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<title>zirc/src/map.zig, branch render_to_pixels</title>
<subtitle>Zig raycaster fun</subtitle>
<id>https://git.l-3.space/zirc/atom/src/map.zig?h=render_to_pixels</id>
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<updated>2021-09-06T01:31:59Z</updated>
<entry>
<title>In response to issue #9629, correct usingnamespace usage</title>
<updated>2021-09-06T01:31:59Z</updated>
<author>
<name>tslil clingman</name>
<email></email>
</author>
<published>2021-09-06T01:30:31Z</published>
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<id>urn:sha1:631c1226691505624c08995b6a2ac81e46a9b17e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Changed map scaling, texture indexing, finished object rendering!</title>
<updated>2021-09-06T00:45:43Z</updated>
<author>
<name>tslil clingman</name>
<email></email>
</author>
<published>2021-09-06T00:45:43Z</published>
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<id>urn:sha1:e95d2bd264df2682f05db4a5873594af52a7583a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Sprite rendering skeleton!</title>
<updated>2021-09-05T15:43:38Z</updated>
<author>
<name>tslil clingman</name>
<email></email>
</author>
<published>2021-09-05T15:43:38Z</published>
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Except that i'm not satisfied. It would appear that we're computing
various distances more-or-less exactly in the sprite rendering
process, but this is at odds with the walls and floors which -- by
virtue of the linear interpolation garbage -- don't agree about where
things are.

The net result is that there are at least two fudge factors:
- to account to for the incorrect height of the floors i shift the
sprites up by 0.2
- to account for the incorrect wall distances i add 1 to the z_buffer
comparison

These fudges are ugly and empirical.

Still to do: for more than one object we have to sort by distance first!
</content>
</entry>
<entry>
<title>Licensing stuff</title>
<updated>2021-09-01T17:05:40Z</updated>
<author>
<name>tslil clingman</name>
<email></email>
</author>
<published>2021-09-01T17:05:40Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Init</title>
<updated>2021-09-01T16:59:50Z</updated>
<author>
<name>tslil clingman</name>
<email></email>
</author>
<published>2021-09-01T16:59:50Z</published>
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