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<title>zirc/src/render.zig, branch polygon_walls</title>
<subtitle>Zig raycaster fun</subtitle>
<id>https://git.l-3.space/zirc/atom/src/render.zig?h=polygon_walls</id>
<link rel='self' href='https://git.l-3.space/zirc/atom/src/render.zig?h=polygon_walls'/>
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<updated>2021-10-27T19:37:28Z</updated>
<entry>
<title>Update SFML wrapper</title>
<updated>2021-10-27T19:37:28Z</updated>
<author>
<name>tslil clingman</name>
<email></email>
</author>
<published>2021-10-27T19:37:28Z</published>
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<id>urn:sha1:48dee0817f5fe8c09a085f0150e0c6b4a699ab7c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Mouse look!</title>
<updated>2021-10-26T02:17:35Z</updated>
<author>
<name>tslil clingman</name>
<email></email>
</author>
<published>2021-10-26T02:17:35Z</published>
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<id>urn:sha1:486935299e4b7e097754611d9f8dd40003351ae4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Corrected bug in colour blending, chose black instead of transparent</title>
<updated>2021-10-26T01:50:12Z</updated>
<author>
<name>tslil clingman</name>
<email></email>
</author>
<published>2021-10-26T01:50:12Z</published>
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<id>urn:sha1:681d7f8a489b4dbfa0712351c1d993d2df47469c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Specialise layers to be either lists of vertices or squares</title>
<updated>2021-10-22T21:36:22Z</updated>
<author>
<name>tslil clingman</name>
<email></email>
</author>
<published>2021-10-22T21:21:10Z</published>
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<id>urn:sha1:5cecadb81ccab1a2e6ff264349f5fa73a720db9f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix literal corner case</title>
<updated>2021-10-20T00:18:49Z</updated>
<author>
<name>tslil clingman</name>
<email></email>
</author>
<published>2021-10-20T00:18:49Z</published>
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<id>urn:sha1:852a98fe4a56109f0f4947611a75d7a0eaea0bb5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Working on correct verts then horizs then... ordering and edge cases</title>
<updated>2021-10-19T01:31:24Z</updated>
<author>
<name>tslil clingman</name>
<email></email>
</author>
<published>2021-10-19T01:31:24Z</published>
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<id>urn:sha1:d69b55246c129ee676377117ecc621e3f7fe23da</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Sprinkling the magic of FOV_SCALE from the camera matrix ... works?</title>
<updated>2021-10-18T02:40:04Z</updated>
<author>
<name>tslil clingman</name>
<email></email>
</author>
<published>2021-10-18T02:38:18Z</published>
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<id>urn:sha1:74b309dcfad9574a61db542b43ee4d68f63baf73</id>
<content type='text'>
What is going on here? Indeed this eliminated another rendering issue.
</content>
</entry>
<entry>
<title>Additional bug fix</title>
<updated>2021-10-18T01:49:44Z</updated>
<author>
<name>tslil clingman</name>
<email></email>
</author>
<published>2021-10-18T01:26:15Z</published>
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<id>urn:sha1:e2f7ea90ff10d3cd575b58c30a7f5d4433db7e7d</id>
<content type='text'>
Essentially highest_drawn should be monotonic between squares, the
only time we should allow ourselves to draw below this is in the
special case of drawing a vertical portion over the horizontal portion
of a previous layer in the same square.
</content>
</entry>
<entry>
<title>A stray -1. Next issue: horizontal doesn't meet vertical on barrels?</title>
<updated>2021-10-18T01:03:38Z</updated>
<author>
<name>tslil clingman</name>
<email></email>
</author>
<published>2021-10-18T01:03:38Z</published>
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<id>urn:sha1:b55966e335d6de86309f6a7abafcdca8bc3adbb8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Still z_buffer issues, what is happening</title>
<updated>2021-10-17T22:40:18Z</updated>
<author>
<name>tslil clingman</name>
<email></email>
</author>
<published>2021-10-17T22:40:18Z</published>
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</content>
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