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-rw-r--r--src/sfml/audio/Sound.zig107
1 files changed, 0 insertions, 107 deletions
diff --git a/src/sfml/audio/Sound.zig b/src/sfml/audio/Sound.zig
deleted file mode 100644
index 92acb46..0000000
--- a/src/sfml/audio/Sound.zig
+++ /dev/null
@@ -1,107 +0,0 @@
-//! Regular sound that can be played in the audio environment.
-
-const sf = struct {
- pub usingnamespace @import("../sfml.zig");
- pub usingnamespace sf.audio;
-};
-
-const Sound = @This();
-
-// Constructor/destructor
-
-/// Inits an empty sound
-pub fn create() !Sound {
- var sound = sf.c.sfSound_create();
- if (sound == null)
- return sf.Error.nullptrUnknownReason;
- return Sound{ ._ptr = sound.? };
-}
-
-/// Inits a sound with a SoundBuffer object
-pub fn createFromBuffer(buffer: sf.SoundBuffer) !Sound {
- var sound = try Sound.create();
- sound.setBuffer(buffer);
- return sound;
-}
-
-/// Destroys this sound object
-pub fn destroy(self: *Sound) void {
- sf.c.sfSound_destroy(self._ptr);
-}
-
-// Sound control functions
-
-/// Plays the sound
-pub fn play(self: *Sound) void {
- sf.c.sfSound_play(self._ptr);
-}
-/// Pauses the sound
-pub fn pause(self: *Sound) void {
- sf.c.sfSound_pause(self._ptr);
-}
-/// Stops the sound and resets the player position
-pub fn stop(self: *Sound) void {
- sf.c.sfSound_stop(self._ptr);
-}
-
-// Getters / Setters
-
-/// Gets the buffer this sound is attached to
-pub fn getBuffer(self: Sound) ?sf.SoundBuffer {
- var buf = sf.c.sfSound_getBuffer(self._ptr);
- if (buf) |buffer| {
- return .{ ._ptr = buffer };
- } else return null;
-}
-
-/// Sets the buffer this sound will play
-pub fn setBuffer(self: *Sound, buffer: sf.SoundBuffer) void {
- sf.c.sfSound_setBuffer(self._ptr, buffer._ptr);
-}
-
-/// Gets the current playing offset of the sound
-pub fn getPlayingOffset(self: Sound) sf.Time {
- return sf.Time._fromCSFML(sf.c.sfSound_getPlayingOffset(self._ptr));
-}
-/// Sets the current playing offset of the sound
-pub fn setPlayingOffset(self: *Sound, offset: sf.Time) void {
- sf.c.sfSound_setPlayingOffset(self._ptr, offset._toCSFML());
-}
-
-/// Tells whether or not this sound is in loop mode
-pub fn getLoop(self: Sound) bool {
- return sf.c.sfSound_getLoop(self._ptr) != 0;
-}
-/// Enable or disable auto loop
-pub fn setLoop(self: *Sound, loop: bool) void {
- sf.c.sfSound_setLoop(self._ptr, @boolToInt(loop));
-}
-
-/// Sets the pitch of the sound
-pub fn getPitch(self: Sound) f32 {
- return sf.c.sfSound_getPitch(self._ptr);
-}
-/// Gets the pitch of the sound
-pub fn setPitch(self: *Sound, pitch: f32) void {
- sf.c.sfSound_setPitch(self._ptr, pitch);
-}
-
-/// Sets the volume of the sound
-pub fn getVolume(self: Sound) f32 {
- return sf.c.sfSound_getVolume(self._ptr);
-}
-/// Gets the volume of the sound
-pub fn setVolume(self: *Sound, volume: f32) void {
- sf.c.sfSound_setVolume(self._ptr, volume);
-}
-
-pub const getStatus = @compileError("Function is not implemented yet.");
-pub const setRelativeToListener = @compileError("Function is not implemented yet.");
-pub const isRelativeToListener = @compileError("Function is not implemented yet.");
-pub const setMinDistance = @compileError("Function is not implemented yet.");
-pub const setAttenuation = @compileError("Function is not implemented yet.");
-pub const getMinDistance = @compileError("Function is not implemented yet.");
-pub const getAttenuation = @compileError("Function is not implemented yet.");
-
-/// Pointer to the csfml sound
-_ptr: *sf.c.sfSound,