sf.Image, copy_pos: ?sf.Vector2u) void {
- if (self.* == ._const_ptr)
- @panic("Can't set pixels on a const texture");
-
- var pos = if (copy_pos) |a| a else sf.Vector2u{ .x = 0, .y = 0 };
- var max = image.getSize().add(pos);
- var size = self.getSize();
-
- assert(max.x <= size.x and max.y <= size.y);
-
- sf.c.sfTexture_updateFromImage(self._ptr, image._ptr, pos.x, pos.y);
- }
-
- /// Tells whether or not this texture is to be smoothed
- pub fn isSmooth(self: Texture) bool {
- return sf.c.sfTexture_isSmooth(self._ptr) != 0;
- }
- /// Enables or disables texture smoothing
- pub fn setSmooth(self: *Texture, smooth: bool) void {
- if (self.* == ._const_ptr)
- @panic("Can't set properties on a const texture");
-
- sf.c.sfTexture_setSmooth(self._ptr, @boolToInt(smooth));
- }
-
- /// Tells whether or not this texture should repeat when rendering outside its bounds
- pub fn isRepeated(self: Texture) bool {
- return sf.c.sfTexture_isRepeated(self._ptr) != 0;
- }
- /// Enables or disables texture repeating
- pub fn setRepeated(self: *Texture, repeated: bool) void {
- if (self.* == ._const_ptr)
- @panic("Can't set properties on a const texture");
-
- sf.c.sfTexture_setRepeated(self._ptr, @boolToInt(repeated));
- }
-
- /// Tells whether or not this texture has colors in the SRGB format
- /// SRGB functions arent implemented yet
- pub fn isSrgb(self: Texture) bool {
- return sf.c.sfTexture_isSrgb(self._ptr) != 0;
- }
- /// Enables or disables SRGB
- pub fn setSrgb(self: *Texture, srgb: bool) void {
- if (self.* == ._const_ptr)
- @panic("Can't set properties on a const texture");
-
- sf.c.sfTexture_setSrgb(self._ptr, @boolToInt(srgb));
- }
-
- /// Swaps this texture's contents with an other texture
- pub fn swap(self: *Texture, other: *Texture) void {
- if (self.* == ._const_ptr or other.* == ._const_ptr)
- @panic("Texture swapping must be done between two non const textures");
-
- sf.c.sfTexture_swap(self._ptr, other._ptr);
- }
-
- // Others
-
- /// Generates a mipmap for the current texture data, returns true if the operation succeeded
- pub fn generateMipmap(self: *Texture) bool {
- if (self == ._const_ptr)
- @panic("Can't act on a const texture");
-
- return sf.c.sfTexture_generateMipmap(self._ptr) != 0;
- }
-
- /// Pointer to the csfml texture
- _ptr: *sf.c.sfTexture,
- /// Const pointer to the csfml texture
- _const_ptr: *const sf.c.sfTexture
-};
-
-test "texture: sane getters and setters" {
- const tst = std.testing;
- const allocator = std.heap.page_allocator;
-
- var tex = try Texture.create(.{ .x = 12, .y = 10 });
- defer tex.destroy();
-
- var size = tex.getSize();
-
- tex.setSrgb(false);
- tex.setSmooth(true);
- tex.setRepeated(true);
-
- try tst.expectEqual(@as(u32, 12), size.x);
- try tst.expectEqual(@as(u32, 10), size.y);
- try tst.expectEqual(@as(usize, 120), tex.getPixelCount());
-
- var pixel_data = try allocator.alloc(sf.Color, 120);
- defer allocator.free(pixel_data);
-
- for (pixel_data) |*c, i| {
- c.* = sf.graphics.Color.fromHSVA(@intToFloat(f32, i) / 144 * 360, 100, 100, 1);
- }
-
- pixel_data[0] = sf.Color.Green;
-
- try tex.updateFromPixels(pixel_data, null);
-
- try tst.expect(!tex.isSrgb());
- try tst.expect(tex.isSmooth());
- try tst.expect(tex.isRepeated());
-
- var img = tex.copyToImage();
- defer img.destroy();
-
- try tst.expectEqual(sf.Color.Green, img.getPixel(.{ .x = 0, .y = 0 }));
-
- tex.updateFromImage(img, null);
-
- var t = tex;
- t.makeConst();
-
- var copy = try t.copy();
-
- try tst.expectEqual(@as(usize, 120), copy.getPixelCount());
-
- var tex2 = try Texture.create(.{ .x = 100, .y = 100 });
- defer tex2.destroy();
-
- copy.swap(&tex2);
-
- try tst.expectEqual(@as(usize, 100 * 100), copy.getPixelCount());
- try tst.expectEqual(@as(usize, 120), tex2.getPixelCount());
-}
diff --git a/src/sfml/graphics/vertex.zig b/src/sfml/graphics/vertex.zig
deleted file mode 100644
index 97b25f5..0000000
--- a/src/sfml/graphics/vertex.zig
+++ /dev/null
@@ -1,9 +0,0 @@
-//! Define a point with color and texture coordinates.
