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<title>zirc/src/level.zig, branch main</title>
<subtitle>Zig raycaster fun</subtitle>
<id>https://git.l-3.space/zirc/atom/src/level.zig?h=main</id>
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<updated>2021-10-07T15:33:36Z</updated>
<entry>
<title>Variable height ceilings!</title>
<updated>2021-10-07T15:33:36Z</updated>
<author>
<name>tslil clingman</name>
<email></email>
</author>
<published>2021-10-07T15:25:09Z</published>
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Plus bonus graphical artefacts around the edges of such! In the end
the majority of this code was rather easy: take the upwards floor
drawing code and reflect it.

However, there were many edge-cases and plenty of off-by-one pixels
and rounding issues that didn't quite work the same way going down as
they do going up. Also the object drawing code used to take advantage
of the fact that the z-buffer was painted bottom-up only, so that
required change too.
</content>
</entry>
<entry>
<title>Walk bob and collision detection</title>
<updated>2021-09-13T01:40:58Z</updated>
<author>
<name>tslil clingman</name>
<email></email>
</author>
<published>2021-09-13T01:40:58Z</published>
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<entry>
<title>Added ceilings and pos_z to sprites (they can now be on the ceiling)</title>
<updated>2021-09-10T03:29:10Z</updated>
<author>
<name>tslil clingman</name>
<email></email>
</author>
<published>2021-09-10T03:18:56Z</published>
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</content>
</entry>
<entry>
<title>In response to issue #9629, correct usingnamespace usage</title>
<updated>2021-09-06T01:31:59Z</updated>
<author>
<name>tslil clingman</name>
<email></email>
</author>
<published>2021-09-06T01:30:31Z</published>
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