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<title>zirc/surfaces.png, branch render_to_pixels</title>
<subtitle>Zig raycaster fun</subtitle>
<id>https://git.l-3.space/zirc/atom/surfaces.png?h=render_to_pixels</id>
<link rel='self' href='https://git.l-3.space/zirc/atom/surfaces.png?h=render_to_pixels'/>
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<updated>2021-09-12T04:17:24Z</updated>
<entry>
<title>More efficient surface rendering!</title>
<updated>2021-09-12T04:17:24Z</updated>
<author>
<name>tslil clingman</name>
<email></email>
</author>
<published>2021-09-12T04:17:24Z</published>
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<id>urn:sha1:027b973d7550ac2e72e5de1e2155e26b35f16353</id>
<content type='text'>
Now, outside of sprites, every pixel on the screen is draw at most
once. Hoorah. Unfortunately things still seem to be a little slow,
perhaps its the z_buffer access or the fact that vertical floor slice
drawing is bad?
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</entry>
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