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-rw-r--r--src/sfml/audio/Sound.zig52
1 files changed, 26 insertions, 26 deletions
diff --git a/src/sfml/audio/Sound.zig b/src/sfml/audio/Sound.zig
index 073aa5f..92acb46 100644
--- a/src/sfml/audio/Sound.zig
+++ b/src/sfml/audio/Sound.zig
@@ -14,7 +14,7 @@ pub fn create() !Sound {
var sound = sf.c.sfSound_create();
if (sound == null)
return sf.Error.nullptrUnknownReason;
- return Sound{ .ptr = sound.? };
+ return Sound{ ._ptr = sound.? };
}
/// Inits a sound with a SoundBuffer object
@@ -25,74 +25,74 @@ pub fn createFromBuffer(buffer: sf.SoundBuffer) !Sound {
}
/// Destroys this sound object
-pub fn destroy(self: Sound) void {
- sf.c.sfSound_destroy(self.ptr);
+pub fn destroy(self: *Sound) void {
+ sf.c.sfSound_destroy(self._ptr);
}
// Sound control functions
/// Plays the sound
-pub fn play(self: Sound) void {
- sf.c.sfSound_play(self.ptr);
+pub fn play(self: *Sound) void {
+ sf.c.sfSound_play(self._ptr);
}
/// Pauses the sound
-pub fn pause(self: Sound) void {
- sf.c.sfSound_pause(self.ptr);
+pub fn pause(self: *Sound) void {
+ sf.c.sfSound_pause(self._ptr);
}
/// Stops the sound and resets the player position
-pub fn stop(self: Sound) void {
- sf.c.sfSound_stop(self.ptr);
+pub fn stop(self: *Sound) void {
+ sf.c.sfSound_stop(self._ptr);
}
// Getters / Setters
/// Gets the buffer this sound is attached to
pub fn getBuffer(self: Sound) ?sf.SoundBuffer {
- var buf = sf.c.sfSound_getBuffer(self.ptr);
+ var buf = sf.c.sfSound_getBuffer(self._ptr);
if (buf) |buffer| {
- return .{ .ptr = buffer };
+ return .{ ._ptr = buffer };
} else return null;
}
/// Sets the buffer this sound will play
-pub fn setBuffer(self: Sound, buffer: sf.SoundBuffer) void {
- sf.c.sfSound_setBuffer(self.ptr, buffer.ptr);
+pub fn setBuffer(self: *Sound, buffer: sf.SoundBuffer) void {
+ sf.c.sfSound_setBuffer(self._ptr, buffer._ptr);
}
/// Gets the current playing offset of the sound
pub fn getPlayingOffset(self: Sound) sf.Time {
- return sf.Time.fromCSFML(sf.c.sfSound_getPlayingOffset(self.ptr));
+ return sf.Time._fromCSFML(sf.c.sfSound_getPlayingOffset(self._ptr));
}
/// Sets the current playing offset of the sound
-pub fn setPlayingOffset(self: Sound, offset: sf.Time) void {
- sf.c.sfSound_setPlayingOffset(self.ptr, offset.toCSFML());
+pub fn setPlayingOffset(self: *Sound, offset: sf.Time) void {
+ sf.c.sfSound_setPlayingOffset(self._ptr, offset._toCSFML());
}
/// Tells whether or not this sound is in loop mode
pub fn getLoop(self: Sound) bool {
- return sf.c.sfSound_getLoop(self.ptr) != 0;
+ return sf.c.sfSound_getLoop(self._ptr) != 0;
}
/// Enable or disable auto loop
-pub fn setLoop(self: Sound, loop: bool) void {
- sf.c.sfSound_setLoop(self.ptr, if (loop) 1 else 0);
+pub fn setLoop(self: *Sound, loop: bool) void {
+ sf.c.sfSound_setLoop(self._ptr, @boolToInt(loop));
}
/// Sets the pitch of the sound
pub fn getPitch(self: Sound) f32 {
- return sf.c.sfSound_getPitch(self.ptr);
+ return sf.c.sfSound_getPitch(self._ptr);
}
/// Gets the pitch of the sound
-pub fn setPitch(self: Sound, pitch: f32) void {
- sf.c.sfSound_setPitch(self.ptr, pitch);
+pub fn setPitch(self: *Sound, pitch: f32) void {
+ sf.c.sfSound_setPitch(self._ptr, pitch);
}
/// Sets the volume of the sound
pub fn getVolume(self: Sound) f32 {
- return sf.c.sfSound_getVolume(self.ptr);
+ return sf.c.sfSound_getVolume(self._ptr);
}
/// Gets the volume of the sound
-pub fn setVolume(self: Sound, volume: f32) void {
- sf.c.sfSound_setVolume(self.ptr, volume);
+pub fn setVolume(self: *Sound, volume: f32) void {
+ sf.c.sfSound_setVolume(self._ptr, volume);
}
pub const getStatus = @compileError("Function is not implemented yet.");
@@ -104,4 +104,4 @@ pub const getMinDistance = @compileError("Function is not implemented yet.");
pub const getAttenuation = @compileError("Function is not implemented yet.");
/// Pointer to the csfml sound
-ptr: *sf.c.sfSound,
+_ptr: *sf.c.sfSound,