diff options
Diffstat (limited to 'src/sfml/window/mouse.zig')
| -rw-r--r-- | src/sfml/window/mouse.zig | 26 |
1 files changed, 0 insertions, 26 deletions
diff --git a/src/sfml/window/mouse.zig b/src/sfml/window/mouse.zig deleted file mode 100644 index b60ff00..0000000 --- a/src/sfml/window/mouse.zig +++ /dev/null @@ -1,26 +0,0 @@ -//! Give access to the real-time state of the mouse. - -const sf = @import("../sfml.zig"); - -/// Mouse buttons -pub const Button = enum(c_uint) { Left, Right, Middle, XButton1, XButton2 }; -/// Mouse wheels -pub const Wheel = enum(c_uint) { Vertical, Horizontal }; - -/// Returns true if the specified mouse button is pressed -pub fn isButtonPressed(button: Button) bool { - return sf.c.sfMouse_isButtonPressed(@intToEnum(sf.c.sfMouseButton, @enumToInt(button))) == 1; -} - -/// Gets the position of the mouse cursor relative to the window passed or desktop -pub fn getPosition(window: ?sf.graphics.RenderWindow) sf.system.Vector2i { - if (window) |w| { - return sf.system.Vector2i._fromCSFML(sf.c.sfMouse_getPosition(@ptrCast(*sf.c.sfWindow, w._ptr))); - } else return sf.system.Vector2i._fromCSFML(sf.c.sfMouse_getPosition(null)); -} -/// Set the position of the mouse cursor relative to the window passed or desktop -pub fn setPosition(position: sf.system.Vector2i, window: ?sf.graphics.RenderWindow) void { - if (window) |w| { - sf.c.sfMouse_setPosition(position._toCSFML(), @ptrCast(*sf.c.sfWindow, w._ptr)); - } else sf.c.sfMouse_setPosition(position._toCSFML(), null); -} |
