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<title>zirc/src/constants.zig, branch render_to_pixels</title>
<subtitle>Zig raycaster fun</subtitle>
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<updated>2021-09-21T00:57:37Z</updated>
<entry>
<title>Render by writing pixels, instead of using hard. accel. sprites</title>
<updated>2021-09-21T00:57:37Z</updated>
<author>
<name>tslil clingman</name>
<email></email>
</author>
<published>2021-09-21T00:54:57Z</published>
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<entry>
<title>Textures repeat rather than scale?</title>
<updated>2021-09-10T04:02:18Z</updated>
<author>
<name>tslil clingman</name>
<email></email>
</author>
<published>2021-09-10T04:02:18Z</published>
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<entry>
<title>In response to issue #9629, correct usingnamespace usage</title>
<updated>2021-09-06T01:31:59Z</updated>
<author>
<name>tslil clingman</name>
<email></email>
</author>
<published>2021-09-06T01:30:31Z</published>
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