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Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 9 |
1 files changed, 6 insertions, 3 deletions
@@ -18,10 +18,13 @@ In particular alpha blending is implemented in software. This was the result of - [X] Static sprite objects - [X] Skyclinder* - [X] No overdraw (without sprites, skyclinder) -- [ ] Variable height ceilings -- [ ] Walls extending from ceiling instead of floor +- [X] Variable height ceilings +- [X] Walls extending from ceiling instead of floor - [ ] Sprites look different from different directions - [ ] Animated textures +- [ ] Fluid-like floors +- [ ] Procedurally generated textures + *It's topologically a cylinder, not a box; hardware rendered for now @@ -37,4 +40,4 @@ The default keybinds are FRST for Forward, Left Strafe, Backward, Right Strafe a The code is GPLv3+, the artwork is CC-BY-SA 4.0 -I make use of the zig-sfml library, which is Copyright (C) 2021 Guigui220D under the terms of the MIT license. For details see `src/sfml/LICENCE`
\ No newline at end of file +I make use of the zig-sfml library, which is Copyright (C) 2021 Guigui220D under the terms of the MIT license. For details see `src/sfml/LICENCE` |
