diff options
| author | tslil clingman <> | 2021-10-30 16:54:03 -0400 |
|---|---|---|
| committer | tslil clingman <> | 2021-10-30 16:56:41 -0400 |
| commit | 6ead90c0f0e9b9a44c7c1f7137f437faa29fa750 (patch) | |
| tree | 38cbaff4f606689a149865d5708dadac47ee43db /src/sfml/audio/Sound.zig | |
| parent | 48dee0817f5fe8c09a085f0150e0c6b4a699ab7c (diff) | |
Switched to tracking zig-sfml-wrapper as submodule
Diffstat (limited to 'src/sfml/audio/Sound.zig')
| -rw-r--r-- | src/sfml/audio/Sound.zig | 107 |
1 files changed, 0 insertions, 107 deletions
diff --git a/src/sfml/audio/Sound.zig b/src/sfml/audio/Sound.zig deleted file mode 100644 index 92acb46..0000000 --- a/src/sfml/audio/Sound.zig +++ /dev/null @@ -1,107 +0,0 @@ -//! Regular sound that can be played in the audio environment. - -const sf = struct { - pub usingnamespace @import("../sfml.zig"); - pub usingnamespace sf.audio; -}; - -const Sound = @This(); - -// Constructor/destructor - -/// Inits an empty sound -pub fn create() !Sound { - var sound = sf.c.sfSound_create(); - if (sound == null) - return sf.Error.nullptrUnknownReason; - return Sound{ ._ptr = sound.? }; -} - -/// Inits a sound with a SoundBuffer object -pub fn createFromBuffer(buffer: sf.SoundBuffer) !Sound { - var sound = try Sound.create(); - sound.setBuffer(buffer); - return sound; -} - -/// Destroys this sound object -pub fn destroy(self: *Sound) void { - sf.c.sfSound_destroy(self._ptr); -} - -// Sound control functions - -/// Plays the sound -pub fn play(self: *Sound) void { - sf.c.sfSound_play(self._ptr); -} -/// Pauses the sound -pub fn pause(self: *Sound) void { - sf.c.sfSound_pause(self._ptr); -} -/// Stops the sound and resets the player position -pub fn stop(self: *Sound) void { - sf.c.sfSound_stop(self._ptr); -} - -// Getters / Setters - -/// Gets the buffer this sound is attached to -pub fn getBuffer(self: Sound) ?sf.SoundBuffer { - var buf = sf.c.sfSound_getBuffer(self._ptr); - if (buf) |buffer| { - return .{ ._ptr = buffer }; - } else return null; -} - -/// Sets the buffer this sound will play -pub fn setBuffer(self: *Sound, buffer: sf.SoundBuffer) void { - sf.c.sfSound_setBuffer(self._ptr, buffer._ptr); -} - -/// Gets the current playing offset of the sound -pub fn getPlayingOffset(self: Sound) sf.Time { - return sf.Time._fromCSFML(sf.c.sfSound_getPlayingOffset(self._ptr)); -} -/// Sets the current playing offset of the sound -pub fn setPlayingOffset(self: *Sound, offset: sf.Time) void { - sf.c.sfSound_setPlayingOffset(self._ptr, offset._toCSFML()); -} - -/// Tells whether or not this sound is in loop mode -pub fn getLoop(self: Sound) bool { - return sf.c.sfSound_getLoop(self._ptr) != 0; -} -/// Enable or disable auto loop -pub fn setLoop(self: *Sound, loop: bool) void { - sf.c.sfSound_setLoop(self._ptr, @boolToInt(loop)); -} - -/// Sets the pitch of the sound -pub fn getPitch(self: Sound) f32 { - return sf.c.sfSound_getPitch(self._ptr); -} -/// Gets the pitch of the sound -pub fn setPitch(self: *Sound, pitch: f32) void { - sf.c.sfSound_setPitch(self._ptr, pitch); -} - -/// Sets the volume of the sound -pub fn getVolume(self: Sound) f32 { - return sf.c.sfSound_getVolume(self._ptr); -} -/// Gets the volume of the sound -pub fn setVolume(self: *Sound, volume: f32) void { - sf.c.sfSound_setVolume(self._ptr, volume); -} - -pub const getStatus = @compileError("Function is not implemented yet."); -pub const setRelativeToListener = @compileError("Function is not implemented yet."); -pub const isRelativeToListener = @compileError("Function is not implemented yet."); -pub const setMinDistance = @compileError("Function is not implemented yet."); -pub const setAttenuation = @compileError("Function is not implemented yet."); -pub const getMinDistance = @compileError("Function is not implemented yet."); -pub const getAttenuation = @compileError("Function is not implemented yet."); - -/// Pointer to the csfml sound -_ptr: *sf.c.sfSound, |
