mod game; mod gui; mod parser; use crate::game::*; use crate::gui::*; use crate::parser::*; fn main() { let screen = initscr(); cbreak(); noecho(); curs_set(2); let has_colours = has_colors(); let (black_colour, white_colour, red_colour): (u8, u8, u8) = (1, 2, 3); if has_colours { start_color(); use_default_colors(); init_pair(black_colour as i16, -1, COLOR_RED); init_pair(white_colour as i16, -1, COLOR_BLUE); init_pair(red_colour as i16, COLOR_RED, -1); } screen.refresh(); let mut board_gui = BoardGUI::new(0, 0, 5, 4, 8, 3, has_colours, white_colour, black_colour); let game_log = GameLog::new(0, 5 * 8 + 3 + 3, 100, 20); let message_log = MessageLog::new(26, 0, 3, 70, has_colours, red_colour); let action_entry = ActionEntry::new(25, 0, 10); let log = |s| message_log.log_error(s); let mut game = Game::new(5, "tslil", "taktician", log); let pos = Position { x: 0, y: 0 }; let action = Action::Place(Player::White, pos, Stone::Flat); game.perform_action(action); board_gui.update(&game); game_log.update(&game); match parse_action(game.query_current_player(), &action_entry.read_action()) { Ok(act) => log(format!("{}", act)), Err(err) => log(err), } // game_state.perform_action(&action); // game_state.is_legal_action(&Action::Move(Player::White, pos, Direction::Up, vec![0, 1])); // bg.draw_game_state(&game_state); board_gui.read_action(); endwin(); }