-
-const sf = @import("../sfml.zig");
-
-pub const Vertex = packed struct {
- position: sf.system.Vector2f,
- color: sf.graphics.Color,
- tex_coords: sf.system.Vector2f,
-};
diff --git a/src/sfml/sfml.zig b/src/sfml/sfml.zig
deleted file mode 100644
index 2cf51f2..0000000
--- a/src/sfml/sfml.zig
+++ /dev/null
@@ -1,77 +0,0 @@
-//! Import this to get all the sfml wrapper classes
-
-pub const c = @import("sfml_import.zig").c;
-
-pub const Error = @import("sfml_errors.zig").Error;
-
-pub const system = struct {
- const vector = @import("system/vector.zig");
- pub const Vector2 = vector.Vector2;
- pub const Vector3 = vector.Vector3;
- pub const Vector4 = vector.Vector4;
- pub const Vector2i = Vector2(c_int);
- pub const Vector2u = Vector2(c_uint);
- pub const Vector2f = Vector2(f32);
- pub const Vector3f = Vector3(f32);
-
- pub const Time = @import("system/Time.zig");
- pub const Clock = @import("system/Clock.zig");
-};
-
-pub const window = struct {
- pub const Event = @import("window/event.zig").Event;
- pub const Style = @import("window/Style.zig");
- pub const WindowHandle = c.sfWindowHandle;
- pub const ContextSettings = @import("window/context_settings.zig").ContextSettings;
- pub const keyboard = @import("window/keyboard.zig");
- pub const mouse = @import("window/mouse.zig");
-};
-
-pub const graphics = struct {
- pub const Color = @import("graphics/color.zig").Color;
-
- pub const RenderWindow = @import("graphics/RenderWindow.zig");
- pub const RenderTexture = @import("graphics/RenderTexture.zig");
-
- pub const View = @import("graphics/View.zig");
-
- pub const Image = @import("graphics/Image.zig");
- pub const Texture = @import("graphics/texture.zig").Texture;
-
- pub const Sprite = @import("graphics/Sprite.zig");
- pub const CircleShape = @import("graphics/CircleShape.zig");
- pub const RectangleShape = @import("graphics/RectangleShape.zig");
-
- pub const Vertex = @import("graphics/vertex.zig").Vertex;
- pub const VertexArray = @import("graphics/VertexArray.zig");
- pub const PrimitiveType = @import("graphics/primitive_type.zig").PrimitiveType;
-
- pub const Rect = @import("graphics/rect.zig").Rect;
- pub const IntRect = Rect(c_int);
- pub const FloatRect = Rect(f32);
-
- pub const Font = @import("graphics/Font.zig");
- pub const Text = @import("graphics/Text.zig");
-
- pub const glsl = @import("graphics/glsl.zig");
- pub const Shader = @import("graphics/Shader.zig");
- pub const BlendMode = @import("graphics/BlendMode.zig");
- pub const RenderStates = @import("graphics/RenderStates.zig");
-};
-
-pub const audio = struct {
- pub const Music = @import("audio/Music.zig");
- pub const SoundBuffer = @import("audio/SoundBuffer.zig");
- pub const Sound = @import("audio/Sound.zig");
-};
-
-pub const network = @compileError("network module: to be implemented one day");
-
-pub const VertexBuffer = @compileError("VertexArray not available yet");
-pub const Transform = @compileError("Transform not available yet");
-
-pub const touch = @compileError("touch not available yet");
-pub const joystick = @compileError("Joystick not available yet");
-pub const sensor = @compileError("Sensor not available yet");
-pub const clipboard = @compileError("Clipboard not available yet");
-pub const Cursor = @compileError("Cursor not available yet");
