<feed xmlns='http://www.w3.org/2005/Atom'>
<title>zirc/objects.png, branch polygon_walls</title>
<subtitle>Zig raycaster fun</subtitle>
<id>https://git.l-3.space/zirc/atom/objects.png?h=polygon_walls</id>
<link rel='self' href='https://git.l-3.space/zirc/atom/objects.png?h=polygon_walls'/>
<link rel='alternate' type='text/html' href='https://git.l-3.space/zirc/'/>
<updated>2021-09-10T03:29:10Z</updated>
<entry>
<title>Added ceilings and pos_z to sprites (they can now be on the ceiling)</title>
<updated>2021-09-10T03:29:10Z</updated>
<author>
<name>tslil clingman</name>
<email></email>
</author>
<published>2021-09-10T03:18:56Z</published>
<link rel='alternate' type='text/html' href='https://git.l-3.space/zirc/commit/?id=d2f6860430f93291a52d1cdaccf6831cd57be9a5'/>
<id>urn:sha1:d2f6860430f93291a52d1cdaccf6831cd57be9a5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Water-cooler looks less like someone with a hat now.</title>
<updated>2021-09-06T00:58:10Z</updated>
<author>
<name>tslil clingman</name>
<email></email>
</author>
<published>2021-09-06T00:58:10Z</published>
<link rel='alternate' type='text/html' href='https://git.l-3.space/zirc/commit/?id=a35ac9be26a148a87283ba51ed92d8c2b95bcd24'/>
<id>urn:sha1:a35ac9be26a148a87283ba51ed92d8c2b95bcd24</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Changed map scaling, texture indexing, finished object rendering!</title>
<updated>2021-09-06T00:45:43Z</updated>
<author>
<name>tslil clingman</name>
<email></email>
</author>
<published>2021-09-06T00:45:43Z</published>
<link rel='alternate' type='text/html' href='https://git.l-3.space/zirc/commit/?id=e95d2bd264df2682f05db4a5873594af52a7583a'/>
<id>urn:sha1:e95d2bd264df2682f05db4a5873594af52a7583a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Sprite rendering skeleton!</title>
<updated>2021-09-05T15:43:38Z</updated>
<author>
<name>tslil clingman</name>
<email></email>
</author>
<published>2021-09-05T15:43:38Z</published>
<link rel='alternate' type='text/html' href='https://git.l-3.space/zirc/commit/?id=b1086c978996e522f133b4c6bdc59c95016eec0a'/>
<id>urn:sha1:b1086c978996e522f133b4c6bdc59c95016eec0a</id>
<content type='text'>
Except that i'm not satisfied. It would appear that we're computing
various distances more-or-less exactly in the sprite rendering
process, but this is at odds with the walls and floors which -- by
virtue of the linear interpolation garbage -- don't agree about where
things are.

The net result is that there are at least two fudge factors:
- to account to for the incorrect height of the floors i shift the
sprites up by 0.2
- to account for the incorrect wall distances i add 1 to the z_buffer
comparison

These fudges are ugly and empirical.

Still to do: for more than one object we have to sort by distance first!
</content>
</entry>
</feed>
