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<title>zirc/src/sfml/graphics/color.zig, branch main</title>
<subtitle>Zig raycaster fun</subtitle>
<id>https://git.l-3.space/zirc/atom/src/sfml/graphics/color.zig?h=main</id>
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<updated>2021-09-23T02:59:31Z</updated>
<entry>
<title>Colour blending</title>
<updated>2021-09-23T02:59:31Z</updated>
<author>
<name>tslil clingman</name>
<email></email>
</author>
<published>2021-09-23T02:46:47Z</published>
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<id>urn:sha1:9d25e1d69dede7d79ca9115a4ce4e65af49b8ddc</id>
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Some amount of work went into finding appropriate integer arithmetic
formulae that were reasonably accurate. At this point i've settled for
the incorrect-but-faster version. The better-though-slower formulas
are still there in case i change my mind.

It would help to have an assumption such as, but not limited to, the
surfaces are always going to be fully opaque.
</content>
</entry>
<entry>
<title>Init</title>
<updated>2021-09-01T16:59:50Z</updated>
<author>
<name>tslil clingman</name>
<email></email>
</author>
<published>2021-09-01T16:59:50Z</published>
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