diff --git a/src/sfml/sfml_errors.zig b/src/sfml/sfml_errors.zig
deleted file mode 100644
index d09da43..0000000
--- a/src/sfml/sfml_errors.zig
+++ /dev/null
@@ -1,3 +0,0 @@
-//! Errors for the wrapper
-
-pub const Error = error{ nullptrUnknownReason, windowCreationFailed, resourceLoadingError, notEnoughData, areaDoesNotFit, outOfBounds, savingInFileFailed };
diff --git a/src/sfml/sfml_import.zig b/src/sfml/sfml_import.zig
deleted file mode 100644
index be21671..0000000
--- a/src/sfml/sfml_import.zig
+++ /dev/null
@@ -1,8 +0,0 @@
-//! Imports the csfml c headers
-
-pub const c = @cImport({
- @cInclude("SFML/Graphics.h");
- @cInclude("SFML/Window.h");
- @cInclude("SFML/System.h");
- @cInclude("SFML/Audio.h");
-});
diff --git a/src/sfml/sfml_tests.zig b/src/sfml/sfml_tests.zig
deleted file mode 100644
index 5977a07..0000000
--- a/src/sfml/sfml_tests.zig
+++ /dev/null
@@ -1,11 +0,0 @@
-//! Test suite. Most tests are fairly basic, as they're not testing the SFML itself
-
-const std = @import("std");
-
-test "all sfml tests" {
- const sf = @import("sfml.zig");
- std.testing.refAllDecls(sf.system);
- std.testing.refAllDecls(sf.window);
- std.testing.refAllDecls(sf.graphics);
- std.testing.refAllDecls(sf.audio);
-}
diff --git a/src/sfml/system/Clock.zig b/src/sfml/system/Clock.zig
deleted file mode 100644
index 74b73ab..0000000
--- a/src/sfml/system/Clock.zig
+++ /dev/null
@@ -1,59 +0,0 @@
-//! Utility class that measures the elapsed time.
-
-const sf = struct {
- pub usingnamespace @import("../sfml.zig");
- pub usingnamespace sf.system;
- pub usingnamespace sf.graphics;
-};
-
-const Clock = @This();
-
-// Constructor/destructor
-
-/// Inits a clock. The clock will have its time set at 0 at this point, and automatically starts
-/// Std.time timer also is a good alternative
-pub fn create() !Clock {
- var clock = sf.c.sfClock_create();
- if (clock == null)
- return sf.Error.nullptrUnknownReason;
-
- return Clock{ ._ptr = clock.? };
-}
-
-/// Destroys this clock
-pub fn destroy(self: *Clock) void {
- sf.c.sfClock_destroy(self._ptr);
-}
-
-// Clock control
-/// Gets the elapsed seconds
-pub fn getElapsedTime(self: Clock) sf.Time {
- var time = sf.c.sfClock_getElapsedTime(self._ptr).microseconds;
- return sf.Time{ .us = time };
-}
-
-/// Gets the elapsed seconds and restarts the timer
-pub fn restart(self: *Clock) sf.Time {
- var time = sf.c.sfClock_restart(self._ptr).microseconds;
- return sf.Time{ .us = time };
-}
-
-/// Pointer to the csfml structure
-_ptr: *sf.c.sfClock,
-
-test "clock: sleep test" {
- const tst = @import("std").testing;
-
- // This tests just sleeps and check what the timer measured (not very accurate but eh)
- var clk = try Clock.create();
- defer clk.destroy();
-
- sf.Time.milliseconds(500).sleep();
-
- try tst.expectApproxEqAbs(@as(f32, 0.5), clk.getElapsedTime().asSeconds(), 0.1);
-
- sf.Time.sleep(sf.Time.seconds(0.2));
-
- try tst.expectApproxEqAbs(@as(f32, 0.7), clk.restart().asSeconds(), 0.1);
- try tst.expectApproxEqAbs(@as(f32, 0), clk.getElapsedTime().asSeconds(), 0.01);
-}
diff --git a/src/sfml/system/Time.zig b/src/sfml/system/Time.zig
deleted file mode 100644
index ae5152a..0000000
--- a/src/sfml/system/Time.zig
+++ /dev/null
@@ -1,114 +0,0 @@
-//! Represents a time value.
