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// #[macro_use]
// extern crate nom;
// use nom::*;
use crate::game::*;
fn parse_move(player: Player, mv: &str) -> Result<Action, String> {
let mut chars = mv.chars();
let c = chars.next();
if c.is_none() {
return Err(String::from("Empty string cannot be parsed."));
}
let dc = c.unwrap();
if (dc < '1') || ('9' < dc) {
return Err(String::from(
"Moves must begin with a digit in 1-8 indicating the number of drops.",
));
}
let sum_drops = dc.to_digit(10).unwrap();
let c = chars.next();
if c.is_none() {
return Err(String::from("Moves must specify a stack position."));
}
let x = c.unwrap();
if (x < 'a') || (x > 'h') {
return Err(String::from(
"Moves must specify a position on the game board.",
));
}
let x: u8 = x as u8 - 'a' as u8;
let c = chars.next();
if c.is_none() {
return Err(String::from("Moves must specify a stack position."));
}
let y = c.unwrap();
if (y < '1') || (y > '8') {
return Err(String::from(
"Moves must specify a position on the game board.",
));
}
let y: u8 = (y.to_digit(10).unwrap() - 1) as u8;
let c = chars.next();
if c.is_none() {
return Err(String::from("Moves must specify a move direction."));
}
let c = c.unwrap();
let mut dir = Direction::Up;
match c {
'+' => dir = Direction::Up,
'-' => dir = Direction::Down,
'<' => dir = Direction::Left,
'>' => dir = Direction::Right,
_ => return Err(String::from("The valid directions are +,-,<, and >.")),
}
let mut drops: Vec<u8> = Vec::new();
for d in chars {
if let Some(u) = d.to_digit(10) {
if u > 9 {
return Err(String::from(
"No more than 8 pieces may be dropped on a given square.",
));
} else {
drops.push(u as u8)
}
} else {
return Err(String::from(
"A move must specify a number of pieces dropped for each square.",
));
}
}
let sum = drops.iter().map(|&d| d as u32).sum::<u32>();
if sum != sum_drops {
return Err(format!(
"The move called for {} stones, but {} were dropped.",
sum_drops, sum
));
}
Ok(Action::Move(player, Position { x: x, y: y }, dir, drops))
}
fn parse_place(player: Player, pl: &str) -> Result<Action, String> {
Ok(Action::Place(player, Position { x: 0, y: 0 }, Stone::Flat))
}
pub fn parse_action(player: Player, act: &str) -> Result<Action, String> {
if act
.chars()
.any(|c| c == '+' || c == '-' || c == '>' || c == '<')
{
parse_move(player, act)
} else {
parse_place(player, act)
}
}
// fn parse_move(mv: &str) -> Result<Action, Err<&str>> {
// one_of!("abcdefgh");
// Ok(Action::Place(
// Player::Black,
// Position { x: 0, y: 0 },
// Stone::Flat,
// ))
// }
// fn parse_place(pl: &str) -> Result<Action, Err<&str>> {
// Ok(Action::Place(
// Player::Black,
// Position { x: 0, y: 0 },
// Stone::Flat,
// ))
// }
// pub fn parse_action(act: &str) -> Result<Action, Err<&str>> {
// if act
// .chars()
// .any(|c| c == '+' || c == '-' || c == '>' || c == '<')
// {
// parse_move(act)
// } else {
// parse_place(act)
// }
// }
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