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extern crate argparse;
extern crate chrono;
mod consulter;
mod game;
mod gui;
mod parser;
use crate::consulter::consulter_clean_up;
use crate::game::*;
use crate::gui::*;
use crate::parser::parse_start_type;
use argparse::*;
use chrono::Local;
use std::env;
use std::time::SystemTime;
fn main() {
let mut p1_name = match env::var("USER") {
Err(_) => String::from("Player1"),
Ok(user) => user,
};
let mut p2_name = String::from("Player2");
let mut engine = String::new();
let mut name = String::new();
let mut size: u8 = 5;
let mut start_type_string = String::new();
{
let mut ap = ArgumentParser::new();
ap.set_description(
"A TUI
implementation of and wrapper for engines for the game of
Tak.",
);
ap.refer(&mut p1_name).add_option(
&["--player1"],
Store,
"Name of first player, defaults to $USER. See --name-white
below for Black/White assignment.",
);
ap.refer(&mut p2_name).add_option(
&["--player2"],
Store,
"Name of second player, defaults to ``Player2'' and is
overridden by the arument ENGINE of --engine when
applicable.",
);
ap.refer(&mut start_type_string)
.add_option(
&["-v", "--variant-start"],
Store,
"Select the rule variant for
the start of play. Valid choices are CPSn, FCS, FES, TPS,
and CZS. The default starting type, which matches the
original rules, is CPS1. See ENGINE below for a warning on
this.",
)
.metavar("VRNT");
ap.refer(&mut engine).add_option(
&["-e", "--engine"],
Store,
"Name of process which will be used as a computer
opponent. The process must accept a single argument point
to a PTN file of the current game state, and must generate
a single PTN action on STDOUT. The engine will replace the
second player, and the name of player 2 is set to this
argument. Note: ensure that your engine understands the
[Variant XXX] directive if you choose a variant (above).",
);
ap.refer(&mut name)
.add_option(
&["--name-white"],
Store,
"Force the player named NAME to play white. If not
supplied, assignment is ``random''.",
)
.metavar("NAME");
ap.refer(&mut size).add_option(
&["-s", "--size"],
Store,
"Size of board (one dimension), default is 5.",
);
ap.add_option(
&["-V", "--version"],
Print(env!("CARGO_PKG_VERSION").to_string()),
"Show version",
);
ap.parse_args_or_exit();
}
let start_type;
if !start_type_string.is_empty() {
match parse_start_type(&start_type_string) {
Err(e) => panic!("Invalid start rule variant provided: {}", e),
Ok(st) => start_type = st,
}
} else {
start_type = StartType::CPS(1);
}
let call_proc;
if !engine.is_empty() {
p2_name = engine.clone();
call_proc = true;
} else {
call_proc = false;
}
let p1_white;
if !name.is_empty() {
if name == p1_name {
p1_white = true;
} else if name == p2_name {
p1_white = false;
} else {
panic!(
"Player named as white ({}) is not a player in this game (only ``{}'' and ``{}'' are).",
name, p1_name, p2_name
);
}
} else {
// Very random choice
p1_white = match SystemTime::now().duration_since(SystemTime::UNIX_EPOCH) {
Ok(n) => n.as_millis() % 2 == 0,
Err(_) => false,
};
}
let date_string = Local::now().to_string();
let (mut game, warning) = if p1_white {
Game::new(size, &p1_name, &p2_name, &date_string, start_type)
} else {
Game::new(size, &p2_name, &p1_name, &date_string, start_type)
};
let mut gui = GUI::new(&game, warning);
loop {
let inp = gui.query_input(&game, call_proc, p1_white, &engine);
if !gui.handle_input(&mut game, call_proc, p1_white, inp) {
break;
}
}
// Clean up file
if call_proc {
if let Err(e) = consulter_clean_up() {
gui.message_log
.log_error(format!("Error in cleaning up temporary files: {}", e));
}
}
// board_gui.read_action();
endwin();
}
|