-
-const sf = @import("../sfml.zig");
-
-const Time = @This();
-
-// Constructors
-
-/// Converts a time from a csfml object
-/// For inner workings
-pub fn _fromCSFML(time: sf.c.sfTime) Time {
- return Time{ .us = time.microseconds };
-}
-
-/// Converts a time to a csfml object
-/// For inner workings
-pub fn _toCSFML(self: Time) sf.c.sfTime {
- return sf.c.sfTime{ .microseconds = self.us };
-}
-
-/// Creates a time object from a seconds count
-pub fn seconds(s: f32) Time {
- return Time{ .us = @floatToInt(i64, s * 1_000) * 1_000 };
-}
-
-/// Creates a time object from milliseconds
-pub fn milliseconds(ms: i32) Time {
- return Time{ .us = @intCast(i64, ms) * 1_000 };
-}
-
-/// Creates a time object from microseconds
-pub fn microseconds(us: i64) Time {
- return Time{ .us = us };
-}
-
-// Getters
-
-/// Gets this time measurement as microseconds
-pub fn asMicroseconds(self: Time) i64 {
- return self.us;
-}
-
-/// Gets this time measurement as milliseconds
-pub fn asMilliseconds(self: Time) i32 {
- return @truncate(i32, @divFloor(self.us, 1_000));
-}
-
-/// Gets this time measurement as seconds (as a float)
-pub fn asSeconds(self: Time) f32 {
- return @intToFloat(f32, self.us) / 1_000_000;
-}
-
-// Misc
-
-/// Sleeps the amount of time specified
-pub fn sleep(time: Time) void {
- sf.c.sfSleep(time._toCSFML());
-}
-
-/// A time of zero
-pub const Zero = microseconds(0);
-
-us: i64,
-
-pub const TimeSpan = struct {
- // Constructors
-
- /// Construcs a time span
- pub fn init(begin: Time, length: Time) TimeSpan {
- return TimeSpan{
- .offset = begin,
- .length = length,
- };
- }
-
- /// Converts a timespan from a csfml object
- /// For inner workings
- pub fn _fromCSFML(span: sf.c.sfTimeSpan) TimeSpan {
- return TimeSpan{
- .offset = Time._fromCSFML(span.offset),
- .length = Time._fromCSFML(span.length),
- };
- }
-
- /// Converts a timespan to a csfml object
- /// For inner workings
- pub fn _toCSFML(self: TimeSpan) sf.c.sfTimeSpan {
- return sf.c.sfTimeSpan{
- .offset = self.offset._toCSFML(),
- .length = self.length._toCSFML(),
- };
- }
-
- /// The beginning of this span
- offset: Time,
- /// The length of this time span
- length: Time,
-};
-
-test "time: conversion" {
- const tst = @import("std").testing;
-
- var t = Time.microseconds(5_120_000);
-
- try tst.expectEqual(@as(i32, 5_120), t.asMilliseconds());
- try tst.expectApproxEqAbs(@as(f32, 5.12), t.asSeconds(), 0.0001);
-
- t = Time.seconds(12);
-
- try tst.expectApproxEqAbs(@as(f32, 12), t.asSeconds(), 0.0001);
-
- t = Time.microseconds(800);
- try tst.expectApproxEqAbs(@as(f32, 0.0008), t.asSeconds(), 0.0001);
-}
diff --git a/src/sfml/system/vector.zig b/src/sfml/system/vector.zig
deleted file mode 100644
index 3190d59..0000000
--- a/src/sfml/system/vector.zig
+++ /dev/null
@@ -1,141 +0,0 @@
-//! Utility struct for manipulating 2-dimensional vectors.
