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-rw-r--r--src/sfml/window/mouse.zig26
1 files changed, 0 insertions, 26 deletions
diff --git a/src/sfml/window/mouse.zig b/src/sfml/window/mouse.zig
deleted file mode 100644
index b60ff00..0000000
--- a/src/sfml/window/mouse.zig
+++ /dev/null
@@ -1,26 +0,0 @@
-//! Give access to the real-time state of the mouse.
-
-const sf = @import("../sfml.zig");
-
-/// Mouse buttons
-pub const Button = enum(c_uint) { Left, Right, Middle, XButton1, XButton2 };
-/// Mouse wheels
-pub const Wheel = enum(c_uint) { Vertical, Horizontal };
-
-/// Returns true if the specified mouse button is pressed
-pub fn isButtonPressed(button: Button) bool {
- return sf.c.sfMouse_isButtonPressed(@intToEnum(sf.c.sfMouseButton, @enumToInt(button))) == 1;
-}
-
-/// Gets the position of the mouse cursor relative to the window passed or desktop
-pub fn getPosition(window: ?sf.graphics.RenderWindow) sf.system.Vector2i {
- if (window) |w| {
- return sf.system.Vector2i._fromCSFML(sf.c.sfMouse_getPosition(@ptrCast(*sf.c.sfWindow, w._ptr)));
- } else return sf.system.Vector2i._fromCSFML(sf.c.sfMouse_getPosition(null));
-}
-/// Set the position of the mouse cursor relative to the window passed or desktop
-pub fn setPosition(position: sf.system.Vector2i, window: ?sf.graphics.RenderWindow) void {
- if (window) |w| {
- sf.c.sfMouse_setPosition(position._toCSFML(), @ptrCast(*sf.c.sfWindow, w._ptr));
- } else sf.c.sfMouse_setPosition(position._toCSFML(), null);
-}