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-rw-r--r--src/sfml/audio/SoundBuffer.zig79
1 files changed, 0 insertions, 79 deletions
diff --git a/src/sfml/audio/SoundBuffer.zig b/src/sfml/audio/SoundBuffer.zig
deleted file mode 100644
index 39ed082..0000000
--- a/src/sfml/audio/SoundBuffer.zig
+++ /dev/null
@@ -1,79 +0,0 @@
-//! Storage for audio samples defining a sound.
-
-const sf = @import("../sfml.zig");
-
-const SoundBuffer = @This();
-
-// Constructor/destructor
-/// Loads music from a file
-pub fn createFromFile(path: [:0]const u8) !SoundBuffer {
- var sound = sf.c.sfSoundBuffer_createFromFile(path);
- if (sound == null)
- return sf.Error.resourceLoadingError;
- return SoundBuffer{ ._ptr = sound.? };
-}
-/// Creates a sound buffer from sample data
-pub fn createFromSamples(samples: []const i16, channel_count: usize, sample_rate: usize) !SoundBuffer {
- var sound = sf.c.sfSoundBuffer_createFromSamples(@ptrCast([*c]const c_short, samples.ptr), samples.len, @intCast(c_uint, channel_count), @intCast(c_uint, sample_rate));
- if (sound == null)
- return sf.Error.resourceLoadingError;
- return SoundBuffer{ ._ptr = sound.? };
-}
-
-pub const initFromMemory = @compileError("Function is not implemented yet.");
-pub const initFromStream = @compileError("Function is not implemented yet.");
-
-/// Destroys this music object
-pub fn destroy(self: *SoundBuffer) void {
- sf.c.sfSoundBuffer_destroy(self._ptr);
-}
-
-// Getters / Setters
-
-/// Gets the duration of the sound
-pub fn getDuration(self: SoundBuffer) sf.system.Time {
- return sf.system.Time._fromCSFML(sf.c.sfSoundBuffer_getDuration(self._ptr));
-}
-
-/// Gets the sample count of this sound
-pub fn getSampleCount(self: SoundBuffer) usize {
- return @intCast(usize, sf.c.sfSoundBuffer_getSampleCount(self._ptr));
-}
-
-/// Gets the sample rate of this sound (n° of samples per second, often 44100)
-pub fn getSampleRate(self: SoundBuffer) usize {
- return @intCast(usize, sf.c.sfSoundBuffer_getSampleRate(self._ptr));
-}
-
-/// Gets the channel count (2 is stereo for instance)
-pub fn getChannelCount(self: SoundBuffer) usize {
- return @intCast(usize, sf.c.sfSoundBuffer_getChannelCount(self._ptr));
-}
-
-// Misc
-
-/// Save the sound buffer to an audio file
-pub fn saveToFile(self: SoundBuffer, path: [:0]const u8) !void {
- if (sf.c.sfSoundBuffer_saveToFile(self._ptr, path) != 1)
- return sf.Error.savingInFileFailed;
-}
-
-/// Pointer to the csfml texture
-_ptr: *sf.c.sfSoundBuffer,
-
-test "sound buffer: sane getter and setters" {
- const std = @import("std");
- const tst = std.testing;
- const allocator = std.heap.page_allocator;
-
- var samples = try allocator.alloc(i16, 44100 * 3);
- defer allocator.free(samples);
-
- var buffer = try SoundBuffer.createFromSamples(samples, 1, 44100);
- defer buffer.destroy();
-
- try tst.expectApproxEqAbs(@as(f32, 3), buffer.getDuration().asSeconds(), 0.001);
- try tst.expectEqual(@as(usize, 44100 * 3), buffer.getSampleCount());
- try tst.expectEqual(@as(usize, 44100), buffer.getSampleRate());
- try tst.expectEqual(@as(usize, 1), buffer.getChannelCount());
-}