-
-const sf = @import("../sfml_import.zig");
-
-/// Template for a 2 dimensional vector
-pub fn Vector2(comptime T: type) type {
- return packed struct {
- const Self = @This();
-
- /// The CSFML vector type equivalent
- const CsfmlEquivalent = switch (T) {
- c_uint => sf.c.sfVector2u,
- c_int => sf.c.sfVector2i,
- f32 => sf.c.sfVector2f,
- else => void,
- };
-
- /// Makes a CSFML vector with this vector (only if the corresponding type exists)
- /// This is mainly for the inner workings of this wrapper
- pub fn _toCSFML(self: Self) CsfmlEquivalent {
- if (CsfmlEquivalent == void) @compileError("This vector type doesn't have a CSFML equivalent.");
- return @bitCast(CsfmlEquivalent, self);
- }
-
- /// Creates a vector from a CSFML one (only if the corresponding type exists)
- /// This is mainly for the inner workings of this wrapper
- pub fn _fromCSFML(vec: CsfmlEquivalent) Self {
- if (CsfmlEquivalent == void) @compileError("This vector type doesn't have a CSFML equivalent.");
- return @bitCast(Self, vec);
- }
-
- /// Adds two vectors
- pub fn add(self: Self, other: Self) Self {
- return Self{ .x = self.x + other.x, .y = self.y + other.y };
- }
-
- /// Substracts two vectors
- pub fn substract(self: Self, other: Self) Self {
- return Self{ .x = self.x - other.x, .y = self.y - other.y };
- }
-
- /// Scales a vector
- pub fn scale(self: Self, scalar: T) Self {
- return Self{ .x = self.x * scalar, .y = self.y * scalar };
- }
-
- /// x component of the vector
- x: T,
- /// y component of the vector
- y: T
- };
-}
-
-/// Template for a 3 dimensional vector
-pub fn Vector3(comptime T: type) type {
- return packed struct {
- const Self = @This();
-
- /// Makes a CSFML vector with this vector (only if the corresponding type exists)
- /// This is mainly for the inner workings of this wrapper
- pub fn _toCSFML(self: Self) sf.c.sfVector3f {
- if (T != f32) @compileError("This vector type doesn't have a CSFML equivalent.");
- return @bitCast(sf.c.sfVector3f, self);
- }
-
- /// Creates a vector from a CSFML one (only if the corresponding type exists)
- /// This is mainly for the inner workings of this wrapper
- pub fn _fromCSFML(vec: sf.c.sfVector3f) Self {
- if (T != f32) @compileError("This vector type doesn't have a CSFML equivalent.");
- return @bitCast(Self, vec);
- }
-
- /// Adds two vectors
- pub fn add(self: Self, other: Self) Self {
- return Self{ .x = self.x + other.x, .y = self.y + other.y, .z = self.z + other.z };
- }
-
- /// Substracts two vectors
- pub fn substract(self: Self, other: Self) Self {
- return Self{ .x = self.x - other.x, .y = self.y - other.y, .z = self.z - other.z };
- }
-
- /// Scales a vector
- pub fn scale(self: Self, scalar: T) Self {
- return Self{ .x = self.x * scalar, .y = self.y * scalar, .z = self.z * scalar };
- }
-
- /// x component of the vector
- x: T,
- /// y component of the vector
- y: T,
- /// z component of the vector
- z: T
- };
-}
-
-/// Template for a 4 dimensional vector
-/// SFML doesn't really have this but as shaders use such vectors it can be here anyways
-pub fn Vector4(comptime T: type) type {
- return packed struct {
- const Self = @This();
- /// x component of the vector
- x: T,
- /// y component of the vector
- y: T,
- /// z component of the vector
- z: T,
- /// w component of the vector
- w: T
- };
-}
-
-test "vector: sane from/to CSFML vectors" {
- const tst = @import("std").testing;
-
- inline for ([_]type{ c_int, c_uint, f32 }) |T| {
- const VecT = Vector2(T);
- const vec = VecT{ .x = 1, .y = 3 };
- const cvec = vec._toCSFML();
-
- try tst.expectEqual(vec.x, cvec.x);
