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-rw-r--r--src/main.zig34
1 files changed, 25 insertions, 9 deletions
diff --git a/src/main.zig b/src/main.zig
index 5754793..d76e424 100644
--- a/src/main.zig
+++ b/src/main.zig
@@ -48,18 +48,34 @@ pub fn main() !void {
var y: u32 = 0;
while (y < 16) : (y += 1) {
- map.cells.items[y * 16 + 00] = level.Cell{ .height = constants.MAX_HEIGHT };
- map.cells.items[y * 16 + 15] = level.Cell{ .height = constants.MAX_HEIGHT, .wall_texture = 2 };
- map.cells.items[15 * 16 + y] = level.Cell{ .height = constants.MAX_HEIGHT };
- map.cells.items[00 * 16 + y] = level.Cell{ .height = constants.MAX_HEIGHT };
+ map.cells.items[y * 16 + 00] = level.Cell{ .floor_height = level.Cell.DEFAULT_HEIGHT };
+ map.cells.items[y * 16 + 15] = level.Cell{ .floor_height = level.Cell.DEFAULT_HEIGHT, .lower_texture = 2 };
+ map.cells.items[15 * 16 + y] = level.Cell{ .floor_height = level.Cell.DEFAULT_HEIGHT };
+ map.cells.items[00 * 16 + y] = level.Cell{ .floor_height = level.Cell.DEFAULT_HEIGHT };
+
+ if (y < 15) {
+ map.cells.items[y * 16 + 01] = level.Cell{
+ .ceiling_height = 3,
+ .upper_texture = 3,
+ .draw_down = true,
+ };
+ }
}
- map.cells.items[16 * 7 + 7] = level.Cell{ .height = constants.MAX_HEIGHT, .wall_texture = 1 };
- map.cells.items[16 * 7 + 6] = level.Cell{ .height = constants.MAX_HEIGHT / 4, .wall_texture = 1, .floor_texture = 1 };
+ map.cells.items[16 * 7 + 7] = level.Cell{ .floor_height = level.Cell.DEFAULT_HEIGHT, .lower_texture = 1 };
+ map.cells.items[16 * 7 + 6] = level.Cell{
+ .floor_height = 0.5,
+ .ceiling_height = 2,
+ .lower_texture = 1,
+ .upper_texture = 1,
+ .floor_texture = 1,
+ .ceiling_texture = 1,
+ .draw_down = true,
+ };
- try map.objects.append(level.Object{ .pos_x = 5.5, .pos_y = 7.5, .pos_z = 1, .texture = 2, .height = 1, .width = 1 });
- try map.objects.append(level.Object{ .pos_x = 4, .pos_y = 8.5, .texture = 1, .height = 1, .width = 1 });
- try map.objects.append(level.Object{ .pos_x = 6.5, .pos_y = 8.5, .texture = 0, .height = 1, .width = 1 });
+ try map.objects.append(level.Object{ .pos_x = 1.5, .pos_y = 7.5, .pos_z = 2, .texture = 2, .height = 1, .width = 1 });
+ try map.objects.append(level.Object{ .pos_x = 4, .pos_y = 8.5, .texture = 0, .height = 1, .width = 1 });
+ try map.objects.append(level.Object{ .pos_x = 6, .pos_y = 8.5, .texture = 1, .height = 1, .width = 1 });
// Initialise SFML
//--------------------------------------------------------------------------