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<title>zirc/src/raycast.zig, branch polygon_walls</title>
<subtitle>Zig raycaster fun</subtitle>
<id>https://git.l-3.space/zirc/atom/src/raycast.zig?h=polygon_walls</id>
<link rel='self' href='https://git.l-3.space/zirc/atom/src/raycast.zig?h=polygon_walls'/>
<link rel='alternate' type='text/html' href='https://git.l-3.space/zirc/'/>
<updated>2021-09-16T17:04:19Z</updated>
<entry>
<title>Corrected movement</title>
<updated>2021-09-16T17:04:19Z</updated>
<author>
<name>tslil clingman</name>
<email></email>
</author>
<published>2021-09-16T17:02:52Z</published>
<link rel='alternate' type='text/html' href='https://git.l-3.space/zirc/commit/?id=ff054cad993bb89a2179358a71681ce45a9cccf3'/>
<id>urn:sha1:ff054cad993bb89a2179358a71681ce45a9cccf3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Walk bob and collision detection</title>
<updated>2021-09-13T01:40:58Z</updated>
<author>
<name>tslil clingman</name>
<email></email>
</author>
<published>2021-09-13T01:40:58Z</published>
<link rel='alternate' type='text/html' href='https://git.l-3.space/zirc/commit/?id=d89f038b7a5eb42dd48d729d8808747d5cbc182b'/>
<id>urn:sha1:d89f038b7a5eb42dd48d729d8808747d5cbc182b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rendering bug</title>
<updated>2021-09-12T16:57:54Z</updated>
<author>
<name>tslil clingman</name>
<email></email>
</author>
<published>2021-09-12T16:57:54Z</published>
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<id>urn:sha1:bb051192d7d5de2504c29508d1d56f21de1e0368</id>
<content type='text'>
</content>
</entry>
<entry>
<title>More efficient surface rendering!</title>
<updated>2021-09-12T04:17:24Z</updated>
<author>
<name>tslil clingman</name>
<email></email>
</author>
<published>2021-09-12T04:17:24Z</published>
<link rel='alternate' type='text/html' href='https://git.l-3.space/zirc/commit/?id=027b973d7550ac2e72e5de1e2155e26b35f16353'/>
<id>urn:sha1:027b973d7550ac2e72e5de1e2155e26b35f16353</id>
<content type='text'>
Now, outside of sprites, every pixel on the screen is draw at most
once. Hoorah. Unfortunately things still seem to be a little slow,
perhaps its the z_buffer access or the fact that vertical floor slice
drawing is bad?
</content>
</entry>
<entry>
<title>Render tops of low walls!</title>
<updated>2021-09-12T03:43:51Z</updated>
<author>
<name>tslil clingman</name>
<email></email>
</author>
<published>2021-09-12T03:43:51Z</published>
<link rel='alternate' type='text/html' href='https://git.l-3.space/zirc/commit/?id=842d498f81e4733452e03f01d1c570ab5bb02771'/>
<id>urn:sha1:842d498f81e4733452e03f01d1c570ab5bb02771</id>
<content type='text'>
But it's very inefficient right now
</content>
</entry>
<entry>
<title>Re-organised code, moved all rendering into raycast.zig</title>
<updated>2021-09-10T20:07:54Z</updated>
<author>
<name>tslil clingman</name>
<email></email>
</author>
<published>2021-09-10T20:07:54Z</published>
<link rel='alternate' type='text/html' href='https://git.l-3.space/zirc/commit/?id=9a84de9f8d9b033e201d50f574e8333ec8f6d71a'/>
<id>urn:sha1:9a84de9f8d9b033e201d50f574e8333ec8f6d71a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Textures repeat rather than scale?</title>
<updated>2021-09-10T04:02:18Z</updated>
<author>
<name>tslil clingman</name>
<email></email>
</author>
<published>2021-09-10T04:02:18Z</published>
<link rel='alternate' type='text/html' href='https://git.l-3.space/zirc/commit/?id=f59d8c3b31781c4093aa526d7f66544d132765e9'/>
<id>urn:sha1:f59d8c3b31781c4093aa526d7f66544d132765e9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Don't override the skycylinder!</title>
<updated>2021-09-10T03:50:18Z</updated>
<author>
<name>tslil clingman</name>
<email></email>
</author>
<published>2021-09-10T03:47:24Z</published>
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<id>urn:sha1:9e15cb6352c9afc771c41451dea86b93e35349e5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added ceilings and pos_z to sprites (they can now be on the ceiling)</title>
<updated>2021-09-10T03:29:10Z</updated>
<author>
<name>tslil clingman</name>
<email></email>
</author>
<published>2021-09-10T03:18:56Z</published>
<link rel='alternate' type='text/html' href='https://git.l-3.space/zirc/commit/?id=d2f6860430f93291a52d1cdaccf6831cd57be9a5'/>
<id>urn:sha1:d2f6860430f93291a52d1cdaccf6831cd57be9a5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Only attempt to render cells with h &gt; 0</title>
<updated>2021-09-07T00:40:17Z</updated>
<author>
<name>tslil clingman</name>
<email></email>
</author>
<published>2021-09-07T00:22:58Z</published>
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</content>
</entry>
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