- try tst.expectEqual(vec.y, cvec.y);
-
- const vec2 = VecT._fromCSFML(cvec);
-
- try tst.expectEqual(vec, vec2);
- }
-
- {
- const vec = Vector3(f32){ .x = 1, .y = 3.5, .z = -12 };
- const cvec = vec._toCSFML();
-
- try tst.expectEqual(vec.x, cvec.x);
- try tst.expectEqual(vec.y, cvec.y);
- try tst.expectEqual(vec.z, cvec.z);
-
- const vec2 = Vector3(f32)._fromCSFML(cvec);
-
- try tst.expectEqual(vec, vec2);
- }
-}
diff --git a/src/sfml/window/Style.zig b/src/sfml/window/Style.zig
deleted file mode 100644
index e9b401d..0000000
--- a/src/sfml/window/Style.zig
+++ /dev/null
@@ -1,5 +0,0 @@
-pub const none: u32 = 0;
-pub const titlebar: u32 = 1;
-pub const resize: u32 = 2;
-pub const close: u32 = 4;
-pub const defaultStyle = titlebar | resize | close;
diff --git a/src/sfml/window/context_settings.zig b/src/sfml/window/context_settings.zig
deleted file mode 100644
index 19b8f03..0000000
--- a/src/sfml/window/context_settings.zig
+++ /dev/null
@@ -1,28 +0,0 @@
-const sf = @import("../sfml.zig");
-
-pub const ContextSettings = packed struct {
- const PaddingType = @import("std").meta.Int(.unsigned, @bitSizeOf(c_int) - @bitSizeOf(bool));
-
- depth_bits: c_uint = 0,
- stencil_bits: c_uint = 0,
- antialiasing_level: c_uint = 0,
- major_version: c_uint = 1,
- minor_version: c_uint = 1,
- attribute_flags: u32 = 0,
- srgb_capable: bool = false,
- _padding: PaddingType = 0,
-
- pub const Attribute = struct {
- pub const default: u32 = 0;
- pub const core: u32 = 1;
- pub const debug: u32 = 4;
- };
-
- pub fn _toCSFML(self: ContextSettings) sf.c.sfContextSettings {
- return @bitCast(sf.c.sfContextSettings, self);
- }
-
- pub fn _fromCSFML(context_settings: sf.c.sfContextSettings) ContextSettings {
- return @bitCast(ContextSettings, context_settings);
- }
-}; \ No newline at end of file
diff --git a/src/sfml/window/event.zig b/src/sfml/window/event.zig
deleted file mode 100644
index a73c192..0000000
--- a/src/sfml/window/event.zig
+++ /dev/null
@@ -1,162 +0,0 @@
-//! Defines a system event and its parameters.
-
-const sf = struct {
- pub usingnamespace @import("../sfml.zig");
- pub usingnamespace sf.system;
-};
-
-pub const Event = union(Event.Type) {
- const Self = @This();
-
- pub const Type = enum(c_int) {
- closed,
- resized,
- lostFocus,
- gainedFocus,
- textEntered,
- keyPressed,
- keyReleased,
- mouseWheelScrolled,
- mouseButtonPressed,
- mouseButtonReleased,
- mouseMoved,
- mouseEntered,
- mouseLeft,
- joystickButtonPressed,
- joystickButtonReleased,
- joystickMoved,
- joystickConnected,
- joystickDisconnected,
- touchBegan,
- touchMoved,
- touchEnded,
- sensorChanged,
- };
-
- // Big oof
- /// Creates this event from a csfml one
- pub fn _fromCSFML(event: sf.c.sfEvent) Self {
- return switch (event.type) {
- sf.c.sfEvtClosed => .{ .closed = {} },
- sf.c.sfEvtResized => .{ .resized = .{ .size = .{ .x = event.size.width, .y = event.size.height } } },
- sf.c.sfEvtLostFocus => .{ .lostFocus = {} },
- sf.c.sfEvtGainedFocus => .{ .gainedFocus = {} },
- sf.c.sfEvtTextEntered => .{ .textEntered = .{ .unicode = event.text.unicode } },
- sf.c.sfEvtKeyPressed => .{ .keyPressed = .{ .code = @intToEnum(sf.window.keyboard.KeyCode, event.key.code), .alt = (event.key.alt != 0), .control = (event.key.control != 0), .shift = (event.key.shift != 0), .system = (event.key.system != 0) } },
- sf.c.sfEvtKeyReleased => .{ .keyReleased = .{ .code = @intToEnum(sf.window.keyboard.KeyCode, event.key.code), .alt = (event.key.alt != 0), .control = (event.key.control != 0), .shift = (event.key.shift != 0), .system = (event.key.system != 0) } },
- sf.c.sfEvtMouseWheelScrolled => .{ .mouseWheelScrolled = .{ .wheel = @intToEnum(sf.window.mouse.Wheel, event.mouseWheelScroll.wheel), .delta = event.mouseWheelScroll.delta, .pos = .{ .x = event.mouseWheelScroll.x, .y = event.mouseWheelScroll.y } } },
- sf.c.sfEvtMouseButtonPressed => .{ .mouseButtonPressed = .{ .button = @intToEnum(sf.window.mouse.Button, event.mouseButton.button), .pos = .{ .x = event.mouseButton.x, .y = event.mouseButton.y } } },
- sf.c.sfEvtMouseButtonReleased => .{ .mouseButtonReleased = .{ .button = @intToEnum(sf.window.mouse.Button, event.mouseButton.button), .pos = .{ .x = event.mouseButton.x, .y = event.mouseButton.y } } },
- sf.c.sfEvtMouseMoved => .{ .mouseMoved = .{ .pos = .{ .x = event.mouseMove.x, .y = event.mouseMove.y } } },
- sf.c.sfEvtMouseEntered => .{ .mouseEntered = {} },
- sf.c.sfEvtMouseLeft => .{ .mouseLeft = {} },
- sf.c.sfEvtJoystickButtonPressed => .{ .joystickButtonPressed = .{ .joystickId = event.joystickButton.joystickId, .button = event.joystickButton.button } },
- sf.c.sfEvtJoystickButtonReleased => .{ .joystickButtonReleased = .{ .joystickId = event.joystickButton.joystickId, .button = event.joystickButton.button } },
- sf.c.sfEvtJoystickMoved => .{ .joystickMoved = .{ .joystickId = event.joystickMove.joystickId, .axis = event.joystickMove.axis, .position = event.joystickMove.position } },
- sf.c.sfEvtJoystickConnected => .{ .joystickConnected = .{ .joystickId = event.joystickConnect.joystickId } },
- sf.c.sfEvtJoystickDisconnected => .{ .joystickDisconnected = .{ .joystickId = event.joystickConnect.joystickId } },
- sf.c.sfEvtTouchBegan => .{ .touchBegan = .{ .finger = event.touch.finger, .pos = .{ .x = event.touch.x, .y = event.touch.y } } },
- sf.c.sfEvtTouchMoved => .{ .touchMoved = .{ .finger = event.touch.finger, .pos = .{ .x = event.touch.x, .y = event.touch.y } } },
- sf.c.sfEvtTouchEnded => .{ .touchEnded = .{ .finger = event.touch.finger, .pos = .{ .x = event.touch.x, .y = event.touch.y } } },
- sf.c.sfEvtSensorChanged => .{ .sensorChanged = .{ .sensorType = event.sensor.sensorType, .vector = .{ .x = event.sensor.x, .y = event.sensor.y, .z = event.sensor.z } } },
- sf.c.sfEvtCount => @panic("sfEvtCount should't exist as an event!"),
- else => @panic("Unknown event!"),
- };
- }
-
- /// Gets how many types of event exist
- pub fn getEventCount() c_uint {
- return @enumToInt(sf.c.sfEventType.sfEvtCount);
- }
-
- /// Size events parameters
- pub const SizeEvent = struct {
- size: sf.Vector2u,
- };
-
- /// Keyboard event parameters
- pub const KeyEvent = struct {
- code: sf.window.keyboard.KeyCode,
- alt: bool,
- control: bool,
- shift: bool,
- system: bool,
- };
-
- /// Text event parameters
- pub const TextEvent = struct {
- unicode: u32,
- };
-
- /// Mouse move event parameters
- pub const MouseMoveEvent = struct {
- pos: sf.Vector2i,
- };
-
- /// Mouse buttons events parameters
- pub const MouseButtonEvent = struct {
- button: sf.window.mouse.Button,
- pos: sf.Vector2i,
- };
-
- /// Mouse wheel events parameters
- pub const MouseWheelScrollEvent = struct {
- wheel: sf.window.mouse.Wheel,
- delta: f32,
- pos: sf.Vector2i,
- };
-
- /// Joystick axis move event parameters
- pub const JoystickMoveEvent = struct {
- joystickId: c_uint,
- axis: sf.c.sfJoystickAxis,
- position: f32,
- };
-
- /// Joystick buttons events parameters
- pub const JoystickButtonEvent = struct {
- joystickId: c_uint,
- button: c_uint,
- };
-
- /// Joystick connection/disconnection event parameters
- pub const JoystickConnectEvent = struct {
- joystickId: c_uint,
- };
-
- /// Touch events parameters
- pub const TouchEvent = struct {
- finger: c_uint,
- pos: sf.Vector2i,
- };
-
- /// Sensor event parameters
- pub const SensorEvent = struct {
- sensorType: sf.c.sfSensorType,
- vector: sf.Vector3f,
- };
-
- // An event is one of those
- closed: void,
- resized: SizeEvent,
- lostFocus: void,
- gainedFocus: void,
- textEntered: TextEvent,
- keyPressed: KeyEvent,
- keyReleased: KeyEvent,
- mouseWheelScrolled: MouseWheelScrollEvent,
- mouseButtonPressed: MouseButtonEvent,
- mouseButtonReleased: MouseButtonEvent,
- mouseMoved: MouseMoveEvent,
- mouseEntered: void,
- mouseLeft: void,
- joystickButtonPressed: JoystickButtonEvent,
- joystickButtonReleased: JoystickButtonEvent,
- joystickMoved: JoystickMoveEvent,
- joystickConnected: JoystickConnectEvent,
- joystickDisconnected: JoystickConnectEvent,
- touchBegan: TouchEvent,
- touchMoved: TouchEvent,
- touchEnded: TouchEvent,
- sensorChanged: SensorEvent,
-};
diff --git a/src/sfml/window/keyboard.zig b/src/sfml/window/keyboard.zig
deleted file mode 100644
index 8e4e970..0000000
--- a/src/sfml/window/keyboard.zig
+++ /dev/null
@@ -1,11 +0,0 @@
-//! Give access to the real-time state of the keyboard.
-
-const sf = @import("../sfml_import.zig");
-
-/// Keycodes
-pub const KeyCode = enum(c_int) { Unknown = -1, A = 0, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, Num0, Num1, Num2, Num3, Num4, Num5, Num6, Num7, Num8, Num9, Escape, LControl, LShift, LAlt, LSystem, RControl, RShift, RAlt, RSystem, Menu, LBracket, RBracket, Semicolon, Comma, Period, Quote, Slash, Backslash, Tilde, Equal, Hyphen, Space, Enter, Backspace, Tab, PageUp, PageDown, End, Home, Insert, Delete, Add, Subtract, Multiply, Divide, Left, Right, Up, Down, Numpad0, Numpad1, Numpad2, Numpad3, Numpad4, Numpad5, Numpad6, Numpad7, Numpad8, Numpad9, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Pause, KeyCount };
-
-/// Returns true if the specified key is pressed
-pub fn isKeyPressed(key: KeyCode) bool {
- return sf.c.sfKeyboard_isKeyPressed(@enumToInt(key)) == 1;
-}
diff --git a/src/sfml/window/mouse.zig b/src/sfml/window/mouse.zig
deleted file mode 100644
index b60ff00..0000000
--- a/src/sfml/window/mouse.zig
+++ /dev/null
@@ -1,26 +0,0 @@
-//! Give access to the real-time state of the mouse.
-
-const sf = @import("../sfml.zig");
-
-/// Mouse buttons
-pub const Button = enum(c_uint) { Left, Right, Middle, XButton1, XButton2 };
-/// Mouse wheels
-pub const Wheel = enum(c_uint) { Vertical, Horizontal };
-
-/// Returns true if the specified mouse button is pressed
-pub fn isButtonPressed(button: Button) bool {
- return sf.c.sfMouse_isButtonPressed(@intToEnum(sf.c.sfMouseButton, @enumToInt(button))) == 1;
-}
-
-/// Gets the position of the mouse cursor relative to the window passed or desktop
-pub fn getPosition(window: ?sf.graphics.RenderWindow) sf.system.Vector2i {
- if (window) |w| {
- return sf.system.Vector2i._fromCSFML(sf.c.sfMouse_getPosition(@ptrCast(*sf.c.sfWindow, w._ptr)));
- } else return sf.system.Vector2i._fromCSFML(sf.c.sfMouse_getPosition(null));
-}
-/// Set the position of the mouse cursor relative to the window passed or desktop
-pub fn setPosition(position: sf.system.Vector2i, window: ?sf.graphics.RenderWindow) void {
- if (window) |w| {
- sf.c.sfMouse_setPosition(position._toCSFML(), @ptrCast(*sf.c.sfWindow, w._ptr));
- } else sf.c.sfMouse_setPosition(position._toCSFML(), null);
-}
diff --git a/src/zig-sfml-wrapper b/src/zig-sfml-wrapper
new file mode 160000
+Subproject 2fea6d90b925d9401d7f7e80b7de92c7e4cb4bb